I want to see more competing options for legendary gem. So in the following post, I am going to suggest ways for creating those options.
Foreword:
Bane of the trapped provides 60% increased damage, while Taeguk provides 80% increased damage. They are balanced against one another for 3 main reasons.
- BOTT provides an independent multiplier of its own category, but Taeguk damage will be mixed with other bonuses (additive).
- Taeguk got a stack-up process, for builds that cannot maintain its channeling effect indefinitely. It reduces the effectiveness of the gem.
- Taeguk only works with channeling skills, like the simplicity strength only works with primary skills.
So I will try to keep each gem provide 60% damage bonus (multiplicative), and some will got stacking
Mirinae, Teardrop of the Starweaver
- 15% chance on hit to smite a nearby enemy for 3000% +60% damage as Holy and heal the character for 3% of maximum Life.
- Rank 25 bonus: Smite a nearby enemy every 3 seconds. Convert all your damage to holy damage (still affected by elemental damage of the original skill, double-dip when using SOJ)
Adding a double-dip mechanism would make both items more interesting. We can also make the converted skill benefit from both holy and the original element cycle of COE.
Invigorating Gemstone
- Upon a successful hit, increases healing received and resource generation by 2% for 5 seconds, stacking up to 10 times.
- Upgrading increases healing bonus by 0.04% .
- Rank 25 bonus: become immune to Crowd Control. Also, increase your maximum life, primary and secondary resources by the same amount.
Increasing resource generation and maximum resource would be an interesting choice for star pack wizard, UE demon hunter, shelong gen monk, Spirit barrage witch doctor or even HOTA bar.
Gem of Efficacious Toxin
- Poison all enemies hit for 2000% + 50% damage as Poison over 10 seconds. All enemies you poison take 10% increased damage from all sources and deal 10% less damage with all attacks.
- Rank 25 bonus: Each poisoned enemy grant you 2.5% of poison damage (additive with elemental damage)
Added elemental damage so that, it could be used as a damage gem not just a supportive gem. I think this can become the alternative for pain enhancer.
Iceblink
- increase the critical damage of your cold skill by 120% + 1%
- Rank 25 bonus: All Cold skills always Chill enemies, slowing them by 80% for 1 second, gain additional 10% Critical Hit Chance against Chilled or Frozen enemies.
Added critical damage so that it could be useful in other build.
Gogok of Swiftness
- On each successful attack, increases your Attack Speed and Dodge chance by 1%+0.01% for 4 seconds, stacking up to 15 times.
- Rank 25 bonus: Also gain 1% Cooldown Reduction per stack.
Increased the attack speed and dodge chance that it provide, so that it is not just used for the cooldown.
Moratorium
- 35% + 0.1% of all damage taken is instead staggered and dealt to you over 20 seconds. 20% chance on kill to clear all staggered damage.
- Rank 25 bonus: Resource you spend is also staggered.
This will make it provide 50% damage reduction. Also, the rank 25 effects could act as resource cost reduction effects that work with the spend-all resource attack. It could make it attractive from build like singularity mage or star pack.
Wreath of Lightning
- 15% chance on hit to gain a mini-Conduit 1250% + 25% damage as Lightning every second to nearby enemies for 3 seconds.
- Rank 25 bonus: While under the effect of mini-Counduit, gain 25% increased movement speed. Your movement speed bonus also increase lighting skill damage. (additive with elemental damage)
Added bonus lighting damage based on movement speed, as I want this to be the choice for speed farming build.
Bane of the Powerful
- Gain 25% increased damage for 30 + 1 seconds after killing an elite pack
- Rank 25 bonus: Increases damage against elites by 25% and reduces damage taken from elites by 25%.
Increased the number a bit to make it competitive with BOTT.
New fire gem (Boon of the firestarter)
- Each you deal fire damage to enemy, increases fire damage it takes from your attacks by 1%. Stack (10 + 0.33) times
- Rank 25 bonus: Double the effect of your stack to the enemy with a maximum stack.
This would be a different version of BOTS that works on multiple enemies but got a stack limit. It is designed to provide 120% increased damage when reaching the maximum stack, but it got a long stack up time, the gem needs to stack for 60 times at level 150 for the doubling effect to occur. Ideally, one should use it with damage over time fire skill or fire skill with fast attack speed.
Mutilation Guard
- Reduces melee damage taken by 15% + 0.3% .
- Rank 25 bonus: You can move unhindered through enemies and Waller affix barriers. All gems gain the effect of all normal gems.
Assuming 3 legendary gems + 3 in chest + 2 in pant that will give 2240 all stat and 624 all resistance. 270 damage, 20% elite damage, 28k life per hit, 12.5% cc, 12.5% rcr, 23% life. It will become an interesting gem. Pairing with leonic crown, it could result in 23% cc, 23% rcr, and 46% life, which make it very good for any build which use the crown.