Please no more USELESS legendaries

This is key to itemization. All legendaries HAVE to be amazing. They have to work well in SOME kind of build. There should never be a useless legendary. Once you find ONE, it should be nearly perfect, for the effect or specialty it has. Maybe the Mythic can beat it, but NO ANCIENTS. I will not play if there are useless legendaries that you need to farm 100 of the same legendary and SALVAGE them over and over and finally find ONE “ANCIENT” one WITH the “right” stats for you to finally keep it. ALL legendaries should be ANCIENT in the first place. Legendaries are RELICS by definition! You guys only added that as a bandage to the FAILED legendary drop system of D3. DON’T make the same mistake AGAIN!

Every legendary you find a player should CHERISH. Like they just found a real life gem. They should love it like it’s their child or something. They should never want to salvage it like it’s just candy. Maybe you find another legendary that’s the same, it’s also amazing, but maybe SLIGHTLY better, in ANOTHER way.

USELESS LEGENDARIES SINGLEHANDEDLY RUINED DIABLO 3. Itemization is key.

REALISTICALLY, you should find only ONE legendary PER WEEK, and maybe one MYTHIC per MONTH, with an average play time of 20-30 hours per week or something. TRUST ME!

On the other hand, rares and magics should be what you find tons of, and you need to find thousands and thousands of them before you find ONE, that’s actually as good as a legendary, but purely stats with no special effect. By metric, I would put the rate of rares or magics nearly as good as a legendary at twice a week, and maybe every 3 weeks you find one just as good as a legendary but purely stat-based.

I genuinely CRINGED when I saw ANCIENTS again, because that just confirmed the old itemization of “regular” legendaries being found and eventually REPLACED by the ancient counterpart. My heart sank when I heard it. I will not play if that ends on release.

Finally, needless to say, but mythics should be BUILD DEFINING. Once you find one, you’ll want to build the rest of your gear AROUND it. And since you only find one once a month or longer, you’ll basically be using a particular build for months after finding a mythic and have more and more builds for EACH mythic you have.

21 Likes

More or less agree but on the other hand I want rares or even magics to be BiS sometimes too.

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i totaly agree with you, ancient is retarded and should be removed.

and never make exp with higher dmg or better uniques, totaly ruins it.

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Imagine locking a bigger stat (make the shared pool of affixes like CHC,CHD and so on WITH legendary affixes taking the same affix slot) you can craft on rare items which cannot be crafted on legendaries/ancients bcs of the said unique affix. That would make it more tempting to get rares instead of legendaries for crit builds ,etc. and it will basically make legendaries not that important. On the other hand , make unique affixes more balanced due to this. Both in rarity AND power. Ancients should not be better stated legendaries, but give them 2 unique affixes (mythic item showed to us had 4 unique affixes),freeing one slot for rare item or something like this .

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There will always be useless legendaries, sweetie, depending on the class & build you’re using.

You’re playing a Barb - primal Deathwish drops = useless.
You’re playing a channeling Wiz - primal Deathwish = YAY!!!

It’s so simple, if you’d only use some common sense before typing all that up.

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Not sure if it single-handedly ruined D3 but it was definitely a major factor. Legendaries in D3 were very much garbage.

i think he means, that there will be uniques that are not useful to any character and just garbage.

They did say in the Q&A panel that the rarity of legendary items (and above) will be much more rare than D3 – so you don’t have to worry overmuch on that front.

I don’t agree that “useless” legendary items ruined Diablo 3 single handedly; if anything, the ease in which you could find ideal gear ruined it because once you have your perfect piece of gear – the loot hunt is over for that gear slot. And you could do this in 1-3 days in Diablo III, Primals aside.

