At this point I think youâre dealing with straight up trolling. Youâve been intellectually honest on your side but certain others refuse to acknowledge that D2R is keeping Shared loot (FFA) - theyâre not losing it. PLoot will not replace FFA. At most, PLoot will be a game creation option. The simple fact they are getting exactly what they want - the ability to play with FFA - and yet they simply want to deny others the option of having PLoot is quite bizarre.
Itâs been technically shown that an optional PLoot solution can be done with zero impact to economy, MF, and so on. And yet they continue.
Iâd be very interested in seeing your sources regarding this. Do you have them?
About the only way Iâd advocate for a change to the loot structure of the game is if it eliminated duping while also âtechnicallyâ technically being done with zero impact to economy, MF, and so on.
If you canât beat em, join em right? Nah. Stand for something or youâll fall for anything.
Cheating ruins games. Look at Asheronâs Call. Magic was encrypted, designed to be stronger than other outlets. The encryption was cracked, now everyone (people who knew people) had access much sooner to spells that they otherwise would have had to spend a lot of resources and time in trial and error to acquire.
DROP RATES DO NOT HAVE TO BE ALTERED FOR PERSONAL LOOT ========================================================
Personal loot - Baal drop example - 8 players - 5 items drop:
For each item of loot generated by Baal, a hidden dice roll is conducted amongst players that were within a screens distance when he died. Ties are re-rolled until a single winner for that loot piece is decided.
As loot is âwonâ it is dropped to the ground.
Grounded loot is briefly âreservedâ for the winner for a period of 5 to 10 seconds. While reserved it appears red to everyone else, gold to the winner.
Any loot not claimed by the winner reverts to free for all loot, and is displayed normally for all players.
Simple. Easy. Visible.
Therefore,
DROP RATES DO NOT HAVE TO BE ALTERED FOR PERSONAL LOOT ========================================================
and if the developer refuses to do even basic enforcing against third party problems, itâs their fault when their game is full of people using those third party programs.
I know they canât get 100% of them, but back in the day Blizzard didnât even try to do anything about map hacks, pickit, botting, etc. in Diablo 2.
and then people start feeling like the only way to actually get anywhere is to use the same hacks, because theyâre so severely disadvantaged when up against the people using them and nothing is ever being done about it so it becomes such a large percentage of the playerbase that is using them.
So yeah, if you canât beat em join em. Iâll stand for something that actually matters, not a few pixels in a video game Iâm playing to have fun in my spare time.
Then you arenât really enjoying the experience unless youâre outperforming somebody else or at the very least on a comparable performance level with them?
Abstaining from contributing to the problem as opposed to being partially a solution doesnât matter to you? This is a sad situation.
They would not have put Personal Loot on their official survey if wasnât vetted. It would not make sense to ask about something they know isnât realistic. For all we know theyâve already got the code ready to go - theyâve astroturfâd the entire game with modern 3D rendering engine, 4k 60fps support, etc - theyâve most likely refactored the entire itemization system to future-proof it and port to consoles - this kind of loot change is so easy for them compared to other much more difficult areas.
PLoot doesnât have to change core item drop tables - if the analogy helps, think of it as just auto-assigning the current systemâs pile of loot to people. Whereas before it was an FFA clickfest.
And again, FFA is still there - thatâs the mind-boggling part - if you want FFA you have it. PLoot is just an option you donât have to use.
Loot progression is however part of the fun of an aRPG, and your loot progression is shot to crap in public games if you werenât using these programs.
Also in PvP yes I do want not suffer disadvantages for the same reason you wouldnât want to play with somebody using a map hack in a RTS.
Youâre gonna have to try much harder than this to get rid of me.
Hereâs the thing. PLoot is already an option as well? Doing the run yourself. Only playing with friends in a private game. Running a different area that is still full of 8 players. Hell, even the simple /player 8 integrated into online play would be a MUCH simpler solution than the supposed âhas already been done, hence the official surveyâ indication.
Have you already forgotten about the Thanos Snap ?
Then donât play in public games if doing so requires you to sacrifice your dignity or should I say âfunâ by cheating or using a third party program.
Dude, Blizzard is not about to go spilling itâs source code out to you and the whole wide world, so if you need to see the source to see how massively easy it would be to implement Personal Loot into D2R, then youâre gonna be waiting a hell of a long time.
Whether you want to accept it or not, personal loot can be made to work easily, visibly and without the slightest, merest hint of a distortion to the economy or drop rates.
Well you havenât adhered to the topic of personal vs shared loot whatsoever. You came in here telling me I shouldnât get an opinion, I assume because youâre holding a grudge about the other thread.
Iâll have counter-points when you have a point to begin with.
Seems to me that the effect on the game as a whole is functionally the same: Public matches are just full of people using pickit.
and teenage me couldnât really muster the energy to care much back in 2001.
I donât think âmore dropsâ is always good, but I donât think a small increase from a change to personal loot - if it even would be an increase - would destroy the game, either. Especially since trading exists, and trading messes with the gearing pace far more than this supposed drop increase would.
A silly argument. Just because I think D2 might overall have slightly too low drop rates doesnât mean I like D3 where the drop rates are beyond excessive. There is far more middle ground possible than that.
So the fact that Blizzard specifically canvassed personal loot as an option themselves isnât enough for you to know that itâs technically feasible?