Hello Fellows,
One thing Free and I never touched on in our proposal was revisions to legendary gems. While many of these items function well and are frequently used, others are rarely, or never, equipped on any character. Let’s discuss how that might be changed.
There seem to be three tiers of legendary gems.
Tier one is the gems that basically don’t need any help from us, the ones that are frequently used by all classes, either because they are near-obligatory for GR pushing (Stricken, Trapped) or uniquely suited to a particular task (Boon of the Hoarder). These are fine as they are.
Tier two is those gems that see occasional use, often in specialized situations. While some of these may need to be buffed in order to really become viable, others are probably fine as they are.
Tier three is the bottom of the barrel: the junk you never, ever see anybody using. Every gem in this tier needs some serious help.
TIER ONE GEMS
I don’t think any of these require much discussion, though I’m certainly open to having my mind changed.
Bane of the Stricken
Bane of the Trapped
Boon of the Hoarder
Esoteric Alteration
Gem of Ease
Legacy of Dreams (tentative)
Zei’s Stone of Vengeance
Gogok of Swiftness
TIER TWO GEMS
Bane of the Powerful - This has always seemed like a pretty solid item, though it sees only limited use because of the relatively low bonuses it grants.
Boyarsky’s Chip - I have never played any thorns build at a high level, so I’m interested to hear if people think the primary or secondary effects of this item need revision.
Enforcer- My impression is that this gem does an excellent job for a handful of builds that can use it, and is therefore probably fine as-is. Thoughts?
Gem of Efficacious Toxin- This gem sees use primarily in group play. Is that enough? Should it be more of a viable option for some solo builds? And if so, what revisions would make that possible?
Iceblink- Like Toxin, this gem is used almost exclusively in group play. Good enough?
Molten Wildebeest’s Gizzard- This gem has fallen out of use over time, and to the best of my knowledge is mostly used these days by Corpse Lance Necromancers. The general design of this item seems sound, but the numbers should probably be revised upward. When was the last time you cared about Life per Second as a stat?
Pain Enhancer- The attack speed is very useful, the damage is not. But maybe that’s good enough. Thoughts?
Simplicity’s Strength - Like Enforcer, this gem seems to do a great job for the few builds that deal damage via primary skills.
Taeguk- While this gem is used less than it once was, it is still a pretty solid item. Changing its damage bonus from additive to multiplicative would be a nice buff and might increase the amount of use it sees.
Wreath of Lightning- The primary ability is pretty bad, but the extra movement speed comes in handy for some speed builds, and Vile Charge. This item could probably use a little revision.
TIER THREE GEMS
Invigorating Gemstone- Have you ever used this gem? It’s terrible. While the secondary ability is not so bad (immunity to CC), the primary is incredibly inadequate. Perhaps all it needs is a massive numerical upgrade? If it could increase your healing 4x, would you use it? How about 10x?
Mirinae, Teardrop of the Starweaver - This saw use for a short time in the recent past when it was used by Inarius Necros. Then its proc rate got nerfed (or was it the proc rate of Bone Armor?) and it hasn’t been seen since. This gem could probably use a complete rework.
Moratorium- Another really bad one. While the design seems interesting, it’s hard to imagine needing more mitigation and taking this gem over, say, Esoteric. If the amount of staggered damage and the chance to clear staggered damage were both 50%, would anybody use it then? How about 75%? How about 90%?
Mutilation Guard- While this gem doesn’t seem that bad on the surface, it’s just obviously inferior to Esoteric in basically all cases. Part of that is the secondary ability, which is just not that useful. Perhaps it needs a secondary more closely related to the one on Esoteric. What if MG slowed the attack speeds of enemies within 25 yards by 75% when you were below 50% life?
Red Soul Shard- This gem is mostly just a collectible to get so you can use the transmog, so maybe it’s ok that it’s garbage.
A few final thoughts, before I open it up to discussion:
For some of these gems, especially those I’ve placed in tier three- would it matter if they could be socketed into your helm? Would you use Moratorium if it could go in your helm slot? Or what if it could go in your chest or leg slots? Would you use it then?
As always, I think simplicity is ideal. I think revisions that just change the numbers on these items, or perhaps tweak mechanics only slightly, are more likely to be taken seriously than those that reinvent the wheel. That said, Blizz has shown willingness to add completely new items to the game, so perhaps more extensive reworks are not off the table.
I look forward to the discussion. While debate and differences of opinion are necessary, let’s try to keep it constructive and positive!