Wrong way (completed, original text included)

You know what I have told you in that other thread.

What starting to flip flop on the issue.

There are two sides to the coin of nerfing and buffing.

If you never nerf when it is indeed needed and only buff.

While it might make the players feel great playing an OP build the damage to the game is not good. Players tend to gravitate towards those builds because they are the strongest. Leaving behind other good builds due to the fact that they are much weaker. It gets worse if the OP in question is of a play style that has either gotten boring because of lasting so long. Or is just not a fun play style.

Further it limits build diversity as well. Not having a baseline that is constant and never changing means that you will always keep upping the bar of performance with the next OP build till the day when All builds will be able to perform at GR150 at 5k paragon. When that happens there is no more challenge at all.

The leader boards will reflect it by showing all 1,000 spots as ones that have cleared a GR150. The only difference between all of them is how fast they have done it.

Instead of having damage multipliers in the tens of thousands we might have them in the hundreds of thousands.

This is what happens when you use the OP builds as a base to buff all other existing builds to. Power creep hits high gear as far as speed goes until the above is quit true.

Buffing the content won’t work either due to other game companies have tried it and it failed miserably. The shutdown game of City of Heroes had a similar issue. After level 32 everything was easy. Blasters where able to hit their damage cap. Tankers and Scrappers their defensive and damage resistance caps. Controllers had their holds. Empathy Defenders (healers) were not needed at that point.

NCsoft tried buffing the content, making the enemies harder to kill. All that did was punish the weaker builds of the game. Pushing those players to play the strongest builds in the game. That was no fun, and since they already told players that they won’t directly nerf the powers anymore. Plus add in the fact that they knew that they were gonna make playable villains archetypes. They decided to nerf the enhancements that buff the powers. The system that did that was enhancement diversification.

There is no other way to get the builds to perform at the baseline level of performance without nerfing. In the case of D3 that means a nerf to the items since it is the gear that makes our build what it is.

Now I mentioned in my comment that it isn’t the nerf that is the wrong way to go for Blizz. While a nerf was needed it is the way that they choose to do it that was wrong. What they needed to do was the make the items in question only work for channeling builds like the shoulders (Mantle of Channeling). Then make other legendaries that will buff other skills like Meteor, Hydra, Blizzard, etc…

To me the Wizard class seems to be a class that Blizz cannot understand how to capture the fantasy of a powerful spell caster. They have to add a bunch of quirky mechanics that doesn’t make some set fun to play imo. The only one that I would consider is the DMO set. Now if they give a lot of loving to Wizards in the future that can change. But till then that is the only set that I will play.

I guess you never seen how I would’ve handled the killing of the bazooka build. It is far easier than you think. Just make it where Death Wish and Etch Sigil only apply to channeling skills and maybe have an auto teleport on the Sigil.

It is because I don’t play the Yes Man/No Man game. Where I have zero opinions, thoughts, feelings, ideas, etc… on the matter. Sorry but I am no ones yes man or no man.

My experience that comes from playing more games than just the Diablo series. I have play a number of MMOs (martial art based ones), Runescape, City of Heroes, Marvel Heroes, Secret World Legends, etc… that I have seen things in those games. Things that have proven that the idea of never nerfing doesn’t help a game at all.

It just speeds up the power creep or punishes other under performing builds, hurts build diversity by keeping the OP build untouched.

There is no other way?

Read section # 5 “Two ways”.
I wrote it kindly for someone like you.

After reading the text, are you commenting like this?
Do you have any intention to think differently?

Why don’t you use your time to read, rather than use your time to write?

You will probably never learn that never nerfing always buffing will not help a game at all. Until you understand why this is the case. Then all of the words in the world won’t change your mind that never nerfing always buffing is the right way to go.

You will wind up staying blind to buffing as the cure instead of nerfing when it is needed and buffing when it is needed. All based on a level of performance set by Blizz.

Ok.
After all, your opinion is, “The game system needs periodic item nerfs.”
By the way, we don’t know when it is.

Let’s assume.
You’ve been working hard on “Bounties” for 3 months and today you finally have the option you want. Probably happy.
But when you woke up and the item suddenly changed.
It’s not the item you want to have anymore. It’s useless. (Being nerfed)
Then you think, “Yes, every item needs nerf periodically.”

What I want to ask is,
Do you agree that “item nerf” takes away “time and effort” from users?
Do you not even agree with this?

