Here is why personal loot is a bad idea
In both Diablo 2 and 3 players would join games online to quickly get to the boss others were fighting and share a piece of the pie they didn’t earn (or may have helped)
With personal loot they are automatically given items every single time they join the game and enter the boss room.
I get that people make private parties and have passwords on their games but even then there are still people looking for easy ways to get loot without doing the work and I am against it.
D3 is more of this system where everyone gets a piece of the pie, everyone is powerful, everyone has cool stuff and cool pets and items and all that.
In Diablo 2 you actually have to strategize and work for your character to be among the best.
In addition, having to share loot brings a lot of interesting and enjoyable experiences to players. Bartering among each other, helping each other out, sharing the goods as a team. It’s all apart of the Diablo 2 experience!
If you want personal loot then just do a solo game
Edit:
Personal Loot, Item filters, charm inventories, and other changes from the original game that affect a players choices and experience of the game will directly affect the community this remaster has created and therefore affect the way others play the game.
- Personal Loot
will cause up to 8x more loot in the community that will affect trading and progression of lower leveled characters, it will take away from the original experience, it will take away from the joy of working hard to strengthen your character and enable people to receive rewards they don’t earn**
- Item filters
will directly affect the experience playing the game with shared loot and take away from the satisfaction of finding rare items and sorting through trash items to uncover something valuable. This will take away from the experience many players want diablo 2 to have.
- Charm Inventories
This is a change that I am less against than the others but I do believe that the choices you make in Diablo 2 need to matter. If you want your character to be powerful or have and advantage that charms give them then it comes at a cost. That is part of the game. Sacrificing inventory room for buffs is part of the experience intended.
This game is not Diablo 3, it isn’t going to let you kill an Act boss in 14 seconds (Azmodan) with a weapon (Gavel of Judgment) that does 800% additional damage (Hammer of the Ancients), it is not going to give you infinite potions and make you put the game 5x higher (torment) for it to be more realistic challenge level.
Diablo 2 is an experience many haven’t had the privilege of knowing. This is a remaster not a remake. This is the polished version of a perfect game true diablo fans love. Diablo 2 is the reason there will be a Diablo 4.