I don’t think “more drops” is always good, but I don’t think a small increase from a change to personal loot - if it even would be an increase - would destroy the game, either. Especially since trading exists, and trading messes with the gearing pace far more than this supposed drop increase would.
Let’s look at this.
Small increase with the personal loot with the qualifier if it would even be an increase at all.
First he doesn’t know if personal loot would affect total loot at all in a personal loot game. If it did, it would be a small increase and not this 8X nonsense being quoted.
In reality, personal loot functionally decreases the number of in game high-tier items.
I can see keeping the total drops constant. “Functionally”, personal loot has less drops than FFA already. The reason for my apparent contradiction in that keeping total drops the same means “functionally” less in personal result is due to player stratification.
A well-geared player or a selective player may only be interested in a small fraction of the drops. Consequently, they do not pick these drops up. In a FFA environment, B-tier items that dropped would likely be picked up by less geared party members. In a personal loot game. if the B-tier item was assigned to the well-geared/selective player, they would not pick up the item. Consequently, the total items are functionally already less in personal loot games in comparison to FFA even though total drops are constant
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