2.6.6 Barbarian Community Buff Proposal

They said (either directly or indirectly) that they don’t want to do something like that, basically for the same reason for why they don’t want that you can use Rend while Whirlwinding without interrupting the Whirlwind.

Having WW apply Rend has been suggested since Wastes came out. :unamused:

Nope. It was my idea. Look here:

http::://wwww.diablo1.com/forums/diablo-3-ideas/index/showthread=?whirlwindideasd3

Ulmaguest December 3 1998 3:23 PM

Hey guyz how about they make a class called Barbarian and it gets a skill called “Whirlwind” which applies “Rend” when you hit stuff after Blizzard gets acquired by another corporation sometime after the year 2012 and they release a mechanically watered down product called Diablo 3?

Proof I came up with it way before any of you.

2 Likes

Glad to see folks are still checking out the proposal. We’ll be adding some addendums for 2.6.7 and beyond, but the info contained in the proposal won’t change and we won’t be modifying any of the proposed items unless Barbs get some kind of worthwhile update.

Going to touch on a few things:

I’ve never been a fan of this and never will, and though I’ve explained it before, here’s my stance in brief.

Removing the animation from Rend allows you to delete the skill from your bar. It also simplifies gameplay in a bad way–by deleting a skill from active use even if it can provide meaningful damage.

What do you gain by reinforcing the myth that WW is a simple, lazy build? What do you gain by making the game play into more of a “Hold M1” style?

I argue the build, like all builds, is far more interesting when you have choices, when your decisions determine your performance. Do you group more density, then Rend, then stay to WW or find more density? Did you group enough density? How can you maximize Rend damage?

Of course this assumes that, as per the proposal, Rend is addressed via supporting legendaries to deal worthwhile damage and offer meaningful utility, but you see my point: When the use of Rend becomes meaningful, the build becomes more interesting and immersive when you make decisions on its use.

And when Rend is simply auto-cast on hit, all such choice is removed. It’s boring, lazy.

Some folks say they don’t want to stop spinning to Rend, and I would argue that those folks A) have never truly pushed with WW, and B) don’t want to push with WW, because the build only performs well when you do exactly that: scout, Rage Flip, scout, Rage Flip, to cluster screens of density for a brief DPS cycle before you move on, dragging what’s left behind you. It’s already a stop and go build, one where you constantly adjust enemies with Rage Flip, where you’re constantly looking for the best spot on a map to pull density.

Here’s WW gameplay in a nutshell:

WW (scout) → Spear → scout → Spear – DPS cycle

And here’s WW if Rend is powerful enough to be on the bar:

WW (scout) → Spear → scout → Spear – Rend → DPS cycle

So, for everyone who says they don’t want to stop to Rend, you’re telling me that one extra little step–that one little key press–is make or break? If so, pick a different build. Or just use WW to speed-farm T16.

If Rend dealt meaningful damage and offered meaningful utility, I don’t think most players would complain about having to stop to hit a key every now and then–particularly if it got fixes along the lines we suggested. Remember, our suggestions simplify the build in a good way–by presenting easier to implement choices that require less micromanagement. Our ideas would allow us to drop IP and PoC, and the only cooldown we would have to worry about would be Wrath–which isn’t a concern at all when you’re fighting in density.

So, yeah. TLDR: auto-cast Rend is bad. Case closed.

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Now that 2.6.7 is at the door and we received some changes among the solutions outlined in this post.

Congrats to Free and Rage for bringing this document together. Lets hope more solution ideas can be extracted in future updates.

6 Likes

Change is good, but over its not much for barb class as a whole. Its time to focus on d4, Lets try not to let these things happen so we don’t have these lengthy posts :):expressionless:

And yet you accomplished nothing.

Barbs are still trash.

WW barbs are trash on fire.

Wiz and Necros are still gods.

Now Crusaders are also gods (but you’ll probably nerf that so only precious Wiz and Necro are gods).

So predictible, boring, and lame.

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We have been waiting years and nothing happens.

WW barb still neglected garbage.

Do you expect us to wait until D5 is announced?

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Yes it is time to have a D4 forum all it’s own so people can speculate, contemplate and moan and groan, for a game that isn’t even in Bata yet. :grin::crazy_face:

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No thanks.

Over the past few years, Acti-Blizz have a terrible track record. Company-wide layoffs. The normalization of Loot Boxes and gambling mechanics in games. Terrible art direction and abhorent corporate responses to the HK protests.

As far as I’m concerned, D4 isn’t worth the hype. It might end up as a very good game, but the current iteration looks like a bland, console-first mess. Won’t bother discussing the game until I play a beta and decide for myself.

And anyway, this is the D3 forum. So keep it on topic, please.

4 Likes