I can’t find a recent report for Rike the Apothecary
I’ve not had these happen to me.
One glitch that I have seen is the lit circle not clearing.
It usually happens in Catapult Bounty and sometimes in Ancient Devices, Free the Prisoners, Rathma’s Gift, etc.
It doesn’t prevent the Bounty from completing, but it has confused many players.
I just mention these because they are long standing bugs that have not been fixed.
There are variations of this bug. Some examples are posted below. Some of them (the videos) go back to Season 6. Some are from the PTR and some are from the Live game. This has been an issue for a long time. Fortunately, it is usually an occasional issue.
This Season, yesterday as a matter of fact, I encountered the monster bug shown in the third video (above) while running a Greater Rift. This time the entire GRift Level was populated with these Morlu. About one-third of these monsters were able to be killed. The other two-thirds could not be killed. Luckily, they do not pursue or attack once you kill them the first time.
I did not video capture yesterday’s issue. And it is the only time, so far, I’ve experienced it this Season.
So, #7, the bit about unkillable monsters: does that cover single monsters who are chasing you around the map, attacking you, but you can’t hurt them or kill them via any means, you can’t hover the mouse over them to see their name or health, and they can still do damage to you and interrupt your town portal?
I had this happen, and took a screenshot of it, which I can upload if you want. I did a bit of Googling and found that this has happened to otherplayers, too.
I have a noticed an issue with my Wizards attack. I have a level 70, plus 57 paragon. My attack stat keeps changing everytime I gather equipment in adventure mode. I second I am at 552k in attack, then when I go to a level, I am at 1124K in attack. Then after I pick up loot, I am back to 552k.
did not see this one, during rift/grift, non-hardcore, on death and revive, a group of monsters have near invulnerability, i found a workaround for it, but is time consuming, just exit level and re-enter to correct, but cost time when in Grifts