Inspired by XelNagaIvan’s Shortened Wishlist Thread, I thought I make my own short, condensed Wishlis,.with only the things that I personally consider the mostly important.
There are, in no particular order:
#1 Changes to Leap and/or Teleport
In order to provide more and better mobility to Leap and/or Teleport, they should have
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2 Charges on the Base Skill
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a Rune that adds a 3rd Charge (Wormhole Rune on Teleport and the “Launch” Rune of Leap can now give a 3rd charge)
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Cooldown / Recharge Time lowered to 8 Seconds
Furthermore, Teleport specifically needs to have its Internal Global Cooldown removed and its Casting Time should scale with Attack Speed.
Some people say that reducing the Cooldown to 6 Seconds or a Resource Cost of 35 Arcane Power is better, and I would be okay with that as well (though I prefer Charges), but Teleport objectively really needs an improvement, regardless of the direction.
Lut Socks can give a 4th Charge and/or reduce the Cooldown of Leap even further, so it still works with the LeapQuake build.
This gives much improved mobility to these skills, which is especially good for the Wizard, who is commonly known for being one of the classes (or even the class) with the worst mobility in the game.
#2 A Visual Indicator for Energy Shield
A lot of Wizard builds revolves around Energy Shields and the Wizard’s Typhon’s Veil set basically requires the use of Energy Shield.
In Multiplayer, a lot of setups have a Monk that provides allies with Absorb Shields and also in Single Player, using Squirts Necklace with the Absorb Shield from the Molten Gizzards Legendary Gem is quite common. and all these builds have a need to know how much Energy Shield they have left.
Something like that has already been in the RoS Beta, but ot never made it into the release version, as you can see here in the screenshot below:
Or maybe something that is a bit more similar to PoE, where only a part of the Health Orb is covered for the Energy Shield Visual:
A lot of Wizard builds really have a need for that, as well as Group Setups with a Monk that provides Absorb Shields, or builds that use Squirt’s Necklass with the Molten Gizzard Legendary Gem, to know how much Energy Shield they have left.
#3 One new Legendary for the Demon Hunter that provides an alternative for Vengeance
I would like to ask for a new Legendary Ring or Amulet that has something like the folloing Affix:
“While Vengeance is not active, deal 60% increased damage, take 50% reduced damage and regenerate 10 Hatred per second.”
So basically “You gain bonuses similar to the ones of Vengeance, while Vengeance is not active.”
Then not every single DH build has to use Vengeance and also the transformation visual does not have to be active on every DH build.
Alternatively there could be checkbox that allows us to disable the Transfomation Visuals on Skills like Vengeance, Wrath of the Berserker, Epiphany, Bone Armor, and maybe a few others.
#4 Add the following effect to the Base Skills of Rend, Locust Swarm, Blizzard, Rain of Vengeance, etc
"Enemies under the influence / in the Area of Effect of [Rend / Locust Swarm / Blizzard / Rain of Vengeance] take ~15% increased Damage from your Attacks"
Could also be 10% or 20% or even 25%, or whatever value fits the best and is the most balanced.
This will make these Damage-over-Time Skill more interesting for builds that ordinarily do not use them.
There are already Legendary Items in the game that add sich effects to certain Skills, like Odyssey’s End which causes enemies that that are effected by Entangling Shot to take more damage, or the reworked Winter Flurry from the most recent patch (that buff the damage of Hydra against enemies under a Blizzard), so I assume it is not too difficult to add a similar effect to the Base Skills.
Eventually Haunt and Exploding Palm can have such an effect as well.
#5 Another, universally viable Offensive Legendary Ring aside from Convention of Elements
Currently for most build (with a few exceptions like the Necromancer with Krisbyn’s Sentence), Convention of Elements is the only viable Offensive Legendary Ring (not factoring in Sets).
Not everyone likes to make a build around the rotation of CoE and therefore I think there also should be a viable alternative to CoE that can be used by most builds.
Stone of Jordan could be a candidate for that if it would be reworked to be more useful and powerful. I have posted a rework proposal for Stone of Jordan that can be found here, but anything else, like a completely new legendary ring could do that as well…
#6 Small Changes for Piro Marella and Drakon’s Lesson (Shield Bash Items)
Add a large Damage Multiplier for Shield Bash to Piro Marella.
Remove the limitation from Drakon’s Lesson that Shield Bash only can hit 3 enemies or less to trigger the Damage Bonus and the Wrath Refund.
Then Shield Bash becomes much more viable.
Maybe even add another Shield Bash weapon that buffs Shield Bash directly.
But Shield Bash is in a serious need of a buff.
Thanks for reading. I encourage you all to do your own SHORT Wishlist as well and post it here on the forums.
Just remember to only put a few of the things in there that are the most important for you and that are also doable in a reasonable amount of time, instead of a large and long list, since the Developer Team that is currently working on D3 is likely fairly small, which means they will naturally prioritize things that are more or less easy to do in a reasonable amount of time.