Muyu's Suggested Changes Compilation

you could have a designated area for arena pvp and still keep normal hostile pvp in place, I’m sure it will be a welcome change to some people and content creators

I’m linking here to two of my topics which you touched upon a different aspect of in the same category, ill give a short explanation to how they differ and you can delve deeper in the threads themselves, other then that I love what you did with that list, keep it going even if people are being a bit problematic, good job :relaxed: :

not losing Merc aura when they are left way behind the player(constant merc aura):

Having old skills operate like in old patches without cooldowns and the like, basically reverting old useful skills to what they use to be without out right rebalancing the game:

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on the contrary, a new player can use another veteran player’s loot filter which will mean that he can now know exactly what to pick up instead of learning slowly what to do on his own

other then that I don’t care if they add loot filters or not I’m fine without them, but I also tried them and they are harmless.

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Seems like Merc Pathing AI is definitely a sought after change with valid arguments regarding the need for it to be fixed as I’ve observed in multiple scenarios, so I’ve updated the list accordingly.


New additions to the list!

QoL changes:

12 Drop Sound Notification/Map beacon (Mixed Bag) - Some have argued that this is not needed as the core foundation of looting in Diablo 2 is enshrouded in keeping your eyes open for loot you might have access to, but in general it seems to be a mixed bag of feelings.
13 Ctrl or Alt + Click Inv->Stash/Stash->Inv (Harmless) - Basically allows you to move items to and from inventory without having to juggle the item all over the place. Saves your wrists some durability. :wink: Simplest of simple QoL features. Seen mixed reports of whether or not it is already implemented or needing to be implemented. For the sake of this post, included in QoL.

14. Book of Runes/RuneBook (Harmless) - Another horribly beaten subject that I’ve come to accept after denouncing it on several occasions. Runes used to be intended as secrets to find out but the vast majority of us know them all/most of them, and in the age of advanced internet capabilities, jumping out of the game to use a browser, to go back and do something in the game is anti-immersion and cumbersome. Let’s embrace technology and keep the focus on in-game. Sorry, Arreat Summit, your time came and went in a flash.
15. Show Min/Max Values on Items (Harmless) - This is under Harmless because at the end of the day, the problem with this one is the same as 14., your focus should never leave the game, plus in my personal honest opinion, it makes it more exciting to know what values your item can roll, so you feel more motivated to do your min-max meta.

18 Larger Horadric Cube (Mixed Bag/Harmless) - Can be seen from multiple angles in regards to whether or not it should be changed. Larger cube can be more beneficial, if even just slightly, if Charm Inventory doesn’t happen. The original intent of the cube was simply original design shortsightedness - the largest item to fit in it would fit in it with the maximum gems you can modify it with at one time.

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Yet another thread that shows people cannot distinguish QoL changes from actually changing the game.

There is no way they’d introduce all these changes to the game.

You can call Charm inventory or bigger cube or whatever harmless which is absurd in my opinion but the point stands, inventory management is a thing in D2 and always has been.

Im fully for some minor tweaks/QoL and even some balance in the future but things people want for D2:R these days is beyond ridiculous.

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Skill balancing and itemization could be game breaking, but it could easily be the opposite and just be direct improvement to gameplay. IT depends on how and as long as the current meta is mostly unchanged.
Additional events and minor content wouldn’t be that harmful.
A alternate game mode/realm for bigger changes wouldn’t be any more harmful then the existence of classic diablo 2 as a game mode.

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This is only because of design limitations extending from the 2000’s.
If Diablo 2 had kept its original team and if the game were even a product of intention (the game was made not out of necessity to continue Diablo 1, the team didn’t plan on even doing so initially) the game would have been a lot more optimized for the years of service it endured. It would most assuredly have been updated to have interface features (larger inventories) to match the resolutions it would have supported (720p by 2005) but by then the game had largely been abandoned with small updates with the most 2 (3?) recent patches.

It’s primarily game breaking because the game was never really “balanced” which is why some skills/builds are just plain wonky. To introduce balancing would throw the game out of whack and require the whole game being re-assessed from the ground up.

Agreed, as long as they’re just that - minor, like more non-lore related events such as Uber Diablo. Perhaps revisiting lesser demons?

Wouldn’t be harmful per se but it would introduce a lot of extra work for the developers to have several iterations of the game present at once.