If you agree with this,
Do you agree that if the “item nerf” repeats regularly, more and more users feel disappointed and lost?

The items had to be nerfed BECAUSE they were mandatory in every single wizard build. Exactly for this reason they had to be nerfed retroactively.
PS: I’m kind of missing translations in danish, croatian and togolog :sweat_smile:

First of all a game needs a baseline of performance for all builds. Blizz has told us their baseline is GR130 at 5k paragon. Then any build that is over performing by, IIRC, 5 GR levels will need to be nerfed. The ones that are under performing will get buffed.

When you go able getting all builds at that level of performance you need a two step approach 1,) You make sure that each class has at least one push build that can perform at that level. 2.) Then you use that push build to balance all of the other builds of the same class. That way all viable builds will be able to handle that baseline of performance and the game will be balanced as best as humanly possible.

It cannot be done by sheer buffing. Doing so keeps upping the bar of performance till the only difference between the builds will be how fast will each one do a GR150 solo (no OP’d seasonal buff).

It doesn’t matter how hard you worked at getting your items near perfect or perfect. In fact most players know that there will be a nerf coming to builds that are way OP’d and accept that it will happen at some time.

Also item nerfs are the only way to nerf. Trying to do so from the base damage of the skill won’t help either.

Thinking that items shouldn’t be touched because it took time to find them and get them there is a wrong way to think. You are not looking at things realistically. Gear is what makes the build. Now if it was the other way around then they might not need to nerf the gear but the skills associated with the build. But to do that would take many expansions to pull it off and we know Blizz won’t do that.

Look at the above and drop this silly straw man already it doesn’t work on me and you should know that by now.

If that time and effort is seen as just work then it would. But it would also mean the players are not having fun putting in that time and effort. If you are not having fun putting in the time and effort then why bother playing?

Spending time having fun putting the effort into the game to get what you want that could change in the next patch is what should really count. You are taking some things way too seriously.

You can’t answer this simple question, even if you agree or disagree.
Is there a reason to write it complicated?
Why?

Shocking.

This is why our conversation is out of sync.

In section # 5, even though I have shown enough examples of various methodologies, is there no need for “content buffing” in-game?
Isn’t it the mindset of a typical “unwilling developer”?

All he wrote can be summarized as “it doesn’t matter if they feel lost or not”. Because overall balance has a bigger priority than players feeling “special” in the eyes of developers.

1 Like

In the case of any OP’d build buffing content only punishes the weaker builds to the point where they are forced to play the strongest just to be able to play at the same level of performance that they did before the content buff. You are just to stubborn to see what I am saying is true. I have seen it happen in other online games.

The only other solution is to change the game where the gear no longer makes the build. But the chances of that happening are slim and none. Unless Blizz decides to throw D3 another expansion or two, not likely to happen gear will always make the build. So the only way to pull in the over performing build is to nerf.

In his eyes buffing is all that matters. Like buffing is the solution to the OP’d builds when we an other players know otherwise. Buffs without nerfs will never work no matter how you go about the buffing. When something is OP’d it has to get hit with the nerf bat and the majority of players know it.

They cannot be clueless to this either. When Wolcen Lords of Mayhem launched there were OP nodes and other things that were OP’d that players knew would in time get hit with the nerf bat. They knew it would be for the sake of the game. That without it you cannot have anything close to a balanced game.

In short,

  1. Blizzard needs to nerf periodically. (For GR130 with Paragon5k.)
  2. It doesn’t matter how much effort and time the user spends to get the item, or whether the user feels disappointed.
  3. If the user feels disappointed, the user is wrong. The user should have expected and accepted nerf enough.
  4. Talking about “another methodology (buff GR)” is useless in Diablo 3.

Did I understand correctly?

Agreed, but to add to it I would say that a person that is having fun will not be disappointed when the nerf comes. The only ones that would be disappointed are ones that look at playing the game as a job. Where they have no fun playing the game. Where they put so much emotional attachment to the equipment that they find and work at getting where they want it. That they forget the whole point at playing is to have fun. If they are having fun then it is okay when items need to be nerfed. They can say we had fun for a while with that OP build but now it is more in line with the other builds.

Now can I get you to agree with me that to kill the bazooka build the right way of doing it without destroying other builds would be to change the legendary powers of Death Wish and Etched Sigil where they would look like the following.