It’d be better for itemization if legendary items and the tiers above them were:

  1. Rare to find
  2. Had range on their values so you always felt you could find a better one
  3. Had competition from their own and other item tiers for ‘BiS’ so there’s never “one right answer”

As for “useless” legendary items specifically. I still think even stat-stick legendary items are ok and healthy for the game as a means to find something early as leveling-gear. Grinding levels and finding a legendary ring that, while not perfect or even the most powerful, still provides me with enough of a kick to keep me interested in earning rewards. Reward spikes were too prominent in D3, but they are helpful in keeping players engaged at least.

I think it’d be a little short sighted to make every legendary item and the tiers above it the end all be all cool endgame thing again. Makes the grind for those endgame levels sound bland.

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There will always be useless legendaries because you can’t please everyone. I’d hate what you love, and you’d hate what I love.

The only way to please everyone is to implement an item creator and just let everyone create their own legs.

Or just make every leg give +10 to all skills/talents, and have a leg-drop counter that stops after you’ve filled out every slot with a leg.

Personally, I feel the progression should be first built on campaign boss fights that grant higher chance of legendaries for their first drops. Out of the whole campaign, if there were say 5 bosses, I would hope you are lucky enough to get 1-2 legendaries by the end of the campaign. That should get any new player started. There should never be a build up of better and better legendaries of the same type. They should all be like 90% perfect. It’s the 10% that you’re grinding for, on top of the variations in stats for the same legendaries that offer slight different builds or benefits, but always a pro and con type deal. You should be able to find magics or rares that offer a good ramp up of power without the need for explicitly legendaries to make your character in becoming progressively stronger.

Effectively, the small increments in power should come from magic and rares, rares should be rare, and actually be nearly as good as legendaries, but legendaries are not only better than rares, but also have a special effect that expands on a build’s potential.

Finally, a mythic should be build-defining as I mentioned. This means you can easily keep adding new mythics, and each one literally completes a specific build, adding endless endgame, across every class.

One legendary per week seems low. I vote against this.

6 Likes

I do agree that rares and blues could be BIS - And based on what I have seen of the panels, it could be done within the confines of the direction this game appears to be headed.

One per week on average, 2 when you’re lucky. 3 when it’s your birthday.

Think about it realistically, if legendaries are actually all good, there are only 6-7 slots, that means in around 1-2 months you’ll be fully geared in nearly perfect legendaries if you don’t get one in the same slot. Then every 1-2 months you get another full set, plus by the 1-2 months you get a mythic.

Yea no d3 was like that in the beginning and it sucked

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i dont mind it being like that, as long they are not needed to play the end game, otheriwse only kids will play this game who can grind 8 hours a day lol.

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The problem with this is that most casual players don’t care about the 10%.

For example; if you want a weapon that makes Fireball shoot 3 instead of 1, that effect is on every version of that item, and that’s the “useful” part of that item. So even if you find a sub par version of the item, it doesn’t matter – because that item is still giving you the effect you want.

Unique effects allow people to consistently say ‘that item slot is done’ regardless of stat ranges – unless those stat ranges have severe disparities. Not that there shouldn’t be unique effects, but the disparity in range should be enough to make players say ‘sure, I got the unique effect, but the range is so low – I’m going to keep my eye out for a better one’.

Having imperfect items is part of expanding the lifespan of the loot hunt.

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One leg a week…LOL.

This will ensure few players will play the game & the game died very fast.

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Not only that but do you really expect blizzard to make all legendaries viable… i highly doubt this

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Also, I think people are missing the point when Hell says something like “1 Legendary Per Week”

The rarity in legendary items (and the tiers above them) could be 1 legendary per year – so long as Normal, Magic, and Rare items are balanced for this disparity, it won’t feel like you’re being denied something.

The problem with D3 was that it didn’t have this sort of tier balance, and legendary items were so powerful AND with unique effects, that Normal, Magic, and Rare’s were laughably irrelevant – even without the pressure of their Legendary superiors.

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Like I said, the run through the campaign should grant the player their first legendary. The 1-2 legs from campaign should leave players drooling for more. Instant gratification is overrated and way too common nowadays.

In one week you get a legendary that you can practically take to endgame? I think you’re missing the point.