Blizzard/VV repeatedly said that they were open to more changes if the players wanted them. Here are quotes and links for you to see in one place the verifiable truth.
Here are some.
https: //us.forums.blizzard.com/en/d3/t/screenshot-of-blizzard-survey/30125
The D2R accessibility blog post link
How We’re Making Diablo® II: Resurrected™ More Accessible to Everyone — Diablo II: Resurrected — Blizzard News
The quotes below are moreabout changes in general and listening to player feedback.
Here are undeniable facts and statements that prove that Blizzard is considering balance changes if the players want them.
On March 7, this Blizzard interview was released and directly quote from
How Diablo 2: Resurrected is calling on the spirit of the original ARPG | PCGamesN
**Players have cheesy strategies and classes they’ve come to love over the years. Are you keeping those intact, or will the game receive a balance pass to give the lesser loved classes their time in the sun?**
Chris Lena: Yeah, we made a decision not to do balance changes right now, for the very reason that we want to make sure we deliver the authentic experience. Who knows what might happen in the future with feedback. I know our designers have a list of things they would love to do. So we’ll see how that goes going forward.
How will Diablo 2: Resurrected be maintained once it releases? Will there be balance patches or updates to keep it fresh?
CL: I think that conversation starts with the technical alpha and goes through to launch. It’s really about what players are looking for and what they want. We love this game – we’re remastering it 20 years later – so we would love to continue giving players what they want.
CA: Yeah, I think our focus is really to listen to the community and see what they say online, and then see where it goes from there.
Another Blizzard interview is directly quoted from:
[Diablo 2: Resurrected’s single-player alpha starts this Friday | PCGamesN](https://www.pcgamesn.com/diablo-2-resurrected/alpha-release-date)
`Lena told us that the door is open for things like balance changes to help keep the game vibrant for a modern community – if, indeed, players indicate that they actually want that to happen.`
We also know that Blizzard asked about introducing balance changes in BOTH of their D2R surveys. Of note, the second survey indicated that balance changes may be introduced after launch, suggesting that the duration of the multiplayer beta and release date is not terriibly relevant to whether balance changes are introduced post launch.
[quote="BillyMaysed-1834, post:50, topic:36859"]
From literally DAY ONE of the announcement they repeated at least 48 times during the D2R deep dive that this was **only a remaster, not a remake, and therefor would receive very little changes beyond minor QoL.**
[/quote]
I think that this is incorrect. Please provide links to at least 48 times that Blizzard said no balance changes would occur and that the only changes would be completely restricted to graphics and QoL updates. I provided proof that Blizzard stated more than once that balance changes are under consideration. To my knowledge, Blizzard has never stated that they abandoned their prior comments about balance changes being possible if the players want them.
Even one quote where Blizzard explicitly said that there will never be balance changes in D2R would be nice to support your claim. To my knowledge, none exist.
From a few days ago
Diablo 2: Resurrected’s Post Launch Content Plans (gamerant.com)
Question : With Diablo 2: Resurrected was there ever any consideration of keeping the core game mechanics intact, but still finding ways to maybe add new enemies or new items? Things that just add more without changing the core experience?
Blizzard (Rob and Michael ): Oh, yeah. We definitely geeked out about those kind of things. Lots of things that wouldn’t fundamentally change anything but could just be plugged in. We wanted to build a strong foundations before we started hitting the third and fourth floors. We definitely have lots of ideas, but right now we’re making sure we get the core game right. We’ve unlocked all the ladder specific content and can do that in single player and non-ladder. We’ll have to see what happens once the game goes live in terms of what we do in terms or balancing, new items, etc.
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