2.6.6 and Barbs: A Measured Response

I’m not sure where you’re coming from Jako, but problem with lag is pretty clear.

I implore you to

So basically the core problem is still dust devils, then it shouldn’t be to hard to fix, I mean, you can just have that rune do something else.

Give it a movement speed buff or something, chance to stun maybe. Then evaluate which is the best suited rune for the set, or just have the 6-piece give all runes.

Then we’d have a build that melts through the mobs in its path, dishing up direct damage. And maybe it won’t be up to star pact value in pushing groups, but it could be great for speed rifts and public games, where gathering density is optional.

The whole concept should have always been an unstoppable flurry of blades and death, not a gather type build.

Wouldn’t it be better to just apply (cast - without the rend animation) rend on hit when you whirlwind and make rend deal the 6 peces set damage bonus too?

Whirlwind is a mobile skill after all you have to be on the move all the time, why stop just to cast rend…?

Makes no sense at all…

Anyways read other barb thread where I suggested it and Free didn’t like it, well than if rend does little to no damage compared to whirlwind, why have it in the set at all, maybe just focus entirely on WW…?

Yes.

As I have already said numerous times. I do no damage. It takes me forever to start killing the trash let alone the elites. I can even add Miranae and Slaughter and still not lag.

I’m pushing plenty high enough. I get well over a screen of monsters. They take forever to die. I use PE and have 138% AD. I do not lag with Whirlwind. That’s why I assumed it was fixed. Because it was fixed for me.

As someone consistently using rend in wastes, I always got more zodiac procs that let me drop my CDR to 33% while back in the day +40% was suggested.

Later on that let me identify the BK set and Zodiac ring to have incompatible ticks. Devs fixed the BK set’s zodiac proc.

With rend, you end up getting longer and more bleeds that tick PE better. You stay at higher break points in WW.

Rend is not completely useless and should be capitalized based on attack speed buffs.

Okay and which tier are you trying this on? You keep saying it’s “high enough” but never mention the tier.

Mob HP is not the same on GR 116 than on GR 130.

Please specify which tier you’re trying this on and stop dodging the question. Your posts about this issue being supposedly “fixed for you” never mention the actual tier you’re playing.

“Doing no damage” on a low tier is not an equivalent test for the server to cranking up the GR level way higher where monster HP inflates.

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Of course it’s still a problem.

My problem with Jako’s claims are that he claims this is fixed but never talks about the GR tier he’s testing it on. A “doing no damage test” on GR 115 or whatever is NOT the same mechanically as what you tried.

I guarantee I can get his character, on his PC, to completely lock up the server instance and disconnect him from Battlenet (if you don’t pause) with WW.

The issue is 100% still present for everyone. This problem does not care what your account is or what your PC is or where you’re playing from because it’s on Blizzard’s end.

I’m a little confused, Pro. Rend doesn’t crit, right? How does it proc PE?

Is your concern with the particular tier because of the relative amount of time it takes to kill the mobs (i.e. given a constant set of gear, paragons, etc, it will obviously take longer to kill enemies on GR 125 than on GR 115), or do you believe that a larger monster HP directly causes lag?

I would guess that the lag is more based on the sheer number of calculations necessary, rather than whether the end result of those calculations is larger or smaller, and that you could experience the same game-crashing lag at GR 100, no problem.

Jako, any chance you can submit video? I feel like that would settle this matter pretty quick.

I think he means Rend “procs” the Level 25 bonus of PE.

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“Gain blood frenzy, granting you 3% increased attack speed for each bleeding enemy within 20 yards.”

Right. Sorry, brain fart.

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The problem is that you give up something better to put Rend on the bar. Its damage is negligible and PE takes care of its own bleeds. So does having the BK Wedding Band on your follower. Between PE and the BK Band, you have all the bleeds you need in density. There’s zero need for Rend and it contributes nothing of worth to the build.

