Holy S, what happened to this thread? Too much arguing, needs more solution. Sometimes all of the tools are already in the game to simulate how a build will play.
Out of sheer curiosity, I took M4CC3 for a spin with Spitfire (rocket) turrets and Odyssey’s End, Taskers and Echoing Fury. There was no hatred spender advantage at all, just pure autosentry firing.
It cleared GR85 in 12:33, otherwise GR116 post-patch. I also tried Chains of Torment and Impaling Bolt.
The play was semi active with the Spitfire turrets, but felt most active with Impaling Bolts. Impaling Bolts was theoretically the strongest rune, you literally have to line up your trash to kill it efficiently. It was a glimpse into Richchet vs Overpenetration, and it was evident how much stronger the latter is when you first enter a new area with lots of trash.
Multishot has a big cone compared to Impaling Bolts, it is not going to miss, nor does it allow Odyssey’s End to be equipped, which brings me to this next vital point:
Odyssey’s End forces an active play style. In addition to moving to pull new trash and strategically placing Sentries you have entangle them.
So here is my suggestion for how to fix this whole thing so everyone feels enthused, those who want to keep Multishot active, those who want Odyssey’s End and Taskers with Cluster Arrow, and those who want to ensure the top end gameplay stays active:
Marauder’s Encasement (4-piece bonus):
Your damage is increased by 200%. Sentries cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do, as well as automatically cast your equipped Hatred spenders.
Marauder’s Encasement (6-piece bonus):
Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries deal 12000% 10000% increased damage for every active Sentry.
The distribution of Sentry:Player damage shifts from:
Before: 7813:781.3 Total: 8594.3
After: 6513:1953.9 Total: 8466.9
In the dev’s latest revision, you don’t even lose 1 GR if you play it lazy. After this proposed change, you will lose 2GRs playing lazy.
This change will NOT impact any other build as N6 Rapid Fire becomes completely unplayable solo if you try to play without Dawn/Aughild. You might get a small bump in S2M4 FoK, but that’s about it.
Does this seem reasonable?