What Wizard set do we need the most?

They updated/adjusted about 11 legendary powers with this patch. And with WC3 Reforged beeing about to be shipped and D4 in the works. They will probably put more classic team power into D3. And only if it’s because to promote D4 and have a more active userbase in D3.

Perhaps, but those were mostly barbarian items (which of course were long overdue); I’m just hoping we don’t get a similar situation with the crusader set, whereas only one skill is buffed and that skill only has about one or two support legendaries.

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I would kill for a wizard set like that. Sure, only two skills, but, two thematically consistent skills, lots of build combinations and t16 play style combinations (see blizzcon set update) - further more, none of fuc*king clunkiness and broken mechanics of wizard sets.

The problem with a new set for wizard is that all the damage has to be in the set itself. If they add a new set and then give extra legendary power buffs I can almost guarantee you a Tals or Vyrs variant will be better.

(2) Set:
Chance when attacking to summon a Mirror Image (there is no longer a push effect, when summoning a Mirror Image!) behind your target that casts some of your equipped skills and taunts nearby enemies. Mirror Images can not be killed and each lasts for 22 seconds. When you or your Mirror Images deal damage, there is a chance that the remaining time of the Mirror Images will be reset by 2 seconds (so that they last longer). Spells cast by your Mirror Images will deal 33% of the damage of your own spells.
You can have up to 6 Mirror Images at the same time.

(4) Set:
Decreases the Cooldown of Teleport by 66%.
For 11 seconds after you Teleport, you will take 55% less damage and your movement speed is increased by 66%.

(6) Set:
For 11 seconds after you Teleport, your damage is increased by 9999%.

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With these legendary items you can use Magic Missile or Piercing Orb as Main-Skill, very similar to the Crusaders Captain-America-Build:

Hounted Missiles

1-Handed-Wand

Magic Missile now deals 666% weapon damage, becomes a Seeker, searching for targets, and has a high chance to bounce between targets.

Hounted Orb

1-Handed-Wand

Piercing Orb now deals 666% weapon damage, moves forward in a straight line, searches for enemies and bounce between targets.

Supercharged Orb

Piercing Orbs deals 333% increased damage to the first target, hit.

There’s a chance, that Piercing Orb electrocutes enemies for 333% weapon damage as Lightning along its path, in a wide area.

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Explosive Staff

2-Handed-Staff

Increases your damage by 666%.

Damaging enemies with Arcane, Cold, Fire or Lightning has a very high chance to trigger an Explosion of the same damage type on hit, at the target location. Explosion immediately deals 1111% weapon damage as Arcane, Cold, Fire or Lightning to all enemies within 15 yards.

This also works for proc skills like Familiar, Hydra and Mirror Images, and Ice Armor, Storm Armor and Magic Weapon.

With this set and these legendary items you can use Hydra now similar to the Traps of the Assassin:

(2) Set:

Hydra now summons an Hydra that consists of the 4 Elements Arcane, Cold, Fire and Lightning with 4 different heads (Arcane, Cold, Fire and Lightning). The Hydra attacks enemies with bolts of Arcane, Cold, Fire and Lightning each dealing 666 weapon damage as Arcane, Cold, Fire and Lightning. These bolts of Arcane, Cold, Fire and Lightning have a chance to bounce between targets.

Hydra lasts 22 seconds.

You may have 5 extra Hydras active at a time.

(4) Set:

Each active Hydra reduces your damage taken by 10% each and increases your movement speed by 10% each.

(6) Set:

Each active Hydra increases your damage by 1500% each.

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Explosive Staff

2-Handed-Staff

Increases your damage by 666%.

Damaging enemies with Arcane, Cold, Fire or Lightning has a very high chance to trigger an Explosion of the same damage type on hit, at the target location. Explosion immediately deals 1111% weapon damage as Arcane, Cold, Fire or Lightning to all enemies within 15 yards.

This also works for proc skills like Familiar, Hydra and Mirror Images, and Ice Armor, Storm Armor and Magic Weapon.

Serpent’s Orb

Orb

When you or your Hydras deal damage, there is a chance that the remaining time of your active Hydras will be reset by 1 second (so that the Hydra last longer).

The Magistrate

Hat

Hydra now periodically pull in enemies.

Serpent’s Sparker

1-Handed Wand

You may have 1 extra Hydra active at a time.

Please also take a look at this:

A few thoughts, the 2 piece is garbage. Mirror images count for a negligible amount of damage. What you want is for YOU to do 33% more damage for every mirror image. 10k damage probably won’t be enough to be viable. We’d probably have to up the to 15k. Other then that, it’s a fluid, open set (perhaps too open.) that would be enjoyable.
Also worth remembering is Archmage’s Vicalyke is a thing. Ideally, it would be designed to complement this set, such as “Mirror Images spells do 50% of your damage.” or “Mirror images now cannot be killed.” and integrate that into the set in a way.

Also, I think we can summarize your “Two Handed Staff” legendary as WAY TOO GOOD Full stop :stuck_out_tongue: Even a 666% multiplier is insane and completely off the table, nevermind any additional affix. Furnace sees uses at 50%.

