Shared Loot is Problematic

This whole personal loot argument would make a lot more sense if group Baal runs were the best and only source of loot, but it isn’t by a mile and that’s not because it’s ffa loot.

So does Ploot. I am fairly certain we both know how averages work.
The probability in Ploot would be incredibly small of course. But it is also fairly small in FFA (unless you are not even trying).
Same average. With FFA it is just more likely you might go below or above the average, based on your clicking speed.

Honestly part of why the argument does make sense imo. Since MP games are not the primary source of items, the loot system used is not as impactful to the game as some want to believe tbh.

No you can run the numbers 100million times an never get 0% on ploot. I already tested it. the Smallest was 3% but you’re still guaranteed loot. An sometimes up to 40%. It’s a easier gamemode by design due to this loot guarantee.

Or, and this is just an opinion, they can give everyone D3 style loot and say to hell with whatever “economy” the game has. Those that like it will stay, or buy it, and those that don’t will quit, or go back to their modded D2 original. Either way, they get your money.

I mean in a game about finding loot, there will still be trading, but those really, reaallly hard to get items might not be so crazy hard to get, especially without all the bots farming 24/7.

Just like you will get some loot doing 100 million FFA runs. If nothing else, because there will be items nobody else wanted to pick up…

That number on the other hand will be higher in FFA.

Well, good to know you’re a troll just trying to get his way. I won’t waste my time further. I am all for open discussion with people who actually have a clue what they’re talking about.

Fine, if you cant accept that there is the same amount of items, and the same amount of people, leading to the same average change of items, there isn’t much more to say. Different click spam abilities will lead to different outcomes, but that is neither here nor there, since that does not exactly translate to Ploot having a higher chance to get loot. That is simply factually incorrect.

A relatively bad clicker/enemy hugger will have less chance to get loot in FFA. Likewise a relatively good clicker/hugger will have a better chance.

pLoot = less public games = people crying for pLoot will have a harder time leveling up to solo farm items

The people that run Chaos/Baal (well equipped people that know and understand the game) wont do public games if the filler lleechers get guaranteed items off them.

With FFA you can just tell them to not pick up anything and leave them out of the run if the pick up even a single El rune off the floor.

If they change it to forced pLoot those people will just run private games instead with other people that fully understand the game (on top of being high level, good PvM builds and well equipped) and those that do not know the game inside out (people asking for pLoot) will be screwed since the amount of public games they can use to leech exp will be non-existent.

If its optional it would barely be used, only people that dont understand the game would run pubs with ploot and they would stop as soon as they get a deeper understanding of the game. And even then, most of those people will stop playing the game within 1-6 months and move on to the next game/fad, while the “purist” will keep playing the game forever.

Personally, I prefer if VV/Blizzard used their time imprving or rebuilding the netcode instead of wasting time on a useless feature like ploot that wont be used much or at all, and those that do use it will drop the game within 6 months.

Literally everyone are saying FFA should of course be an option, so all these people could just play FFA. So not a problem.
Heck, if all the leechers go play Ploot, FFA might get better games out of it!
And leechers would have to start doing something to get through the run.
Win/win all around :joy:

Will FFA be most popular? That seems likely, but so what. Most people dont play HC. HC is still a central feature of Diablo.

That sounds like a good thing however. Not that ploot should be forced for that reason obviously. But the fact that it is so easy to leech in D2 is a shame.

When they do implement it, and the FFA games disappear, you can come back and see how well your opinion has aged.

Its not an opinion.
Its just a VERY educated guess from someone that has been playing D2 since release and has over 5000 hours played on it.

Take a look at this for example;
Odds of Griffons Eye @ non-quest Baal
1 Player = 1 in 46 k
8 Players FFA Loot = 1 in 37 k
8 Players pLoot = 1 in 296 k (assuming a 12.5% chance of getting the item assigned to you)

There is absolutely no advantage to farming items with pLoot.

With FFA the people running games can force a no item pick up rule on leechers or they dont get partied, so they can take advantage of the (slightly) item drop odds on top of the extra exp.

With enforced pLoot those same people would rather solorun if they want items or private game runs with expert players if they want exp. In the end those crying for pLoot would get shafted since they dont get EZ public exp and wont be able to join private games either.

With optional pLoot those that would be able to run Chaos/Baal wont opt for it and it would only be used by those that dont really understand the game and how detrimental it is for the runner. Those people will ether learn the game and move to FFA loot running or drop it within 6 months and move to the next FOTM game.

Nothing positive can come out of adding pLoot other than wasting the already limited development time that would be better allocated in other things.

The only thing that would make pLoot and group farming viable is completely re-doing drop odds and how nearby players and party size affects it. And that goes way beyond just adding pLoot to the game.

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I love when people who don’t understand words try to argue a statement that was never said. When did I say that the two different loot options drop different amounts of items? You basically made up your own quote to argue against yourself. I said ploot guarantees loot. Which is a fact. Cause every item that rolls the odds in your favor drops 100% of the time for you and you alone. That’s called guaranteed loot. There is 0% chance you will not get this item unless you don’t want it. You clearly don’t understand odds and percentages. If you want to debate try to understand the context of which you reply to instead of making up your own context.

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You said:

Which is nonsense.
If you wanted to say that more people will get less loot in FFA than Timed Allocation, then yes. Just like more people will get more loot. That spread is larger, for obvious reasons. While the average is not.

The same amount of loot would drop in a Ploot or FFA scenario…

Also, Ploot can be implemented with some fairly restrictive requirements i.e. only X second window to pick up items or they become FFA. On top of that be an optional toggle…

Also, if everyone knows what drops from boss runs then you can use chat to negotiate a trade on the spot.

I admit I have played little D2 in the last 5 years but before that I clocked up thousands of hours. When there is a large influx of players, scammers, bots and clicking scripts make FFA loot unbearable. Its workable with a very tight community whereby breaking the social code leaves you with few options…that won’t be the case when D2R launches!

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Obviously!
It’s funny actually because a significant part of “old players” are strongly opposed to Ploot, while they don’t even know how it works, what it would generate in terms of items…
Shared stash and significant increase of the stash is quite a significant change, and it poses no problem. But personal loot “would totally ruin the game and the economy”. I’m pretty it would be bad too for the environment and maybe it would increase the pandemics? :smiley:

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Uh, we old players have played many titles with ploot. Rather silly and stupid of you to assume people who oppose ploot don’t know how it works. Fortunately, this is now a non-issue.

Take a deep breath and relax. We’re not doing it. I think it’s ok to have the discussion and understand the implications and expectations of other players. You’re literally fighting against something that isn’t being done.
-Rod Fergusson

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Lol this is what every person who doesn’t understand context says thinking you’re smart but looking the opposite. The same amount of loot drops in both game modes. The guaranteed loot comes from the fact loot is protected by the game mode that guarantees you get your portion (ploot). This portion of guaranteed loot has ODDS this is a represented by a percentage. This number will always be higher in Ploot games, because no loot is protected in FFA. Such a simple concept.

Everyone that is a serious gamer has already played in a ploot system. The issue isn’t us understanding how ploot works it’s how ploot supporters don’t understand the context of the comment before replying.

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Not really. PoE uses Short Allocation, but most games do not have any a system like this. The vast majority of people likely have not tried it.
And lots of people in this forum clearly do not understand it.

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Because twenty years ago they made the loot ffa, and everyone just accepted it or found ways around it. There was no internet to whine about it on the forums so it never changed. I never had a major issue with it because I adapted to the game and not make game adapt to me

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Not really, PoE lets you set the type of loot drop when you create a party. Short allocation, Ploot , FFA .