Death Wish
When channeling Arcane Turret, Ray of Frost and Disintegrate your channeling damage is increased by x%

Etched Sigil
While channeling Arcane Turret, Ray of Frost and Disintegrate your channeling damage is increased by x% and you get an 80% damage reduction while channeling that last for 5 seconds after channeling stops.

Drop the 1 second delay on Mantle of Channeling.

Then add in other legendary powers that would support channeling skills as well as other wizard skills and you would have what is needed.

Bazooka would be dead and new builds will emerge. Also you wouldn’t need to use both items for every build in the game.

The following is the section title of the original text.

  1. Effects of the “Deathwish” / “Etched Sigil” / “Mantle of Channelling” patches

  2. Wrong “How to get rid of the Bazooka Wizard”

That’s what you said I already explained in section # 2, section # 3. There are many other methodologies besides the one you mentioned. What you said is just one methodology.

The part that differs from me and you is not that part.

“It does n’t matter how much effort and time the user spends to get the item, or whether the user feels disappointed.”

This part is serious.

After the patch, many of the old wizards in my “Friends List” are currently not playing. They don’t even log in.
Of course, after the patch, no one plays the wizard in the “friend list”.
Even in public games, it is not easy to meet a wizard.
Are they all wrong?
It doesn’t matter?

At BlizzCon 2018, why were users disappointed?
What makes users disappointed at that time?
And, how many “dislikes” are on the Diablo immortal video now because of that disappointment?
If users were disappointed at that time, were users wrong?

This is because Blizzard showed that it was different from what users were expecting.
In your opinion, Blizzard hasn’t done anything wrong, are the users who were disappointed at that time wrong?
If the user feels disappointed, the user is wrong?

Users are customers.
It doesn’t matter whether the user feels disappointed or not, it doesn’t matter whether the customer leaves or not.
When users feel disappointed, they leave, whether small or large.
It’s a serious story.

Every company needs a customer. If there are no customers, it will fall.
Disappointing a customer is very dangerous, and doing so will leave the customer.
So all other companies try not to disappoint customers.
Still, this doesn’t matter?
Rather, was the customer feeling disappointed wrong?

By your logic, it means that it doesn’t matter whether Blizzard has lost customers.

Is that what you’re saying in the Diablo 3 forum?

What I am trying to say is that it is wrong to have items that will allow you to auto cast other non channeling skills. If you want to play a build that uses non channeling skills then there should be items that will appropriately buff the non channeling skills. While the items that are for channeling skills should only buff channeling skills.

The one thing you don’t know about me is that I would love to play a disintegrate wizard. Where the main dps’er is disintegrate. Under the old setup that isn’t possible to play such a build and push with it into the high to top tier GRs. It just isn’t strong enough.

This is where I am saying that Wizard gear needs some serious loving from the devs in the classic team. Where they need to change a lot of the mechanics of the gear. They seem to think that wizards are all about channeling skills instead of being able to do more than just channel.

This is what I am wanting them to change.

That is why to me the bazooka play style is something that has to go. Regardless of how challenging it is to play or maybe even for some how fun it is to play.

It is the same reason why the Critical Mass wizard build of years ago during vanilla had to go. That passive was removed which encouraged wizards to play other builds. Then the old nerf bat hit the WW barb build because it was the only other build that outside of the Critical Mass wizard build the majority of players were playing. Even though other builds could be used to clear Inferno.

Otherwise it must be used as a means to get Blizz to never nerf always buff. And if that is indeed the case then Blizz has their baseline all wrong. Instead of GR130 at 5k paragon base. It should be GR150 at 5k paragon as baseline. Where in time it would mean that players would be able to easily solo a GR150 on their own.

They would no longer need the help of other players. Multiplayer wouldn’t be used as much as it is right now.

In time the leader boards would all be about who clears GR150 the fastest. Instead of who clears the highest GR in the fastest time.

I wouldn’t doubt that if I checked the wizard forums and even posted an honest question there. That they wouldn’t disagree with what I have to say about the state of wizards even though I don’t play wizard as a main. In seasons I have played more WDs, Monks, and DH than Wizards.

I have no doubt that wizards in the wizard portion of the forums would say that Blizz wasn’t wrong about trying to kill the bazooka build. The problem is that they went the wrong way to kill the build.

I am sure that the majority on the wizard forums would say that it isn’t wrong to nerf builds when needed.