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There were skills that were much better in previous patches. Which now are just much worse. I honestly just like them to fix the fend bugs and update some of the higher level abilities that should have better end game application. Examples: fend, maul, fire claw, Armageddon, immolation arrow hydra etc. I don’t care if I can’t run say a firestorm druid at end game. But these higher skill tree abilities shouldn’t be so bad.

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More added to QoL and Game Altering Changes!

QoL:

18. Open BattleNet/Similar Functionality (Harmless) - This one is one I’ve not seen talked about anywhere else and is something I’d personally like to see so that we have the option to play modded versions of the game online with friends in mods that aren’t total overhauls, i.e. Boss Mod kind of mods or what have you.

Actually not sure if Boss Mods was a dll injection or what, so I’m not sure if this would work, but leaving up there for exposure anyway to get clarification.

Game Altering Changes:

18. Stacking Potions/Runes (Mixed Bag) - Another one that’s hard to justify for or against as it doesn’t provide any immediately noticeable cons but it also downplays your belt to some extent (potions) and your stash/stash tab (runes).

They’re not fixing D2 or removing all the limitations they had back in the day, they already said as much.
People got used to play D2 they way it plays and for most it’s enough to buy D2:R.

If they start major changes/balancing or trying to fix what they could have back in the day it will no longer be D2 we know it but a different product with the same name.

This however will not happen because despite a few QoL changes and some more incoming they said many, many times they’re not fixing D2 and try to keep it as close to the original as possible.

such a concise and well organized post! kudos!

a real shame Blizz does not care.

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Well, let’s not downplay the official responses by Blizzard themselves and the open possibilities VV’s developers said themselves in some interviews.

Blizzard’s held polls themselves for I think it was the alpha testers? The polls consisted of several if not more of the items in the list that people were asked to choose that they’d like to see in the game.

Vicarious Vision’s had interviews stating that they didn’t want to change anything too dramatically but were open to the possibility.

It’s also reality that a lot of the “purists”, myself included, are open to changes because they are necessary to some extent even though we’d not have any problem with the game shipping as a direct clone of Diablo 2 with enhanced graphics.

As I stated in a prior post somewhere along this daisy chain, Diablo 2 Resurrected is a very bad venture for Blizzard, financially because the idea of shipping it without features that it could/should have in the past that newer ARPGs (Path of Exile comes to mind the largest competitor) have would ultimately turn the game into a “one and done” where those with misty eyes nostalgia would play it for the original experience and quit not too long down the road because ultimately there are better options with better longevity and support.

It is better to nip this one in the bud right now rather than realize the mistake later (al la Warcraft 3 Refunded) and end up losing a valuable playerbase.

Adding another topic, this one had like a 100% approval of the community it seems :laughing:

Here’s my take.

edited to make it easier to read.

To start things off al la Quality of Life (QoL):

1. Additional Menu Buttons (Harmless) QoL
2. Offline Single Player (SP) Ladder Runewords (Harmless) QoL
3. Retain patch 1.13 Drop Rates (Harmless) Mandatory
4. Charm Inventory (Harmful) Not QoL
5. Bug Fixes for Broken Skills - (Mixed Bag) Depends on what skills/bug you are refering to. Not QoL
6. Buff/Debuff display (Harmless) Harmless if togglable, if not, harmful. QoL
7. Skill Activation Screen Limit (Yes, i expect this to come on release.) Prevent skills like Teleport from working outside of the original bounding box that the highest resolution that was available from Classic Diablo 2. Preventing ultra widescreen player advantages.
8. Extended Limitations on Visible Items on Ground (Harmless) But i don’t think this is necessary in conjunction with auto-gold pickup, as gold would not clutter your screen anymore. QoL
9. Scroll Wheel controlled Zoom (Harmless) QoL
10. Remove Cow Level penalty (Harmless) QoL
11. Keep Anya Portal Open (Harmless) QoL
12. Drop Sound Notification/Map beacon (Harmful) Big nono from me. QoL, but in a bad way in my opinion.
13. Ctrl or Alt + Click Inv->Stash/Stash->Inv (Harmless) Oh my god yes. QoL
14. Book of Runes/RuneBook/Horadric Recipes (Harmless) QoL, but not necessary.
15. Show Min/Max Values on Items (Mixed Bag) QoL
16. Legacy D2R Widescreen Resolution Support (Harmless) QoL
17. Larger Horadric Cube (Harmful) Not QoL
18. Open BattleNet/Similar Functionality (Harmless)

