I completely agree with you, OP.
To be honest I was so disappointed with this short-sighted decision of how to finally nerf Bazooka wiz that for the first time in years I stopped playing D3 (after checking it out in PTR).
Now it seems we have to play Chantodo for everything (bounties, GR, speeds etc). And Chantodo was nerfed and remains nerfed. I just don´t like Chantodo build that much. I like diversity.
Now, my favorite build right now is reverse archon LoD Meteor Shower wiz. As we all know, it is already hard to get a good rolled ancient Swami with 20 seconds stat. Swami got nerfed by at least 1 second (that only if you completely hate moving and teleporting and just love to stay in place while being hit by elites and thrash and channel to squeeze all you can out of the “new” Swami bonus. Ok, you still receive bonuses from archon but that is not nearly as effective as it was before). Teleporting is a very important part of this build and of most wiz builds but it resets a 1-second penalty on damage on channeling skills. So, lots of builds received huge nerf and Devs seem to think that it is completely ok.
For speed farming and bounties I like to use normal Meteor Shower LoD build with Aether Walker and now it is also nerfed.
Previously I liked a lot a Delsere Arcane Orbit build with Mantle of Channelling and Deathwish…it was fun to play and tanky. Nerfed!
Firebird had only one viable build that did some decent damage - Star Pact without Archon. Nerfed. Destroyed. R.I.P.
Every Tal Rasha build has been nerfed because of being reliant on channell-support items like…yes, Deathwish, Etched Sigil and Mantle of Channeling. R.I.P.
Any interesting build, set or LoD, that involves DW, ES and Mantle of Channeling - nerfed.
I just don´t get it. Why we have to pay that much for the removal of a build than the majority of players don’t even play, or don´t like to play. A lot of new players and casuals do not even know what was Bazooka wiz and they got nerfed for nothing. Normal Star Pat build which started all of this required some skill to play and was not that OP as Bazooka. Now it has been rendered completely useless.
Blizzard, don´t you understand what you just did? You just removed Star Pact skill from being compatible with any build. It cannot be cast manually to make use of extra damage (from having more arcane power) while retaining channeling damage buff. Star Pact and builds associated with it are no longer viable. It is the same as removing the skill completely (remember Critical Mass??). But instead of just completely removing the skill, you decided to also nerf the majority of wizard builds that are used by a lot of players and especially new players. Why? Too much collateral damage!
*No harm solution (why not?): *
1) Star Pact and Archon can not be equipped at the same time in the skill bar.
2) When Star Pact is in your skill bar, Archon activation gains a 1-2 seconds cooldown after casting Star Pact. (Archon can be activated only 1-2 seconds after casting SP)
3) When Spat Pact and Archon are on the skill bar at the same time, Etched Sigil Mantle of Channelling and Deathwish grant their bonus 1 second after channeling has begun.
Did you really had to go “Bazooka” on the Bazooka wiz???
There was a post some months ago in general discussion. It was something like “Is the balance guy asleep at work” or something. Matthew Cederquist said that the “balance guy” is working hard and nothing to worry about (something like that). But given the current wizard “balancing” situation I highly doubt that even Matthew Cederquist can convince someone (even himself) that the live “Bazooka fix” was the right way to go. Maybe “balance” guy need some vacations to see things more clearly before “fixing” more builds.