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Hi Nev & Devs,
As Nev explained in a previous post, there wasn’t enough time to put forward a proper set of changes for the Demon Hunter class.
Most of the DH community is sad about this news, but optimistic for radical game changing buffs in the following PTR.
This season (19) was particularly dry for avid Demon Hunters, and non-season performance was excruciatingly uninspiring. Many dropped the class but kept interest by playing Barb and the new Crusader and Monk sets. This is healthy short-term, but disheartening for loyal DH players long-term.
The truth is right now DH is a fifth wheel in groups. Other classes have endured this struggle and I’m sure most would agree it’s bad for the game.
- Frustrating for the DH player because they don’t contribute damage in groups.
- Irritating for other classes because the DH is slowing them down.
In Season 20, the theme is compelling for only one DH build (N6M4 Multishot), this build is fragile and clunky to play due to resource issues, and unlikely to be be picked up.
That all in mind, I am requesting quick buffs to mainstream DH legendary items, so that our tried and true builds can once again keep up. The following low-risk recommendations will raise the ceiling of solo clears by 5-7GRs, while tightening up the class balance.
MULTISHOT (2.25x or 5-6GRs)
Yang's Recurve: 350%
Dead Man's Legacy: 350%
CLUSTER ARROW (2.5x or 6GRs)
Manticore: 900%
IMPALE (2.52x or 6GRs)
Karlei's Point: 500%
S2 Set Bonus: 12000%
FAN OF KNIVES (2.98x or 7GRs being relevant)
Lord Greenstone's Fan: 1200%
DEFENSE (Most Builds)
Wraps of Clarity: 75%
Elusive Ring: 80%
As a little social experiment, it’d be interesting to see how these changes influence player decisions – I don’t think these numbers are going to propel players past GR140 in non-season, but they will certainly help close a much needed gap.
We welcome more exciting buffs and mechanics for Chakram, Elemental Arrow, Traps, Strafe in PTR 2.6.9 – and hope you will consider this request. Thank you!