In its current state and in every possible configuration, the build with Rend on the bar will be weaker than the build without Rend on the bar.

What tier? It takes more than a screen. We’re talking about optimal density for the build, so you need Festering or Battlefield with 3+ screens all grouped together. If you can submit video, that would help, because if what you’re describing is accurate, there has been some kind of server update.

No. Spenders shouldn’t be cast without their animation, and anyway, that wouldn’t fix the problem with Rend’s negligible damage. Adding Rend to the Wastes 6 bonus is only step 1 of getting it to deal worthwhile damage.

The point of the build was never to endlessly whirl. It was always, from its inception, to gather density, Rend them, and then whirl. Even the Blizzcon preview of the set had that baked into its design.

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Tier doesn’t seem to matter. I just locked up the game with one screen’s worth of enemies, on GR 100.

It matters insofar as they have to be able to withstand damage long enough to gum up the servers with calculations. That’s the theory, anyway.

Yeah. If you’re killing the enemies quickly, then you never have that many enemies on the screen at one time. It’s just the density that causes the problem.

I would like to add that that, that there are different kinds of resource spending attacks.

There are spamable resource spending attack and then there is what I refer to as “Support Damage Dealing Skills”.

These Support DD skills are skills that have a cooldown or charges or other restrictions like 1 Hydras max at once, or in the case of Rend that Rend can not be stacked on the same enemy several times.

So there is a difference between Whirlwind, which is a spamable DD skill and Rend, which is more of a Support DD Skill - which btw is also why I personally think that Rend does not belong in the “Secondary Skills Tab”, but in the “Might Skills Tab” along with Overpower, Revenge, etc.

Dunno if you all agree with this distinction, but I think it is worth making.

Did you seriously just tell me GR130 and GR116 have different health? lolololol thanks for that valuable piece of information.

And I have said a few times what I push:

GR115 with regular gear. If I can fill over a screen in each direction with monsters and not have them die for several minutes, I’m pretty sure I’m pushing higg enough for my gear level and stats.

The monster HP shouldn’t matter. Density + number of calculations are what matter. And I’ve had screens of density more than all of the videos ya’ll keep showing me.

I accept you guys still lag. I do not. You can’t convince me otherwise. So I don’t know what you guys are arguing. I only lag in groups or if I forget to force close the Blizzard Updater.

As I also said, I tested this on PTR a while ago even adding Slaughter and Miranae. Rolled the damage off my weapons. Got an entire level of GR90 Arreat Crater density and spun around for 10 minutes testing this.

Between the Dust Devils and Bloodshed changes, I do not lag using Whirlwind. Period.

If it really is just a problem at GR130 that for some reason only happens then regardless of density, so be it. I’m operating on 1/4 of the main stat and half the gem levels, so I guess I don’t have to worry about it.

I know I’ve said this before, but I still think you vastly overestimate how interested most barb players are in adding a rend cycle to ww. We already have to keep a close eye on cooldowns while cycling through threatening shout, ip, and wotb–throwing in an occasional battle rage. Adding a stop/start rend sequence adds another layer of arcade/console level button-pressing micro-management. I, for one, hope they don’t boost rend as a solution to waste’s issue. I don’t want to be forced into that play style.

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Yeah, I agree.

Again, can you please record video?

Here’s my perspective: you don’t seem at all like the sort of person who just decides to make a bunch of stuff up, so I’m very inclined to believe you when you say you don’t experience lag with WW.

But, I’m super confused, as I and most other players who give WW a go DO experience a soul-crushing, game-crashing amount of lag. So it would be great to see what you might be doing differently, that results in your different experience. If we could figure out some easy way to avoid lag with WW, that would brighten a lot of people’s day!

I will try to record a video. Probably won’t be a for a few weeks.

Trying to get 2 more Conquests on my Seasonal DH before Sunday.

Then Monday the semester starts, so work and school going to be crazy for a bit