I’m writing this as a feedback post from my perspective for the newly reworked followers for season 23. This will not be a compiled list of suggestions from the community such as my recent List of GoD DH Rework Ideas thread but rather my own opinion on some ideas that can make the next season more enjoyable.
Some of these ideas are based on feedback from other players, I do not claim credit for any of the ideas in this thread. The intent of this thread is to share what my favorite ideas are whether they be the community’s or my own.
Overall, the follower overhaul is a great new feature that reinvigorates the use of followers and the single-player experience. That said, I have noticed a few issues and have some solutions available to address these in some form.
Issue 1) Followers die too easily.
Even with the ability to equip up to 14 items, the followers are still too fragile and will die in a single hit even in moderate-level content (e.g. GR100). While the “follower cannot die” token can circumvent this problem, it then locks out the potential use of other follower tokens (all skills or skill cooldown -50%).
Solution 1) Increase the damage reduction for followers.
Followers will survive in high level content
Stacking toughness on follower helps follower last longer
May be difficult to tune scaling for all settings
Followers may always die in some situations, but never in others
Solution 2) Followers scale toughness with the player (like pets).
Followers will survive in high level content if a player can
Stacking toughness on follower does nothing
Followers may abruptly die if player toughness fluctuates a lot (e.g. after revival)
Solution 3) Increase the defensive legendary options for followers.
Stacking toughness on follower helps follower last longer
More build diversity legendaries (follower toughness vs emanate bonus)
Followers may survive in moderate but not high level content
Followers may abruptly die if toughness fluctuates a lot (e.g. after revival)
I think a combination of solution 1 and 3 might work to give followers more options to stay alive but also make them killable in really dangerous situations.
Issue 2) Followers deal negligible damage.
Even with the ability to equip up to 14 items, the followers damage output remains negligible. While it isn’t good to have a follower outperform the player, the minimal damage they deal forces players to not bother gearing a follower beyond that of a “stat stick”: providing no combat capability but enhances the player indirectly.
Solution 1) Followers gain a damage multiplier.
Followers can provide damage to help the player
Damage affixes on the follower help them do more damage
May be difficult to tune scaling for all settings
Followers may do too much damage in some situations or not enough in others
Solution 2) Followers scale damage with the player (like season 22 clones).
Followers will do appropriate damage in most situations
Stacking damage affixes on the follower does nothing
Followers damage may fluctuate a lot or snapshot an incorrect DPS value
Balancing the damage of followers will be a tricky endeavor in that there will likely not be an easy way to tune their damage for all situations. Following the example of the season 22 clones, scaling their damage with the player may be the best approach but that would negate the need for the follower to equip items with offensive attributes (e.g. critical hit chance).
On the other hand, ignoring follower damage also will limit their build diversity in that players will simply use them for emanate buffs and some crowd control effects.
An optimal solution would be to somehow enable both follower styles (geared for damage vs geared for support) to have uses in different scenarios with different player builds. Perhaps a mix of solutions 1 and 2 (follower scaling combined with player scaling) can allow for this.
Issue 3) Followers could use more emanate buffs.
While the current list of emanate bonuses is a good start, some item slots will be highly dominated by a certain item (e.g. Flavor of Time on every amulet slot). For the sake of build diversity, I recommend adding these to the list of interesting emanate bonuses (based partly on clueso’s post):
Consider the following legendary effects for emanate. I will provide short descriptions of these but the idea is to not allow any abilities that amplify damage, toughness, or healing of the player. I will list generally safe abilities with
and abilities which may warrant additional review with
.
Cord of the Sherma - Provides a crowd control area to disable monsters
Halcyon’s Ascent - Provides crowd control effect after certain skills
Ice Climbers - Provides immunity to chill, slow, immobilize, and stun effects
Illusory Boots - Disables player collision with monsters and walls
Krelm’s Buff Belt - Provides bonus speed if not hit for 5 seconds
Krelm’s Buff Bracers - Provides a immunity to knockback effects
Puzzle Ring - Provides a goblin to pick up common equipment
Reaper’s Wraps - Grants primary resource upon collecting health globes
Rechel’s Ring of Larceny - Provides movement speed upon fearing a monster
Stone of Jordan - Allows stacking a different elemental bonus
The Ess of Johan - Provides a pull-in effect on hit
Warzechian Armguards - Provides movement speed upon breaking an object
Wyrdward - Allows lightning damage to stun enemies
This list is not exhaustive but while there are certain effects which do not directly provide damage, toughness, or healing, some are very strong. For example, the Obsidian Ring of the Zodiac, Ring of Royal Grandeur, or Leoric’s Crown provide a such a strong effect that it would then limit build diversity.
Issue 4) Season 23 has no season-only theme.
Since season 16, the unique themed events have been a huge success in drawing players back to Diablo 3 to start a fresh season with a new perk. However, even with the new follower reworks, the seasonal gameplay will die out faster than usual since the same benefits will exist nonseason.
I will therefore suggest a couple ideas which are quickly implementable for a season theme:
Theme Idea 1) Grant all 3 followers in single player (1 per player in groups).
Followers will be a central part of this season
Both single and group players can benefit
Some builds with Unity (ring) may be too strong
Possible bugs from emanate system with groups
Follower “cheat death” abilities may be too strong in single player
Theme Idea 2) Grant Asheara’s Vestments 4-piece bonus to everyone.
Followers will play a central role this season
Both single and group players can benefit
May cause server performance issues in some situations
Possible bugs from emanate system with groups
Followers can’t be disabled and may be a nuisance at times
Theme Idea 3) Followers gain effects of all legendary tokens.
Followers will play a central role this season
Highlights all newly reworked follower skills
Relatively low seasonal effect strength
Only single players can benefit
Theme Idea 4) Followers emanate legendary gem effects from amulets.
Followers will play a central role this season
Allows 4th legendary gem available to the player (more build diversity)
Possibly significant balance testing required
Only single players can benefit
To keep followers in a central part of this season, they should be allowed in group settings and more so in single-player settings; this was the motivation behind ideas 1 and 2. Theme idea 3 is the least powerful but at least addresses the toughness problem and allows followers to showcase all their skills. Lastly, theme idea 4 is my favorite in that it provides a much-needed boost to single player but may require some balance testing.
Issue 5) Followers need some quality of life improvements.
I will bundle a few quality of life ideas that I agree with here:
Idea 1) Followers should be mode-specific instead of character specific.
Players only need to gear up 1 of each follower type per mode (e.g. seasonal)
May cause one-time item conflicts (which character’s followers chosen)
May cause end-of-season item conflicts (could use mail system)
Different characters may have different preferences on the same follower
Idea 2) Followers should get their own armory tool.
Followers gear and skills can be quickly saved/changed
May be difficult to code for multiple followers
May cause conflicts with existing armory (if same item used in both)
Idea 3) Followers details list should be expanded (e.g. cooldown reduction visible).
Followers’ detailed attributes are visible
May be confusing for some players
Idea 4) Followers should have the option to disable use of certain abilities.
More player control to follower behavior (e.g. no stunning skills)
These are just a few of the quality of life ideas that I think could make followers just a little bit easier to manage and use.
This concludes my list of issues and suggestions for the newly reworked follower system. As is, the followers are a welcome addition to build diversity and I am glad to see them get revamped!
I know that the PTR is generally too late for developers to make large changes for the season theme but I hope at least some of these ideas can help inform future decisions about how to increase build diversity while keeping build balance in place.
Thank you for reading!