Because in solo games there’s only player A. This is not Diablo 3 where difficulty or in this case player count would drastically increase drop rates. It increases experience way more than it does drops. End of the day the solo mfer will always find more loot than the personal loot carebear
You’ll also begin to get tired of group games because your personal loot rewards are so slim you’ll end up solo mfing anyway. How’s personal loot gonna work early game who gets a potion what not? Gold matters early on. Gonna be a rough go when you don’t get that potion you need cuz… personal pinatas
Its not about nostalgia nor feedback its been in the game for 20 years shared loot just makes it easier and ruins the fun of getting items and trading stop complaining how your personal rng cause thats always what its about in the end your rng for getting items sucks. You know what game had shared loot borderlands 3 want to find what I think is annoying when you have a good rolls on legendary gear and you just keep mentioning oh I got this gun and this gun and this one and if your friends aren’t getting anything they get sad moral goes down then your friend stops playing the game so no shared loot doesn’t fix anything you want shared loot make a discord channel and get people who would be interested.
Legitimately just dont play the game. You are problematic. The game isnt for YOU. If you cant get loot, dont leech off other players all day and make your own game. Spot crying for changes so you dont have to play the game. You are actually the first person in 20 years I have heard expect the entire game to be destroyed so you can sit back and steal loot off bots while you leech xp off cheaters. Disgusting.
The best solution is allocated loot utilizing the same drop rates on a toggle system.
When you create a game, its as simple as choosing the type of loot system FFA or AL. Players can then choose how to play the game. For those with no interest in running clicking scripts/ bots then AL provides a fair environment. For all the purists the original shared look system is retained and available.
The biggest argument seems to be people leeching…if that is the case join or create games with the FFA toggle on.
I know many long time players want as few Qol changes as possible. However, the shared loot system drove many people away from D2 multiplayer…why repeat that experience when it is easily avoided? Not everyone wants to be forced to run bots and scripts to play multiplayer…
Bots an scripts shouldn’t exist you should prolly spend your time advocating for blizzard to get rid of those once an for all it would be more productive.
Both of these things will exist, do exist an will continue to exist. Advocating for their removal is akin to pissing into the wind. Its a pipedream to think Blizzard can stop bots.
Adding a toggle as part of game creation for allocated loot is 1000% simpler. Provided FFA loot is retained and drops rates remain untouched then its a matter of player choice.
Changing the meta is a legitimate concern, inferior design is a matter of opinion.
The counter argument to changing the meta is that its not and one or the other scenario. You can choose to play and host games and drop rates remain the same. The meta shift would be very minimal if noticeable at all. A meta shift would be an inability to trade…no one is advocating for that from what I can see.
Counter argument is that feature would destroy FFA design. For example. Ladder just started everyone is rushing to get XP for ladder. Upgrades would be nice but I need to level. So I will join a xp game and do 19Diablo clears + baal kills in one hour. Do I A. join a game with FFA loot an probably not get anything cause my inventory is full of charms and in order to click extremely fast I don’t always get to pick what i click on I just spam click. Or do I B. Join a game with ploot an just focus on clearing as fast as possible cause I know if anything that drops for is me good nobody can take it I can literally ignore loot completely unless its a great drop an take my loot. You have just successfully changed the meta by making 1 mode far superior by making it a easier way to obtain items. Thus reducing the challenge of the game even more an reducing the faithfulness of the remaster.
Timed Allocation is not far superior. Heck, most FFA proponents seem to argue that it would be worse than FFA due to a perceived slowdown in clearing speed.
Your inventory is less full of charms if it is a Timed Loot game?
Allocation guarantees you 12.5% of all the groups drops statistically. FFA you’re guaranteed 0%. It makes the game easier the moment it exists.
This comment makes no sense. You sound like you have never even played d2 or poe. If it’s allocation I will need less open space in my inventory an nobody but noob players pick up everything.
Wrong basic math. On FFA you’re guaranteed nothing . On allocation you are guaranteed 12.5% in a 8 player game an more with less players.
I said If I am focusing on XP an trying to climb the ladder I will mostly be using charms an not picking up junk items on XP runs. If this is complicated then you need more experience to understand.
It actually comes down to the mechanics of how loot is allocated…it could be a timed thing before loot becomes FFA, that may or may not include a range component to it also.
The point is you can implement allocated loot to the point any shift in the meta is marginal at best.
This is a flat out lie. You have to code it so all players statistically have the same chance to get the drops. But the algorithm will have random elements meaning someone could get lucky an RNG could bless them more often the others but despite that… overall you still have a higher chance to get loot in ploot games then FFA. Which would shift the meta for everyone who isn’t a casual gamer making the game easier an less faithful to the original.
That is easy.
/Roll 1-X
Done. Game is already doing that many times per second.
That is not a problem, that is how randomness works.
It should definitely be possible for 8 people to kill Baal, and 1 person walking away winning all the drops. Rare of course, but possible.
Literally nothing you just said was accurate not a single thing. FFA statistically has the chance to get no items on 100 runs due to it being a more competitive mode. Ploot does not have the possibility of getting 0% loot on 100 runs. You literally have a RNG window of 5-25%. If you don’t understand basic math you will not be able to grasp this concept.