see this is what u don’t understand, you are looking at it the same way i did when i first considered it.
you need to look at what game system rely on currently system of loot drops to function.
cause and effect.
you are looking at what u want the intended effect to be, not the unintended side effects it would cause… you are getting tunnel vision.
adding personal loot isn’t bad because " personal loot it bad"… its BAD because the side effect it causes that you DONT intend and you are cnot currently considering because u arn’t familiar enough with how the current system works
to those of us who know the ins and out of the systems work together. sure u may have made one thing a little better in 1 area that affects some people…
you basically are trying to keep yourself warm by running the car in a closed garage… yeah it WILL keep you warm… but YOU aren’t considering the carbon monoxide because you are feel like freezing to death and u cant think straight.
you cant just consider that it fixes the problem you are trying to fix… you need to make it it doesn’t break other stuff
AND BOY DOES THIS BREAK OTHER STUFF
sure having each player get their own loot wouldn’t be an issue when making a brand new game because you could balance around it… but the ENTIRE game is balanced around NOT having personal loot… the community as a whole sets up runs based on having shared loot the trade system and the values of runes and items is based on shared loot… the entire party aspect… if doing the work of killing a monster yourself… and not being able to get loot unless you are in there doing work… that’s a MASSIVE part of the d2 experience.
if u add “personal loot” not only would you need to completely rework the loot drops balance from the ground up, you wold cause an absolute mess of certain items that might be extremely valuable to a certain build but are rare drops, dropping for a person who has absolutely clue of why that item is important… and who would never consider picking it up… even if the person next to them needed that specific item.
ones mans trash is another mans treasure.
yopu may think some random white is a peice of trash and some person in your party is looking for a specific rune-word base for a niche build. and guess what… that person now knows that chances are he wont find that item for sale anywhere. because most people wont pick it up. that player can effectively GET 6x drops when in apblic player games because he KNOWS that that item has a 95% chance that if it dropped it won’t be picked up by another person.
one of my builds is EXTREMELY good at clearing chaos i love to play it there
and as it happens to be it can do it just as easily and almost as quickly in an 8 player game… now i make public chaos runs becuase people want to go to choas to level as u can lvl from 1-80 in hell chaos very similar to how u could in uber lvling
not most people charge for this… i just say " if an item in on the ground for more than 5 second it means i don’t want it" and yeahj by the time i am doing these runs changes ar i will not be picking up a damn thing other than full rejuvs in 9/10 of these games
and if i see somsone who needs a specific item and i dont also need that specxific item… im a nice person and i let them have it… or if its worth a LOT and i dont need it… i may trade it to them at a reduced price
THIS is just ONE example the community aspect of “shared loot”
but your “simple change” to give person loot.
what does that change
lets look at this scenario again
i was helping people out, they could get hell quality items and very likely tons of items they need for thier build and get levels… for free with the sole expection that if i need 1 specific item… they arnt going to get that one
for me… i get a 6x higher chance of finding that one items i need, i get to help other people, i get to give build tips and advise and i get to make new freinds.
i may even toss some people some gear i had sitting on a mule because they need it for their build
now you take this away
but with “personal loot” id ont make a “public choas game” because the extremely rare item i want.,. chances are… everyone wants.
i make a private game… because in a public game i’ll only get 80% of the drops i would in a public game… becuase drops rate for an 8 player game drops around 600% loot, NOT 800%.
no one runs chaos
people need chaos runs
what am i supposed to do? ask people to "plz give me x items if it drops for them? no one is going to do that
amd i supposed to join every game and ask " if anyone sees any of these items… can u pick them up for me… and them list 5+ items
that is just ONE aspect of ONE thing it could change.
there is a reason i said u people need to think about the consequences of changing something
personal loot would completely destroy how diablo 2 is played.
thats not even discussing the fact that every game would be filled so low level chars following around higher lvl players taking items
and yeah maybe that donest sound like much… but early on you may barely be able to kill something… if u have a party of 4 people in your group doing hell choas and then suddenly 4 other random people lvl 20 join… your enemies just go that much harder… you you get a bunch of people not contributing., now you better hope your party can still clear… but even if it can… it just got that much slower.
if you add “personal loot” high level games will be completely infested with low lvl players trying to leech exp and items from an area they cant do a damn thing in.
right now if they try to do that… those play gave no chance at getting ANY loot… because if they get close enough to grab it… they get killed
only the player who contribute and deal damage are close enough to pick up the loot.
thats the incentive telling people, you get nothing from this area “you are too weak” keep trying and you going to keep losing more exp and u still wont get anything
thats a 2nd thing… and sure i can go on and on and name a 3rd 4th 5th 6th… thing that it would completely break… but this reply is long enough as it is.
the point is its some something u can just “add” to a finished game that has been out for 20 years when entire game is balanced around it not being a thing.