Man, I missed a LOT of nonsense when I replied this morning.
Naksiloth, I’ll ask that you take the advice that I and many other Barbs are giving you, which is this: Make a Barb, push, and learn. Or just spend some time reading the guides in the Barb forum. But until you can accept what we’re telling you, the facts we’re telling you, there’s no point to discuss any of this any further. So, please, no more talky talk, bud. You’re not generating productive discussion. All you’re doing is frustrating folk who, like me, have explained the same thing to you over and over and over and over.
Experts matter. Listen to the Barb experts. Don’t be like the many other folk and YouTubers who see shiny new items in the patch notes, get excited, and don’t bother to consider the finer points. The Barbs you’re talking to, the ones who are most vocal about their disappointment with this patch, are the most knowledgeable Barbs in the game. We know what we’re talking about when we say that a four year-old item (yes, Mortick’s dates from 2.2.0) does nothing worthwhile for any of our builds. Our very best items are two years out of date, we’ve been ignored for years, and our best specs are only our best due to gimmicky, broken exploits.
Barbs aren’t fine.
We know what we’re talking about. Hang out, read, and learn. But stop arguing.
I want to clear up a few last details.
Incorrect. Vile Charge and R6 HOTA are only as strong as they are because they’re able to benefit from wall-charging, a gimmicky, potentially broken mechanic that masks the relatively low damage of all our specs. In other words, our two strongest builds are only that strong because we exploit how the game lets us interact with terrain. It’s nearly identical to how Twister Wizards used to stack twisters.
If we didn’t wall-charge, we would lose several GR tiers on both builds–between 3 and 5 tiers, in fact. It’s hard to calculate exactly how much since the builds deal damage in radically different ways and use the exploit for very different reasons, but 3-5 tiers is the current tested estimate.
For more info on wall-charging, read my R6 HOTA guide in the Barb forum.
This is 100% true.
This, however, is not true.
In our proposal, both List 1 and List 2 do indeed fix Barb problems. They’re not “more technical” than they seem. We understand them quite well.
The problem is damage.
We can’t deal enough damage.
Our List 1 changes fix this at a very basic level.
Our List 2 changes fix this and fix internal problems in the class: broken sets, skills, and other problems. The only thing we don’t fix is wall-charging because that, unlike our other fixes, relies on a potentially major adjustment to the game engine.
For more info, read–don’t skim, read–the proposal in full.
End of story.