We both know why they were disappointed. Even I didn’t like the idea, and still don’t, that a Diablo game is on a platform that I won’t play it on. Even though there might be a workaround that would let me play it on my PC. I still won’t do it and was upset.

But a mobile game is hardly the same as killing one build that needed it. It doesn’t justify making gear and builds a sacred cow that should never be touched. Nerfing and buffing is an important part of game development. It leads to a balanced game with a lot of build diversity which is what players are wanting.

Again using the fact that a company needs customers as a justification to never nerf is wrong to do. It will mean that you will not have a good challenging game that is also well balanced. It just cannot happen with buffs alone and you know it and I think you just don’t want to admit it.

This is why you setup this crazy straw man of yours in order to get me to climb aboard and sit at Blizz’s doorstep till the baseline of GR150 at 5k paragon is reality. Then you wouldn’t have to worry about nerfing. Although the players playing would be bored to tears because there wouldn’t be anything that would truly challenge them.

It might even kill multiplayer but who cares those OP’d builds that shouldn’t have existed in the first place because it doesn’t truly capture the fantasy of the wizard class should be sacred cows that are never touched.

Or it gets worse than that, you are saying don’t dare say or do anything in any game or product you are making if it will disappoint one person. Because that one person will cause all players of Blizz’s game to quit forever. That would be a straw man and you know it.

There is something you are mistaken for.
Does this seem like such a simple problem as you think?

The wizard is designed to increase damage based on channeling in all settings (except chantodo). In addition to channeling items, all other set items, legend items, and skills are balanced with each other. The balance inside these wizard classes is not something we made. It was designed by Blizzard and balanced. So it is difficult to control, and there are users who enjoy it. Do you understand? That’s why almost all of the wizard’s settings have been affected since the 2.6.8 patch.

In your opinion, Blizzard should modify these channeling-based items “only for channeling”. To do this, all the set items, legend items, and skills of the wizard must be modified. Of course, new legendary items for each skill should also appear. Since the balance inside the wizard class changes, most of the wizard’s content needs to be modified and tested. It’s going to be even bigger than it is now.

In the current state, to make this kind of modification, it would be almost like creating a new class.
Wouldn’t it be better to do that in a new game in development?
Shouldn’t we talk about something that can actually be implemented?

Rather than your thoughts, [“Archon” and “StarPact” skills can’t be equipped on the skill bar at the same time]. This is much better. It’s a simple way to get rid of the Bazooka Wizard.

Anyway, you are now agreeing that “the way to apply nerf is wrong”.

You were disappointed too.

So, let’s apply your logic here?

Until Blizzard announced BlizzCon,
“What will come out this time?” It was fun thinking, wasn’t it?
If you had fun while waiting, isn’t that enough?
Why are you disappointed?
Did you consider BlizzCon like a job?

Below is what you wrote.

What is different?
Different kinds of disappointment?
Is your disappointment different from other users’ disappointment?

Disappointment is a natural phenomenon that occurs when you see something different from what you expect. Just because other users are disappointed, you can’t say it’s wrong. It’s that you shouldn’t say “wrong” about the disappointment of other users.

Anyone can be disappointed. If they see something different from their expectations.
And, all other companies are trying to “do not let users feel disappointed.” And that’s right.

By the way, what if Blizzard told you at BlizzCon, “We don’t care if you’re disappointed or not” ?

Can we stop playing with words?
Will you do more?

Patches such as 2.6.8 disappoint many users.
Therefore, these patches should never be repeated.
Of course, if they can fix it, it’s good to fix it.
In particular, if there are other “sufficient” methodologies besides these patches, they should be actively reviewed and applied.

Yes the solution is real simple, because there is something that you are forgetting and I will explain in a little bit.

So you are saying that if we strip the wizard naked no gear at all. That all of his non channeling skills do no damage without channeling first. I highly doubt that.

We both know that gear is what makes the build what it is and if the gear is redesigned the skills will still function the way that they have always functioned.

If you change just the channeling items to only affect channeling skills like the shoulders already did before the patch. Then just redesign the mechanics of just two sets, I would say firebirds and tal rasha’s. Then change any necessary legendary powers that need it along with adding in new legendary powers.

That way we could have builds like ray of frost, disintegrate, arcane turret. Along with others ones like Hydra, Meteor, Blizzard, etc… all done without the need for channeling.

