Just curious what everyone is thinking for additional classes. So far we have:
Druid
The druid is making a welcome comeback, and fulfills the earth magic / shapeshift role. Feels like a close/medium range playstyle, depending on which skill tree you specialize in.
Barb
A staple of Diablo. Big, strong, hits stuff, ragdoll physics. Obviously fulfills the close range in the fray playstyle
Sorcerer
I am most pumped up for this class, given sorc was my favorite in D2 for years, and this feels like a return to form. 3 different elements (cold/lite/fire), and fulfills a long range playstyle
That leaves us with probably 2-3 others. Ideas:
Trapper/Assassin
I’d love to see a mix of D2’s assassin and D3’s grenade demon hunter. Ditch the crossbows though. This would be a short to mid range playstyle, specializing in traps, grenades, and daggers. Stealth doesn’t really work in Diablo, but this would be the rogue class.
Paladin
This would put the melee range classes at two total, and seems mandatory. We need a sword+shield class. Would love to see a party friendly approach, using auras to buff the party, and legendarys that augment auras. That was a really great feature of D2, where paladins were always welcome in parties.
Amazon/Bow based class
I’d love to see this class come back in some form. Ideally it’d be the other long-range class (alongside sorceress). Javazon was a ton of fun vs. large clustered mobs. Bow based multishot variants also would be a welcome addition. No need to include the short range javelin types in my opinion.
What all do you want to see?