To my dear friends in the patch 2.7.2 waiting room:
For your entertainment, I’ve written up legendary gem rework suggestions.
There are 23 legendary gems, 10-11 are satisfactory and few are reserved for support/speed builds. The main issue is this game is centered around rift pushing and many gems won’t benefit our damage output. The choice for which gem to equip is often too clear when setting up a build. That said, I recommend injecting damage or strong utility to justify including those avoided gems.
LEGENDARY GEM REWORK CANDIDATES
Bold text scales with gem level, values based on max level.
Bane of the Powerful
The damage pales in comparison to Bane of the Trapped. Given the elite pack kill requirement and loss of buff on death, this gem’s primary property should reward a 50% damage bonus – giving it slightly more juice than BotT vs elites.
- Gain 50% increased damage for 180.0 seconds after killing an elite pack.
Gem of Ease
Underwhelming at level 70. Monster Kills grant +XXX experience should become a percentage based exp bonus, reaching 7.5%.
- Monster kills grant +750% more experience (+7.5% at level 70).
Gem of Efficacious Toxin
Let’s change the second property to help poison builds. We’ll remove the 10% damage from all sources benefit. In exchange, we’ll double the defensive benefit since WDs and Necros can be squishy.
- All enemies you poison take 55% increased damage from your poison abilities and deal 20% less damage for 10 seconds.
Gogok of Swiftness
Buff the attack speed benefit up to 30% total.
- Gain Swiftness with every attack, increasing your Attack Speed and Dodge by 2.00% for 4 seconds. This effect stacks up to 15 times.
Iceblink
Raise the cap to 150. Allow this gem to benefit builds that use cold skills via extra additive elemental damage. This gem ultimately becomes +28% damage for most builds with 10% critical hit chance.
- Your Cold Skills now deal 40% more Cold Damage and apply Chill effects and your Chill effects now Slow enemy movement speed by an additional 25%.
Invigorating Gemstone
Turn it into a tanking gem. Gain more max HP and damage after getting hit. Change the primary effect to:
- Each hit done increases healing received by 4.00% for 5 seconds. Each hit received increases your damage and maximum health by 4.00%. Both effects stack up to 10 times.
Mirinae, Teardrop of the Starweaver
This effect is quite visual, which is great. Let’s make it recover resource and health while granting a small bit of damage. With the effects cited below, Mirinae will likely offer between 20-30% damage depending upon the skill used.
- 25% chance on hit to smite a nearby enemy for 12,000% weapon damage as Holy and recover 2% of your maximum resource and life. Each enemy that you smite increases your damage by 2% for 3 seconds.
- Smite a nearby enemy every second.
Molten Wildebeest’s Gizzard
This gem has a nice personality, it synergizes with Squirt’s Amulet. Unfortunately, it is always weaker than a DPS gem, therefore, it needs a small bump in DPS bump to reward the wearer for the effort made to dodge attacks. Change secondary effect to:
- After not taking damage for 4 seconds, gain 32% increased damage and an absorb shield for 200% of your total Life per Second.
Moratorium
Let’s make this another gem for tanks with a small utility benefit so it gets picked up in niche builds like Heaven’s Fury w/ Ivory Tower. Change to:
- 65% of all damage taken is instead staggered and dealt to you over 18 seconds.
- 15% chance upon being hit to clear all staggered damage and reduce the cooldown of one of your skills by 1 second.
Mutilation Guard
This gem provides moderate defense, but Esoteric Alteration is superior. Let’s make the secondary effect permanent, without condition, so it serves as an option to replace Illusory Boots.
- You may move unhindered through enemies.
Pain Enhancer
Overall satisfactory, but terribly weak on the RG. Consider adjusting Blood Frenzy to grant 20% Attack Speed as a baseline, then 2% per bleeding enemy.
- Gain Blood Frenzy, granting you 20% attack speed plus 3% increased Attack Speed for each bleeding enemy within 20 yards.
Red Soulstone Shard
Never used. Allow gem to only be socketed in ring slots. Remove the stun component and change the condition of the secondary like so:
- Every 5 seconds unleash a ring of Fire that inflicts 17,500% weapon damage to enemies it passes through.
- After killing an elite pack, your resource costs and cooldowns on skills are reduced by 30% for 60 seconds.
Wreath of Lightning
This is just a utility gem, let’s make it an option for GR pushing. Change secondary effect to:
- While under the effect of the Wreath of Lightning, gain 25% increased movement speed, 25% attack speed, and 25% lightning elemental damage."
SATISFACTORY LEGENDARY GEMS
These can be kept as is.
- Bane of the Stricken
- Bane of the Trapped
- Boone of the Hoarder
- Boyarsky’s Chip
- Enforcer
- Esoteric Alteration (because it offers incredible defense and stands strong as a pure defense option)
- Legacy of Dreams (when rebalancing sets/skills consider raising cap to 150)
- Simplicity Strength
- Taeguk
- Zei’s Stone of Vengeance