The next section will consist of changes that alter the gameplay:

1. Skill Balancing (Game Breaking) Not QoL
2. Additional Content (DLC or otherwise) (Harmful) Honestly don’t think a new team can continue developing this game 20 years later without changing the feel of it.
3. Infinite Throwable/Ammunition (Game Breaking) Not QoL
4. P2W, Microtransactions, Gates (Game Breaking) Oh my god…
5. Alternate Servers for Old Patches (Mixed Bag) No issues for me, but i don’t think it would be good for the game splitting the community up too much.
6. Separate Servers for Classic Diablo 2/LoD, Classic Resurrected and Lord of Destruction Resurrected (Mixed Bag)
7. Loot Filters (Harmful) Not QoL, does not belong in Diablo 2 in my opinion. And does have negative effects on multiplayer.
8. Changes to Items/Itemization (Game Breaking)
9. Show More Stats Beneath Monster Health Bar (Harmful)
10. PVP Arena/PVP Handshake (Harmful)
11. Respecialization/Respec (Game Breaking if by this you mean infinite and free. Harmful if you mean more free respecs)
12. Additional Item Updates/Per Ladder (Game Breaking)
13. Continued Support/Updates (Mixed Bag)
14. Mercenary(Merc) AI/Pathing Improvement (Mixed Bag)
15. Larger Player Inventory (Game Breaking) Not QoL
16. More/Infinite Stash Tabs (Game Breaking) Unless SP. Not QoL
17. Tradable Unique Charms (Mixed Bag) Unique charms are tradeable as faar as im concerned?
18. Stacking Potions/Runes (Harmful) Stackable potions (Game Breaking) Stackable runes and gems (Harmful)
19.Multiboxing (Harmful) I’m between harmless and harmful. Don’t think it would be good for the game, but then again i don’t really care if people want to multibox.

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I dont understand why no charm inv proponents suggest unlocking a full charm inv around lvl 93. This issue is only for high level hardcore farmers. Adding a charm inv would deeply change the inv management experience for everyone, including casual players. Why, why, why? The entire point is to help out the wonderfarmers who choose to suffer in order to kill 10 seconds faster.

I find it ridiculous to bend one of the fundamental mechanics to appease that attitude anyway, but if it’s a gift thrown to that subset of players, why is the suggestion not to implement a change more restricted to their realm of gameplay - ie, at the highest levels, when the issue manifests?

It’s so lame to see people want to change a fundamental element of D2 gameplay for all just to suit their particular playstyle at the highest char levels. Tyrael…

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Edit:Thank you Muyu for adding this to the OP.

While I appreciate the mention of ladder runewords being added for single player, I think that entry should also include adding Dclone and Pandemonium event/Ubers to SP as well. That this wasn’t done back in 2004 is baffling to me.

With the 2 charms obtainable through this missing content, any character in single player is currently losing out on:

  • up to 40 all stats
  • up to 40 all res
  • +4 to all skills

That is just a gargantuan disadvantage and is a mistake blizzard really needs to fix with the remake. Especially considering that mods like plugy may not be possible for d2r since they said dll injection won’t be possible and the game is also going to console where I don’t even think they can do mods.

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NO

FOR GODS SAKE NO.

its one thing to completly disable the filter… but you CANNOT force other people to use a filter they dont WANT to use

that is a MILLION time worse than not using a filter at all.
and yes i am going to say anyone who is even suggesting has absolutely no idea how loot filters work.
the reason having a “popular” loot filter is something I’m proud of… is becuase there are some SERIOUSLY MALICIOUS STUFF you can do by forcing other players to use YOUR filter.

i would rather not have loot filters at all than have this.

there can be a checkbox to DISABLE ALL FILTERS… on game creation

but THERE CANNOT BE AN OPTION TO FORCE OTHERS TO USE YOURS.

i CANNOT STRESS THIS ENOUGH…
please for the love of all that is holy remove that suggestion from your OP.

i dont even know what would be more game breaking than that…

i run a loot filter in path of diablo. if i wanted to the amount malicoius do to other players using my filter is off the chart.

including by not limiting to…

renaming good items to a specific trash item so they wont know to pick it up but i will,
crashing their client when i drop any item of my choice.
trigger a a loop to make it like their botting and get their account banned.

