I wanna give some feedback on the items that are and can be included in the new Emanate System, and also list a few items that should NOT be included in it.
I will keep my feedback limited to armor pieces and jewelry, and also only mention Utility-focused Items, as there are no weapons included in the original list and also no items that give (either directly or indirectly) offensive bonuses like ‘xxx% increased damage’, or ‘xx% reduced damage taken’, etc. Class-specific item will also not be mentioned.
List of items that are currently included in the Emanate System
- Broken Crown
- Homing Pads
- Spaulders of Zakara
- Goldskin
- Custerian Wristguards
- Nemesis Bracers
- Gladiator Gauntlets
- Gloves of Worship
- Dovu Energy Trap
- Rakoff’s Glass of Life
- Avarice Band
- Krede’s Flame
- The Flavor of Time
- Sage’s Journey (3-piece set bonus)
- Cain’s Destiny (3-piece set bonus)
The only item that imo should not be on this list is Flavor of Time, as it is too good to still be considered a simple Utility Item.
==========================================
List of Utility-focused Items that >should< be featured by the Emanate System
- Deathseer’s Cowl
- Chaingmail
- Warzechian Armguards
- Promise of Glory
- Boots of Disregard
- Irontoe Mudsputters
- Golden Gorget of Leoric
- The Ess of Johan
- Haunt of Vaxo
- Pandemonium Loop
- Puzzle Ring
- Rechel’s Ring of Larceny
- Stone of Jordan
==========================================
List of Utility-focused Items that should NOT be featured by the Emanate System
There are a few other items that are kinda utility focused, but still too good/too powerful to still be considered simple Utility Items, and they have not been included in the Emanate Feature yet, which is a good thing, but I just want to mention them here anyway to underline that these items should NOT be included in the Emanate System:
- Ring of Royal Grandeur
- Obsidian Ring of the Zodiak
- Leoric’s Crown
- Pride’s Fall
- Heart of Iron
- Harrington Waistguard
- Aquila Cuirass
- Squirt’s Necklace
- Ancestors’ Grace
- the Immunity Amulets
- Unity
- Oculus Ring
==========================================
Items in the Greyzone
These Items are in a greyzone between Utility on the one side and Offensive/Defensive Bonuses on the other. I am not sure if it would be a good idea to implement them into the Emanate System.
- Pauldrons of the Skeleton King (Shoulders that have a 25% chance to trigger a Cheat Death)
- Reaper’s Wraps (Bracers that give you Resource when picking up a Health Globe)
- St. Archew’s Gage (gloves that give you an Absorb Shield when encountering Elites)
- Goldwrap (belt that gives you armor based on the amount of gold you picked up)
- Insatiable Belt (belt that increases your Maximum Life for 15 seconds when you pick up a Health Globe)
- Sebor’s Nightmare (belt that casts Haunt on enemies when opening a chests)
- Cord of the Sherma (the belt that create a large field on the ground that Blinds enemies)
- Death’s Bargain (pants that turn your Life per Second into a Death Aura)
- Ice Climbers (boots that make you immune to slow and stun effects - problematic in combination with Stone Gauntlets)
- Illusory Boots (boots that allow you to walk through enemies, which is very powerful for some builds)
- Overwhelming Desire (amulet that charms enemies and causes them to take increased damage while charmed)
- Halcyon’s Ascent (amulet that CC’s enemies for a while after you used skills like WotB, Archon, etc)
- Rogar’s Huge Stone (ring that increases your life regen the lower your health gets)
- Wyrdward (ring that causes lightning damage has a chance to stun enemies)
- Freeze of Deflection (shield that freezes enemies that hit you)
==========================================
An Alternative Solution to help Solo Players
There are other ways to help soloplayers to be more competitive with group player than letting powerful items that have effects like “Skill X deals xxx% increased damage” to be included in the Emanate Feature.
For example by giving Followers an baseline / passive Aura that unlocks once you reach for example Paragon 1 and that gets stronger based on your Paragon Level, which gives you increased damage and damage reduction.
Let’s say that your Follower gets an Aura at Paragon Level 1, that increases your damage by 200%, and for each additional Paragon Level you have, this damage bonus increases by an additional 3%, or by 2% or by 1% per Paragon Level, up to a maximum of Paragon 200.
At Paragon 200 this would be
° 400% increased damage with a 1% increase per Paragon Level
° 600% increased damage with a 2% increase per Paragon Level
° 800% increased damage with a 3% increase per Paragon Level
Something similar can also work with Reduced Damage Taken.