While I understand that you love the idea that the wizard is a channeling class and that is no doubt how you view all wizards in fantasy. But that is not how they are in fantasy. Harry Potter wasn’t just a channeling wizard. Where all he ever done the whole time you seen him use magic was channel.

That is like saying in Dragon Ball the fighters of that universe couldn’t do a lick of damage or cast other skills or punch and kick unless they were channeling a ki blast type of technique. That is insane and you know it.

Since Blizz designed the gear toward the wizard being a channeling bot they can change that and you know it.

It wouldn’t need to be a new class.

Just think of sets not having their damage buffs they have right now. Where they only modestly boost all damage done. No legendary powers. Do you really think that would mean that all of the skills can’t do a lick of damage, even though we would probably be stuck with doing content not much higher than T1 difficulty.

Without the special legendary powers and set multipliers of today. During vanilla I cleared Inferno with a wizard build that used Magic Missile so I could regenerate arcane power. Then I used the attacks of Hydra, Disintegrate and Blizzard in order to clear Inferno back then. That was a fun build for me and didn’t require me to stand on disintegrate the whole time just to cast the other skills which would be dumb imo.

I already knew that D4 wouldn’t be announced. They curbed that excitement when they said in the very video that Brandy made some things will take longer. They even backed that up with their blog post that basically said D4 will not be announced at Blizzcon.

So I had zero ideas of what that new project could be. But I was hoping for a new PC Diablo game instead of the mobile game.

When I said that time and effort in a game being considered as a job means playing the game. That has nothing to do with attending a convention or watching it at home or even listening to it later like I did they are two totally different things. Stop with the straw man okay.

Disappointment in an announcement about a game that hasn’t been announced which cannot be played yet means it is impossible to have fun with it to begin with. Not all disappointment is the same. Is the disappointment you feel from not reaching your life’s goals that are not tied to gaming the same as not reaching an in game goal. Of course not, that is unless I am talking to a robot.

If Blizz has to think things so thoroughly through where it would be impossible to disappoint anyone with a change they need to make to their game then no changes will ever get made and you know it. After it they have to, according to you, do the impossible. Make sure that all changes are loved by everyone of their players.

Mine would work without changing the class skills or doing anything else, because gear is what makes the builds what they are. That is unless you think that gear is not that important.

  1. Someone enjoys playing Diablo 3. He finally got the item he was dreaming of. (He played Bounties for 3 months to get it)
    After playing the game in a good mood, he went to bed.
    When he wakes up, there’s a sudden item fix patch he didn’t expect.
    So he was very disappointed.

  2. Someone went to BlizzCon. He couldn’t go last year, so he waited all this year.
    He watched various things, touched them, and had a good time.
    And he suddenly sees an unexpected announcement.
    So he was very disappointed.

Which disappointment is wrong?

A methodology that tries to apply oneself to one’s own words when someone’s words are not logically correct.
This is a fun methodology.

Usually, there are three reactions in this case.

  1. Acknowledging mistakes and apologizing.
    “Oh, I couldn’t think of changing positions.”
    It’s hard to see, but there are sometimes courageous people.
    It’s rather courageous, so it’s commendable.

  2. No reaction.
    It just disappears quietly, and it becomes difficult to meet afterwards.
    Probably because there is nothing to say.

  3. Reaction is “It’s not the same as it” and “It’s your misunderstanding.”
    Usually this is the case, but this is a reaction that will not change in the future.
    It doesn’t make sense to talk more. It’s shameless and it’s the worst.

Your reaction is as I expected.

You often say “straw man”.
Shall we see?

I certainly didn’t write it like that, but you distorted it like I did.
Is this called a straw man?

Who should say straw man now?
It’s absurd.
Aren’t you embarrassed?

Why don’t you stop playing with words?

Look someone that has been playing bazooka build will know that for a long time Blizz has been trying to kill that build. So would the player really be that surprised when the items he is using to play that build is changed where that bazooka build is dead. I would say no he wouldn’t. The same is true for all other builds out there as well. When the get back in and see that they are not able to play the build the way they were playing it before.

They will know why those changes were made, even though they are the wrong changes. Like I said killing bazooka build can be done without killing all other builds. Plus the Wizard shouldn’t be a channeling bot like you and Blizz love the wizard to be. With things the way they are three items are always required on almost all wizard builds. That is insane and you know it.