DO NOT EVER FORCE SOMEONE TO USE ANOTHER PERSON’S FILTER!!!

EVER!!!

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In the end, nobody’s going to be happy about loot filters for one reason or another, because x, y, z reasoning. It’s all a learning curve, much like the game itself.

Scenario 1: Loot Filter On @ Lobby creation, all users that join can use their own.
Problem: Users that aren’t familiar with filters end up missing out on gear if their filter isn’t set correctly.
Resolution: They learn the hard way. Nobody wins in the short term.

Scenario 2: Loot Filter on @ Lobby creation, must use host filter settings:
Problem: User is unaware of specific settings and joins expecting x, y, z, doesn’t get x, y, or z and is unhappy about wasted time.
Resolution: Again, they learn the hard way. Nobody wins in the short term.

Scenario 3: Loot Filters hardcoded into game. Users turn on/modify filter at will.
Problem: Now everyone’s seeing different items. Users at risk of incorrectly setting filter to not show certain items. Now missing out on items that dropped that they could have picked up.
Resolution: Learned the hard way and nobody wins in the short or long term, determined by how quickly they learn to use their Loot Filter.

All this requires to circumvent is to read before you join, in the case of Loot Filters per Lobby settings. If the user joins and doesn’t read before they join that there are Filters present, it’s their loss and they learn later down the road to scrutinize server settings before joining.

Furthermore, Path of Diablo’s implementation of Loot Filter is archaic at best. The example we would be using would be Path of Exile’s loot filter. It can’t be modified to disable items from showing up entirely as holding your alt button reveals items on the ground that are “hidden”, furthermore you can’t modify what an item is called.

no it doesn’t… u dont understand how this works… im going to remove my upvote if your thread if this stays… this is 100% non negotiable, i would never play online if i was forced to use another person “filter”.

not only is an a completly insult to the “play your way” the entire premise of d2… by focing you to use someone else filter… not only can u do malcoius things -IN GAME , crash thier client, get thier account banned.

you are missing another key point… if i have a “filter” on my computer… and i make a game… it means that “filter” goes to everyone else’s computer.

wtf do u think happens when i instead of a “filter” choose a VIRUS…
NO.

i could install ransomware, i could hack into thier computer and steal their data… credit card info…

NO… you CANNOT force another playter to use another person filter, as its bad for the game… you cannot force another person computer to download a file of your choice to thier computer.

and, actaully no… im done… your already lost your upvote…

they might as well cancel the entire game, id rather freaking have personal loot, or be forced to play d3 than deal with that BS.

nothing is more game breaking than this… ABSOLUTELY NOTHING.

Noted and updated. Thanks for reminding me!

You’re free to remove whatever upvotes you want. I’m not here to collect votes. I’m here to inform and discuss and bring the changes everyone has voiced to the forefront and to keep it as noticeable as possible for the developers so that there is less segregation in the way of extra threads, duplicating the same issues over and over again.

No, you simply cannot/will not be able to. The old Diablo 2 client framework is not going to be used in Resurrected. They’ve dismantled it. They’re still using the old render and logic behind the way the game is played however. But that is going to sit on top of another layer of improved infrastructure that is present in modern gaming design that will not allow you to do specific things that you currently can in things like Path of Diablo which relies heavily on DLL injections - which again, are not included functionality in Resurrected.

I think you’re heavily misunderstanding how loot filters work in modern ARPGs. They’re not “uploaded” in any, way shape or form. It’s simple text data that the game translates to show information on screen for the player in question. If designed to show for multiple players, it works the same way. It is not uploaded to that user, it is simply duplicating that data across multiple user interfaces in the form of text data that does nothing but modify “yes and no” values for show/do not show.

I suspect if a loot filter was implemented by Blizzard, they would choose to have it hard coded into the game. Presumably, you could create a game that allows everyone to use a Blizzard defined loot filter or create a game where all loot filters are turned off for everyone.

Blizzard would never endorse something that allowed non-Blizzard programs to be downloaded to D2R game clients on battlenet.

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