No, the RMAH and terrible core mechanics like 99% of character power on loot destroyed D3. That you believe personal loot to be responsible shows a severe lack of understanding of D3’s mechanics and history.
Try to read what he was writing, then try again.
Yeah, I am fairly talented, that competition is steeper than 8 pickit bots
Ah yeah. First post game creation. Second post he already talks that about “and/or to seperate realm.” So between these 2 posts he already changed his opinion but i couldnt find it. And in the second post basically changed his opinions a second time. And in the 3rd postis the 3rd changiing in opinion.
Thx for pointing out that he not 2 times changed his mind but 3 times.
When i think about that already 3 ploot supporter admited bot or pickit usage here on the forums…
Cant verify that without sources, but yeah, I have definitely seen some anti-plooters admit to cheating as well. Sadly many cheaters in D2.
Ban them all!
Ionz22, Drium and JonesSwiggy the names you looking for.
Anti-plooter admited cheating? Who?
here’s one.
also, one of llama’s surveys had it where 20% of the respondents admitted they botted. bad boys every where.
On both the surveys I know of there was a decent %.
That’s just the people that admit it too.
Not saying everyone cheats all the time but I imagine most of the community has tried a program of some sorts on an occasion
Unlike certain JSP users I dont keep lists and not going to read through thousands of posts, again. Pretty sure naming people like that is not allowed on the forum,
so here is a thread where I found one:
Good catch.
Good. 2 more and we are equal.
Yep and we have seen very well that those who have filled out the survey were mostly change supporters. Thx for proving my point.
You ignored what I posted in that same thread a few comments earlier
Conclusions
Overall I do not believe that there will be significant difference in the item economy between FFA and personal loot. These could be separated into two distinct realm but I do not think it is worth it just based on what appears to me a trivial difference in item economy. As these forums illustrate, people are quite passionate about FFA and personal loot games.
If you are going for a gotcha moment, please quote things more fully.
What you quoted was when I was explicitly asked about how it would be implemented at game creation.
You ignored what I posted in that same thread a few comments earlier
If you are going for a gotcha moment, please quote things more fully.
So you changing your view even between few comments? Wow. Sooo desperate.o
MicroRNA: It can be either at game creation or character creation/separate realms
Reply: How would it work if at game creation? What if someone switched loot drop type between Baal runs?
MicroRNA: If at game creation, it would work like D3 where the game creator sets the game type (e.g. bounties, rifts, key warden, etc…)
This is a simple, straightforward conversation to follow.
Conclusions
Overall I do not believe that there will be significant difference in the item economy between FFA and personal loot. These could be separated into two distinct realm but I do not think it is worth it just based on what appears to me a trivial difference in item economy. As these forums illustrate, people are quite passionate about FFA and personal loot games.
I think that there is another “loot-agnostic” population that might like to switch back and forth for various reasons. It could simply be try the loot both systems out or just for game variety. I prefer to keep more options open (FFA, personal loot, or flip it up on a game creation level). Ultimately players will tend to self-segregate based on their own loot system preference but there is no need to enforce an obligatory separation.
You have baal runs being created and joined immediately, it would be easy for the host to sneak in loot distribution when everyone is rushing to get in.
I would envision it working something similar to when someone opens a game to the public in D3. Instead of selecting rifts, greater rifts, key warden, or bounties, the game creator sets the loot mode. When others are searching for public games, you enter loot type that you want (like now where you select rifts, etc…
Since it would be a separate realm and have no effect on the strict remaster realm then that would be the “modern realm’s” problem.
I wonder how many lies you have for today?
No lies from me, especially in consideration that you dug up a post from March and did not quote it in context and I have to show what I actually said.
why quoting my post as the link for your discussion though ? :o
i guess it’s to avoid linking directly the MH users which is the 2nd post of the op of this topic , but i get a notification for it if it’s a link to my post.
The fact is you changing your opinion just as i have told. “This month i want this, other month i want that.” There was time you wanted game cretion option, there was time you preffered separate realm. Pathetic.
Apparently, I can not change your mind. I will just let my quotes in context speak for themselves.
Conclusions
Overall I do not believe that there will be significant difference in the item economy between FFA and personal loot. These could be separated into two distinct realm but I do not think it is worth it just based on what appears to me a trivial difference in item economy. As these forums illustrate, people are quite passionate about FFA and personal loot games.
I think that there is another “loot-agnostic” population that might like to switch back and forth for various reasons. It could simply be try the loot both systems out or just for game variety. I prefer to keep more options open (FFA, personal loot, or flip it up on a game creation level). Ultimately players will tend to self-segregate based on their own loot system preference but there is no need to enforce an obligatory separation.
You have baal runs being created and joined immediately, it would be easy for the host to sneak in loot distribution when everyone is rushing to get in.
I would envision it working something similar to when someone opens a game to the public in D3. Instead of selecting rifts, greater rifts, key warden, or bounties, the game creator sets the loot mode. When others are searching for public games, you enter loot type that you want (like now where you select rifts, etc…
Sorry
It was supposed to be a link to the thread
Sorry
It was supposed to be a link to the tread
np , yea happen sometime when you copy paste the link from when you were in the middle of the topic it’ll directly link the post you were on at the time
My quotes already proved my side.
Since it would be a separate realm and have no effect on the strict remaster realm then that would be the “modern realm’s” problem.
I stand with Rod. If Blizzard were to introduce personal loot, it should be optional and at game creation.
How many days are between your posts?