I am still saying that disappointment at an announcement is way different than disappointment because of what happens in a game that you are playing. IMO though I don’t get disappointed that easily when playing a game. Because I have fun and don’t look at it as a job. I get the best gear that I can find, yes I stick with mostly drops Kadala and the upgrade recipe. I never use the reforge recipe because that recipe is for those that take part in split bounties. Since I don’t take part in that then I don’t use it.

You are the one that wants to say that the disappointing announcement of Diablo Immortal is the same as the nerf applied to the channeling gear.

With that line of reasoning you would probably blame Blizz for every disappointment that happens in your life. Even though it has nothing to do with gaming.

Where if you ordered a steak dinner with potatoes and gravy, peas and carrots and got a burger and fries and a drink you would blame Blizz for that as well.

Again I repeat that not all disappointment is the same. If you want to look at it otherwise then others can blame you for every disappointing thing that happens in life right. Now do you see how silly that line of reasoning is.

You have been flip flopping on the issue the whole time we have been talking about it in other threads and you know it. In one you said that it is okay to apply the nerf to new items. Then I called you out saying that isn’t a good idea due to legacy gear would exist and other players that have it would cause new players to the class and the game to be weaker due to not having that legacy gear.

Now you flip and say no nerfing to the gear at all. I call you out and still you don’t get it. You want Blizz to be so fearful of making the least of changes that they never change anything at all. After all they are liable to disappoint someone with even the best of changes that can be made to the game. According to your line of reasoning that one disappointed individual will cause all players of all Blizz’s titles to leave immediately.

That is just a scare tactic in order to get them to say we will never nerf an item. Well since items are what gives us the majority of our power. Then the only way around it is to buff all other items till all builds are insanely OP"d like Bazooka. Where they can at least do the same if not stronger GR solo.

Changing the baseline performance to GR150 at 5k paragon is what you are after, because that is what will happen if you never nerf only buff. And don’t think that buffing content works either because it only punishes the weaker builds like I have said before.

The True Change needed to kill that build wasn’t implemented. They went with the wrong change.

You even want me to say okay we will camp at Blizz’s doorstep till they do the impossible, make games and changes that pleases everyone that ever plays the game. Where there isn’t a single thing in any of their games that anyone dislikes. Saying to Blizz do the impossible, make it so (Picard Star Trek The Next Generation line).

As expected, the words are getting longer and longer.
Where?
Bring it here.

You know I am beginning to think that you actually believe that gear doesn’t make the build, even though I know otherwise.

In your own thread similar to this one one of your replies was saying where did I say that nerf is always bad. Then add in the fact that gear makes the build. Finally add in never touch the items in a player’s inventory.

So if a nerf is needed where else will that nerf be applied other than new items that drop much like how you must find new items when there is a buff, well except for sets. Now if you truly believe that gear doesn’t make the build then you would be looking at nerfing the skills and runes instead. That wouldn’t help and you know it.

Although redesigning Starpact might help. Where it won’t have nearly as high of a damage output. Bringing it inline with the other runes.

I see that I need to jog your memory, maybe you are getting a bit forgetful, check link below and you will see what I am talking about.

https://us.forums.blizzard.com/en/d3/t/wrong-way-blizzard/14582/6

I’m already watching, and there’s no place where I said “I wants Blizz to just apply the nerf to the new items that drop”?
Don’t say anything else, quote it here.
Can’t you quote?


— Added after 1 day —


You talked with me on other topics, but you still can’t quote here.
Why … can’t you find it?

I’ll tell you why you can’t find it.
That’s because I never wrote it like that.

It’s a very bad habit to describe what someone didn’t say, as if someone said it.

You kept playing with “words” over and over again, and I warned you not to. This is the result.

You seem to enjoy straw man play and politics, but that’s not good.

I’ll tell you again.

Don’t play with words.
It’s not a skill, it’s not an ability.
Also, it is not a “right attitude to participate in discussions”.

If you want your opinion to be respected, you must respect others’ opinions.
Don’t let yourself define others’ thoughts.
Discussion is to share each other’s thoughts.

This is also written in the original text,
Anyone can make mistakes.
If you deny it to the end, it’s really embarrassing.
There is no need to find courage from a distance.

Anyway, it was fun, and I hope a good time comes to you next time.
Over time, everything becomes dull.
Don’t worry too much.
I wish you happiness in any way.

Thankfully, I feel like studying English is a little bit.
Although I use a translator anyway.


— Added after 2 day —


Link to reference