Hi all, I am back. I have created a mega wishlist a while back, with the new ptr preview release, I think it is time to review and slime down my list.
Barbarian:
Immortal king: add able to wield 2-handed weapons with 1 hand.The three hundred spear: Increases Ancient Spear and Weapon Throw damage by 300%. Also increase your maximum Fury by 300.
Arreat’s Law: weapon throw generates up to 10% of your maximum Fury and deals 300% increased damage.
Bracers of Destruction
Seismic Slam deals 400-600% increased damageto the first 10 enemies it hits.
Crusader:
Unrelenting Phalanx: Phalanx now casts twice. Also Increases Phalanx Damage by 500–600%Piro Marella: reduces all resource cost by 50%. Increase damage of shield bash by 300%
Shield bash, blessed shield and Divine Fortress now benefit from TOTAL block chance.
Demon hunter:
Embodiment of the Marauder
Bombardier’s Rucksack: Sentries now cast twice (a total of 6, over 3 cast). Increases Sentry damage by 250–300%.Fan of knives build:
Lord Greenstone’s Fan: Every second, gain 1000–1200% increased damage for the next Fan of Knives, stacks up to 15 times.Sharpshooter (Passive): The Demon Hunter gains 6.66% Critical Hit Chance every second, up to the cap of 100%. The bonus is lost 1 second after scoring a successful critical hit, however. (Take 15 seconds to reach max stack)
Trag’Oul Coils: Spike Traps gain the Impaling Spines rune and release Fan of Knife when deployed.
Spines of Seething Hatred: Also increase Chakram damage by 400-500%
Kridershot: Also increase elemental arrow damage by 400-500%
Hunter wrath and Gear of dreadland now work with Elemental arrow and Chakram
Monk:
Epiphany: Now has a baseline 50% damage reduction
Desert Shroud now provides 30% dodge chance
Inner fire now provides 40% fire damageBeacon of Ytar: Reduces all cooldowns by 20% . Epiphany cooldown is reduced by 10 seconds.
Band of the Rue Chambers: Your maximum Spirit and spirit generation is increased by 50%. Each point of Spirit the Monk has also provides 40 armor
Cord of the Sherma: Combination strike provide 30% armor, damage and attack speed per stack
Scarbringer: The damage of Lashing Tail Kick is increased by 600-850%. This bonus is double to the first 7 enemies it hit.
They bare touched Necromancer, so I am going to repost my necro suggestion
Witch doctor:
Jade Harvester
Haunting Girdle: Haunt attack 50% faster deal 50% increased damage and releases 1 additional spirit.Zunimassa’s Haunt
(4) Set: You gain 50% damage reduction, each additional pet provide an addition of 1% damage reduction
(6) Set: Each active Fetish increases the damage of all minions and primary skill s by 80% (18400% for 23 fetishes)Uhkapian Serpent: 50% of all damage taken by the Witch Doctor is split evenly among Zombie Dogs. Each zombie dog passive also increases damage of zombie dog by 100%.
Split Tusk: Zombie dogs spilt acid (kiss of Death) when you do.
SuWong Diviner: Increases Acid Cloud Damage by 500–650%. Enemies damage by acid cloud deal 40% reduced damage.
Wizard:
Tal Rasha
(2) Set: The cooldown is reduced to 1 second. meteor deal 250% increased damageJang’s Envelopment: Blackhole gain Supermassive rune, each enemy hit by blackhole restore 5 Arcane power.
The Smoldering Core: Each enemy hit by Meteor reduce the cooldown of black hole by 1 second. Blackhole deal 600% increased damage.
The Grand Vizier: Reduces the all resource cost cost by 50% and increases damage of meteor by 600%.
Firebird’s Finery
(4) Set:
Dealing Fire damage with one of your skills causes the enemy to take 3000% weapon damage as Fire per second until they die. This effect can stack and refresh up to 30 times.
(6) Set:
Your damage is increased by 6000% and damage taken reduced by 60%.Deathwish is still too overpower, Fragment of Destiny is a good start, but I suggest to make it more general.
New weapon:
Your projectile skills fire 2 extra projectiles, and deal 100% increased damage.
your projectiles pierce 2 additional times and deal 100% increased damage
your projectiles chain to 2 nearby enemies and deal 100% increased damage
your projectiles fork to 2 nearby enemies and deal 100% increased damage
your projectiles return to you and deal 150% increased damage
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