D2R: Personal/Instanced Loot is a MUST for this game!

I get that, but let’s not act like it was a fair system. At least this way, it’s just RNG screwing you over not other players in a PvE setting.

Got it you like taking advantage if others and are scared you may not come out on top if things are fair.

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I showed why mathematically personal loot helps create a robust economy in comparison to global drops. Do you have something to add or a counterpoint?

Top tier post. Very constructive towards the current conversation. Thanks for your contribution.

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Did you see me reply to you? I’ve made many points about this in this and other threads.

No. I am just trying to get the conversation to be more of an analytical, fact-based discussion rather than well you know…

Yup you got me. That’s it. I love screwing people over. What a magnificent argument. :roll_eyes:

Maybe start from the top so I don’t have to re post my many points on this discussion?

I have read your posts. I find them to contain what I consider factual errors and logical fallacies. You are entitled to your opinion. I personally have mine. To me, name calling often demonstrates a failure to construct compelling arguments. You will notice that I do not take those tactics on the forum. It does not promote a respectful environment. It is ok to say that you disagree with someone’s words/arguments. It is another thing to name call and to make personal attacks.

It does not matter if I agree or disagree with your view. If we all stayed to the discussion/arguments and leave the personal mess out, the forum would be a more civil place.

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One sarcastic post… wow sorry for having some fun. :roll_eyes: :man_facepalming:
Did you call out beefhammer for calling me a troll? Or do you only call out people you disagree with at the moment?

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So much dog-whistling in this thread. MicroRNA is right, we should debate the topic, not be hurling names and accusations around…

I think the following is true:

  1. Bots and hacks will happen in D2:R. It sux massively, I hate it, but it’s gonna happen unfortunately.

  2. Blizzard won’t keep up with said bots and hacks. I mean, they’ll try, and there’ll be banwaves and such, but in between those botters and hackers will do what they do for great gobs of time. :frowning: They never kept up in D2, nor D3 for that matter, so why should D2:R be any different?

I think those things are, more or less, in-arguably true.

I suspect one such hack will be the return of PickIt, in some for or the other.

I don’t know enough (and I doubt anyone else here does either) about the internal architecture of the game, most especially what is and is not communicated to or resolved by the client as opposed to the server in a Bnet game, but if PickIt comes back, then shared loot is just rewarding the cheaters.

I get that shared loot will, to some degree, reward leechers - and I don’t like that either - but I’d rather leechers get something than cheaters get it.

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it never was, but the player 1-8 loot drops had to do with team based play, and sharing in a free market.

that my opinion anyways, even looking at the guild halls that was meant to be.

personal loot might be nice, it would be a good way to get rid of third party rmt or at least tone it down. i mean, i have played for 20 years and i have never found a zod. low drop rates and no personal loot ends up forcing people to pay rl cash to get good gear.

then again, this would make it an entirely different game so i am conflicted. maybe just have a ‘changes’ ladder and then a classic version. idk.

Items can still be shared, this doesn’t effect the free market what so ever outside of the possibility of som players receiving items they may ot have been quick enough to grab first instead of trading for them. I see no reason, and the it’s not the same or it’s an integral part of the game just aren’t convincing arguments. Considering it wasn’t a competitive group setting in the first place.

Or was it? Did killing blows determine who got exp? Or was exp evenly distributed? If the former was true, then I’ll concede. If the former is true, then there is no reason competing for loot is integral.

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People in the same party shares gold and experience points among each other evenly. Neutral and out of party people can’t interact with buffs or share anything.

I will create a public game for MF said no one ever in the last 20 years.
Go to battle net, check how many public games are for MF farming and not XP. There are 20 years of existing data that proves that shared loot doesn’t work, everybody farms on private games. Even on the good modded servers like PoD and PD2 where drops are increased and the game is significally easier, people still choose to farm in private games.
I’ve seen many friendships destroyed by a highrune drop

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Not true.
I did get very good gear by not buying anything with real money.
Just do MFing, get higher MF and you will get faster Unique / Rare items.

Personal Loot is very bad, I’m against it. I hope they don’t implent it in Diablo 2: Resurrected, If they do many people would refund the game. And they will also lose A LOT.

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I mean, they could do that, but that’s basically the existing system without the…excitement and thrill…of who gets the item. I think that takes more away than it gives back. If it was a SMART system where a Windforce was given to amazons first, that might be an improvement.

That is your opinion. I have shown in this thread using simple math that personal loot promotes the economy and discourages leeching and autopicker hacks. Moroever, you seem to have forgotten that if it a free for all, those players who are closer to the server will get more loot due to less ping. Again, there is almost no benefit to having free for all loot, due to server changes, diminishing the rewards of leechers/hackers, and battlenet integration.

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About the Personal Loot:
It can be alright If they did 1-2 invisible for other players before you pick up the item that dropped. Then you have time to pick up before the time is running out.

After the time has elapsed, the item will be displayed to everyone.