So, while the overall update was super positive,
one thing that seems a bit off might be the attributes themselves and how the stats are partially randomly allocated to the attributes to somehow fit them into every character. Not to mention the druid who wasn’t even shown here. And if you think about it. With at least 5 different characters you can’t even pervade that system and some attributes will actually be the same for at least two characters.
Also one attribute for each character still seems useless as it only gives the generic bonus but not a second one.
I tried to come up with at least one unique bonus for every attribute for each character.
Might be harder to balance but it doesn’t seem so forced and it might also give a bit more uniqueness to the different characters.
Barbarian
Strength:
Defense
CC chance
Intelligence:
All resistances
Skill cooldown
Willpower:
Healing received
Ignore armor
Dexterity:
Dodge chance
Attack speed
Sorcerer
Strength:
Defense
Maximum mana
Intelligence:
All resistances
Elemental effect damage
Willpower:
Healing received
Ignore resistances
Dexterity:
Dodge chance
Effect chance
Druid
Strength:
Defense
Maximum health
Intelligence:
All resistances
Resourse cost
Willpower:
Healing received
Resource regeneration
Dexterity:
Dodge chance
CC resistance