For a completely buggy item, Squirt’s Necklace is really powerful. So many builds use it even if it is bugged. Have to say that if they ever get around to fixing it, they may need to nerf the damage a bit. Well, I guess we will have to wait until they fix it to see what they do.
Let me clarify that I am not saying to nerf it to make it weaker than what it is now. It would probably need a minor nerf to maintain it’s current strength. The point of my post is to point out how buggy this item is, yet still maintains a decent power level. Know lets hope that Blizz will get around to fixing it.
I’m sick and tired of people asking for nerfs even for the archon vyr’s chantodo and no I don’t play wizard at all!
Jealous much that some players can FINALLY enjoy their favourite builds instead of playing only the meta ones?
Nerfing ANTHING in current game state would only p.i.ss people off and make even more players leave the game…
Captain Crimson and Squirt’s Necklace gave me a +10-15 GR boost, to my current build I’m playing (not a meta build), so no effing way…
PS.
I’m no pro player and the whole point of arpg games is to progress after getting the most powerful items not be stuck in place for years. If you don’t get it DON’T post at all…
Yeah it’s easy to nerf stuff if you’re LAZY… Sets and legendaries needs to buffed to match vyr’s set power!
It’s ridiculous that after 5 years from RoS release ONLY WIZARD is close to solo 150 GR…
Blizz may messed up the game a lot, but their current approach which is giving useless legendaries powers or redesigning sets that allows us to create new builds or improve the ones we have is exactly what the game NEEDS to keep players interested in playing!
There’s a lot more that should be changed, added or fixed though.
Even if Blizz only focuses on adding powers to legendaries without any at all it will still keep players interested in playing rather than nerfing which would only lead to shrink the current playerbase even more.
You nentioned that it is 5 years since RoS release. D3 is about 7 years old. If the developers introduce a crazy overpowered item, then nerfing it is not laziness but fixing a mistake.
By your own admission, why should one class be such an outlier in solo grift clears?
RoS introduced adventure mode with Rifts and Greater Rifts which is current endgame, so yeah that’s why I mentioned 5 years instead of 7 and I know how old D3 is, cause I play from DAY 1 of D3 and had to put up with all the ridiculous stuff we had from vanilla days…
I guess you have comprehension issues. What I tried to say, but you clearly failed to grasp is that WIZARD SHOULDN’T BE the ONLY ONE that can almost Solo 150 GR.
ALL CLASSES should be on the same level of power, so if Wizard is close to 150, than other classes should too.
That’s the thing, people need to learn to accept nerfs. When you only buff and buff and buff and buff and so forth, you end up in the situation D3 currently is. The game is being ridiculed for its totally absurd damage numbers.
Balance means you draw a line somewhere and then apply both buffs AND nerfs where needed until everything follows the drawn line.
Chantodo is such an outlier among the class specific 2- piece sets:
Chantodo: 80,000% weapon damage that gets buffed and does massive AoE
Shenlong: 1,200% increased damage to Spirit Generators - probably the next closest, but still way behind since it’s basically just single target damage, not exactly a fun way to play either
Jesseth: 400% increased damage to Minions
Bul-Kathos: 45% attack speed and movement speed +10 Fury per second
Manajuma: Angry Chicken damage increased 400% and 100% movement speed
Danetta: Vault damage increased by 800%, vault costs Hatred instead of Discipline
Norvald: 100% increased damage and increased Steed Charge duration - just lol as a Crusader player…
Like no class specific two piece set even comes close to Chantodo which gets buffed massively by Vyr’s 6-piece bonus too when Fazula and Swami come into the mix.
What items/skills do 80,000% base weapon damage? It auto casts for free. You don’t have to even waste a skill slot for it. Now, don’t get me wrong, Vyr/Archon is a grueling way to play, but just wow, who does the balancing in this game and why do they never do comparisons?
The problem with nerfing is because of GR levels being tied to Paragon and Gem Levels and Augments - if you start nerfing, now no one can access those tiers previously reached. So the only players who benefit from a nerf are the players who abused the OP build before the nerf.
I think some may agree that the chantodo buff was a tad overly tuned. That said, if there is to be a nerf, I would hope it would be solely chantodo and not vyr as well.
The reason why we have such balance problems is the that Blizz buffed only chantodo set while leaving other (2) set pieces behind…
We have such absurd numbers thanks to current ridiculous mobs HP per rift scalling - 17% per rift.
Players want to reach highier GRs each season without being FORCED to play only meta builds.
Every build should be allowed to be strong, not just meta ones and the fact that there are only 2 builds capable of reaching 120-145 GR unless you have 2000+ paragon is just laughable…
There’s a lot of players who like to experiment with their classes, not just stick with meta builds. That’s why legendaries and underperforming sets should be BUFFED. Sets that are already strong should be left alone.
If there’s no change in build diversity for a too long time players get borred and stop playing…
Players with 120-150 caldesans on all their items with more than 3 perfect primals (or just full ancients) and 3000-10000 paragon will barely notice any even slight change in their gameplay even if you nerf an item, but those with less than 1200-1500 paragon and only 90-100 caldesans in most of their items get screw.e.d, but who cares about them right?
Only elite players, who play the game like bots with almost everything maxed out matter everyone else who doesn’t play the way they do can go and (you know what) themselves…
Increase cooldown on skills like archon, epiphany, etc to 240-300 seconds
LoD gem normal damage bonus from 375 to 200
Focus and restrain rings to 25% instead of 50%
The compass rose and traveler ammy set bonus to 25% too
and other items most players use in their builds while we’re at it.
The game is too easy anyway (for no lives who spent 6h+ in meta groups only). Oh and let’s not forget to point out to others that if they you don’t play the way the elites do they play the game wrong.
Oh why stop at only nerfing items nerf the current drop rate too:
Primals from 0,4 (way to high anyway) to 0,04%
Ancients from 10% to 0,5%
Legendaries by 75-90% lowered drop rate
I think we also get too many blood shards per rift too, why not lower it by half.
We also get way too many bounty materials per torment difficulty levels, just lower it by half too, so now instead of 22 at T16 of each act bounty cache you only get 11, same goes with rest of torment difficulties.
Don’t forget to the same with infernal machines, greater rift keys and ubers organs aswell…
Yes actually. I’d be much happier if D3’s power scaling and progression is slowed the f*** down by notches. It’s stupid boring to be able to do some seasonal quest, get 6 piece class sets that lets you get legendaries drop like candies in like a day or two of play time. Completely removes the thrill of item hunting, and no primals don’t count since they’re just numerical upgrades.
Numbers are arbitrary. What matters is good sense of progression and the excitement of getting good drops. D3 is NONE of them in its current state, simply because there is way too much instant gratification.
Because they’re dropping a lot more common, the chance of upgrade is higher as a result. With mystic and various kanai cube option, it’s not like rerolling for stats are all that hard either.
I play on EU server not NA. Playing UE CC Multishot build and yeah with Squirt’s Necklace. Got up to 98 with NONE meta build, not even otptimized with average items and only one lame 60 level caldesan in quiver, yet I did 98 GR which I’m proud off, considering I’m not even running the arsenal multishot build
I play at my own pace mostly doing 80-95 GR runs only. All thanks too Captain Crimson and Squirt’s Necklace (best additions for UE Multishot Blizz ever came up aside constant buffs to the set).
Once I get most of my gems to 90-100 rank (for augments) I’ll probably change to arsenal build, so don’t even botter mocking my current DH Multishot build…