I appreciate the rework of this set. I am writing to share feedback on Marauder’s, I’ll try to keep it concise:
GETTING TO THE POINT
- The shift in power to the turrets is amazing.
- Autofiring turrets are lackluster, but the potential is there.
- Multishot is balanced as an A+ tier build. Keep as is. (Low-Mid 142-145s @ 5-6k paragon)
- Cluster Arrow needs +6 GRs to be desirable. (see buff suggestions below)
- Maybe upgrade Elemental Arrow and Chakram legendary items to support nostalgia.
MARAUDER’S FEEDBACK
I am very fond of this set. I have logged at least 1000 hours with the modern version of it (Sentries cast hatred spenders when you do). Autofiring Sentries offer roughly +4GRs to key skills: Chakram/Elemental Arrow.
Special thanks to Dieoxide, Mugsy and sKaKe and others for explaining the 3-Tiers of Autofiring Spenders, Theorycrafting and exposing APS breakpoints. You can click on their names to see key their contributions and learn more.
Multishot
On PTR, I cleared GR142 in 11:58 with Multishot – I was served a great map, Festering Woods with small dense trash, Conduit mid-map and a Power Pylon for boss fight. I predict my ceiling for M6 Multishot is GR144 at 6k paragon with 1000 keys. I was happy to see how effective the Arsenal rune is. It now has a place for top GR pushes with M6.
I strongly believe M6 Multishot is balanced with A+ tier builds across all classes. I estimate its power falls between LoD Bomb and WW/Rend. My vote is to keep it as is. I wouldn’t make any further changes to the 6pc bonus based on the data available on the PTR leaderboard.
Cluster Arrow
I spent time pushing the 4 major Cluster Arrow runes: Loaded for Bear, Maelstrom, and Shooting Stars. I even tried Cluster Bombs with Hellcat (it didn’t work of course). I cleared GR135 with LfB, I was served Battlefields, the conditions were average – it wasn’t memorable. I estimate a personal max clear of GR138-139. Ironically I used Yang’s Recurve to pump out more Cluster Arrows, the 50% RCR was invaluable for Damage, Mobility and Defense. That all said, Cluster Arrow needs 6GRs in upgrades to be desirable. There are a few ways to accomplish this:
1. Consider Adjusting the Autofiring Rate of Cluster Arrow
Change the Tier-3 autofiring rate of Cluster Arrow to Tier-1, matching the player’s APS. It should automatically give 4GRs. Players can approach 6GRs by equipping Odyssey’s End, which is dangerous for the player to use. (an old, yet new way to play)
2. Upgrade or Create Supporting Legendary Items
Manticore
Reduces the Hatred cost of Cluster Arrow by 50% and increases its damage by300%900%.Fast and easy. It just makes Cluster Arrow stronger.
Balefire Caster
New Effect: Increases the damage of your Grenades and Rockets by 250%.This only buffs a portion of the damage dealt by Cluster Arrow, hence the higher damage multiplier. The other cool thing about this upgrade is that is the Player becomes stronger than the Turrets when choosing the Cluster Bombs rune and equipping Hellcat Waistguard – a possible variant for groups. It simultaneously benefits GoD6 Grenades and LoD Rapid Fire builds by roughly 8GRs making them approach GR137-139 territory.
This upgrade is gives the most bang for the buck.
Helltrapper
10%20% chance on hit to summon aSpike Trap, Caltrops or Sentry and recover 20% of your resources. Sentries attack 100% faster and deal 75% more damage.Recommended to address key issues. This gives at least ~5.00 Hatred/sec and 2.64 Discipline/sec in procs. Faster Sentries from procs, more attacks and vaults from the extra resources. It forces an engaging playstyle too.
This is incompatible with M6 Multishot as DML, Yang’s Recurve and Bombardier’s Rucksack are superior from a damage standpoint. They grant ~7-10GRs each, whereas Helltrapper really ramps up Tier 1 Spender dps.
Elemental Arrow and Chakram
I leveraged the autocasting Sentries by equipping Odyssey’s End. It was surprisingly fun and quite active. The survival was horrid when attempting Tasker & Theo in the cube. I had an amazing Battlefields with Swarms and a Conduit. I died A LOT, but I was 45 seconds ahead of the timer on GR135, until the next map. I got to the guardian with 0 seconds left, and it took too long to kill it. I rate this -4GRs below Cluster Arrow, but the play style is cool.
Is there an opportunity to buff Elemental Arrow and Chakram? Buffs to Augustine’s Panacea and Sword of Ill Will in tandem with some DR will go a long way. These two skills haven’t been spotlighted since I started playing seriously in 2.4.2, it could help support the nostalgia factor where the autofiring turrets fell short.
CONCLUSIONS
All-in-all, we’re most of the way towards having a great set that can be used to relive the glory days of Marauder, while also providing something fresh for DH. Many thanks for listening to our feedback.