You can, however, do 600% damage to a specific skill, such as Slorak’s increasing Disintegrate damage by 600%, a needed an necessary change.

If you want to increase Primary skill damage, there is already an item for that. Just up THAT affix.

Honestly, fixing D3 itemization isn't that hard. The hard part is the coding, and the time it would take to fix the really bad job previous developers did. It's far too late now - not enough resources. all we can hope for is specific, targeted fixes.

Having 7 Hydras would absolutely MELT the servers. There is discussion whether the game could even handle three hydras. You could probably get around this by having Hydra increase damage by ~3500%, for a total of ~10500%

Because of this, you would have to redesign your 2 and 4 piece. My suggestion? Your Hydras also do X% damage to nearby enemies; or "You hydras also cast your Arcane power spells. " and an attached duration increase. The 4 piece with some kind of DR mechanic. You gain 20% DR for every active Hydra, assuming you’d have three, would be sufficient.

Don’t lose sight of the goal, you want a fluid, functional, themed set in most cases. Another idea thrown around a lot is a blizzard + hydra interaction, like “Enemies damaged by Blizzard take X% more damage from Hydras.”

Would love to see a set that does something fun with Blizzard and Hydras.

set

2 pc: Blizzard stacks up to X times and standing within your blizzard reduces your damage by X%.
4pc: Hydras use your channeling skills and you can cast 2 additional hydras.
6pc: Enemies within a Blizzard take X amount of extra damage.

The Blizzard skill doesn’t have a cooldown.

Duh I meant stack… Unless they have changed that in the last 3 years.

No, blizzard still can’t stack.

That makes Blizzard a utility only skill and limits you to only using Hydra’s for damage.

I was thinking something more like

2pc - Mirror Image gains the effect of all runes and your Mirror Images can not die.
4pc - While Mirror Image is active, take 60% reduced damage and your Mirror Images cast Hydra when you do.
6pc - Blizzard, Mirror Image, Hydra, Black Hole, gains X% damage for each active Hydra

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(2) Set:
For 5 seconds after casting a cold skill, you automatically gain Sleet Storm that follows you.
Increases the size of Sleet Storm to a 33 yard radius.
Enemies affected by Sleet Storm are slowed and have a chance to be frozen.

(4) Set:
Sleet Storm decreases damage taken by 66% and increases your movement speed by 66%.
There is a high chance, that Sleet Storm will slow enemies projectiles by 66%, or freeze them.

(6) Set:
Cold damage is increased by 9999%.
Dealing damage with Sleet Storm or other Cold Skills has a chance to release a giant Energy Twister at the position of the target. Energy Twister now automatically follows targets, dealing weapon damage as Cold over 11 seconds. There can be 5 Energy Twister active at a time.

Frozen Staff 2-Handed-Staff
Cold damage is increased by 666%.
Cold damage dealt to a target has a chance to release a Frost Nova at the position of the target. The target and nearby enemies affected by the Frost Nova suffer damage and are frozen.

Blizzard Boots Boots
Blizzard now deals 3333% weapon damage as Cold over 11 seconds in a 33 yard radius, is summoned directly above you (so that you become the center of the Blizzard) and follows you.

Magic Missile (1-Handed-Wand)
Magic Missile now deals 666% weapon damage, becomes a Seeker, searching for targets, and has a high chance to bounce between targets.

Spectral Blade (Orb)
Spectral Blade gains the effect of the rune Thrown Blade and Barrier Blades.
Furthermore, Spectral Blade teleports you to your target.

Ray of Frost (1-Handed-Wand)
Ray of Frost gain the effect of every rune except Sleet Storm and deals 333% more damage.

Triumvirate (Orb)
Arcane Orb deals 333% more damage and now restores 50 Arcane power.

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Not a bad idea at all. I think the numbers need some tuning, but i get the concept.

I dont understand why it would give movement speed when the channel keeps you stationary tho. Are you implying that this auto-channel effect happens while moving?

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Way too complicated; KEEP IT SIMPLE, fluid, intuitive.

Overcomplicated stuff is why DMO and Firebirds don’t work.

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This is quite nice. PoJ and AoV clearly show us that new sets will not be complicated at all. I read these long, convoluted ideas in the thread that have zero chance of being realized. In contrast, ideas such as this one are simple, elegant and in complete agreement with Blizzard’s pattern: do X for DR and do Y for damage.

As another poster writes here, this is how we got Firebird and its dreadful mechanics (and DMO, although it’s quite easier to control)

I don’t think the fundamental mechanic is overcomplicated. I might be wrong, but from my understanding the main function/buff is meant to be like this:

Works with every cold skill, so anything is fine. It doesn’t need to be an attack or damage dealer, you don’t even need to hit something.

After casting the cold skill you gain 66% movement speed, 66% damage reduction and a 33 yard radius AOE aura that follows you and passively deals RoF/Sleet Storm channeling damage plus some extra stuff. This buff/effect lasts 5 seconds and can be refreshed by casting any kind of cold skill.

And for dps - all cold damage dealt is increased by 9999%. No strings attached, it’s as easy as that, free of stupid conditions.

That’s actually pretty straightforward and simple.

I like it.

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