duration shrines now disactivate when you use portals or wp. Keeping there effects bound to the place where you have found them, somewhat tying their buff to the land
4)nearby players also get the shrine if it’s a buff shrine
rework shrines
stamina shrine
reworked as Velocity shrine and now increases attack and movement speed
fire resist shrine
renamed to Fire shrine and now grants Increased fire damage on top of its resists. lightning,cold, poison shrine gets the same thing as fire shrine
skill shrine
is fine
combat shrine
now grants “always hit”
experience shrine
is fine
refilling shrine
now also refills your tomes and belt, charges, quantity and durability (on ethereal too but could be a fraction)
mana regen shrine
now also has damage taken returned as mana
portal shrine
still opens a portal and a message pops “you have established mastery over this land” and it reveals the map of this areas and monsters location on the map
fire shrine
renamed as Combustion shrine and adds for a certain duration (100%melee,50% range) chance to cast lvl x on hit ( combustion being a Diablo 1 skill that shoots fireballs around you)
explosive and poison shrines
no longer drop potions but instead add their effects to your weapon. Their damage is based on a fraction of your weapon damage
health shrine
still refills you but also temporarily give you 50% extra life
mana shrine
still refills you but also temporarily give you 50% extra mana
defence shrine
DR%
Monster shrine
now duration and turns nearby monsters into Unique or champion 1 at a time as long as you kill the turned one
gem shrine
now duration and increase the odds of monsters to drop gems and runes
Reminder: as always likes are appreciated but if you really like a topic, it’s the replies that helps it keep rolling, so please here or any other topic you like, drop a comment
refilling. no. mana regen, no. portal, no. but could be cool if there was an optional area to go to. fire shrine eh, same as poision. poision mm, cnt remember how effective it is activating it around enemies. health, nah not needed. same with mana. monster, eh. n gem, nah, no runes. but the other idea not too bad.
the first points virtually scream “make the game easier! make the game easier!”
sorry but why exactly do you want to rework the shrines ?! theyr ok as they are. i mean…they are like that for a long time.
I agree that portal shrine revealing the rest of the area could be something pretty cool
But considering it’s very rare, I would make it reveal maybe more, like 2-3 areas further
Or for a short duration shows monsters on map
People easily say “this is bad, this is too much” but why would I care if they can’t even justify the why of what they claim
I’ll give much more credit to somebody that says my idea is too much and tried to explain why than somebody who disingenuously just reply “this is overkill”
many interesting changes here. i liked most of them. personally i always found the shrines to be a bit silly. they doesn’t really fit into the game (my opinion). some changes to make them feel more immersive would be a very nice improvement.
You didn’t even ask which ones they agreed with or which ones they disagreed with.
It’s pretty transparent that you arnt open to criticism of your ideas.
The only thing I’d like to see about shrines change is to have a timer for how much longer the shrine is going to last. Other than that, leave it alone.
i’m not a fan of timers. if they add timers, then i hope it’s optional. i don’t like how the new icon you get from stamina buff looks. i think they should change the grey colour. maybe the buff could fade more and more until it vanishes.
have you considered what you’re new shrine buffs would look like? or how much it would improve drops?
this one seems a bit to strong. huge boost if you save them for act bosses or clone.
+200% to Attack Rating, +200% min and max damage is already strong enough in my opinion.
didn’t like this change either, but the rest seems fine to me. at least in how i imagine them. guess we’ll never know.
I guess you missed the part where I specifically said that using portal or waypoints removes the shrine effects… therefor you can’t save them, you most likely have to use them in the areas they are found in
Why would I? I bring concepts not balance numbers
If I have numbers I’d be attacked on it even more than I’m right now, wether it’s too low or too high, never good enough
That’s the problem, tou hate me so much for no reasons that’s your brain doesn’t even compile and comprehend what you read when you read my posts… if you read them at all
Most of my concepts have balance values in mind, but most of the time I don’t share them because it’s just more matter for haters to misinterpreted and derail the topics
Even with numbers in mind, it’s often better to just explain a raw concept and leave the values balancing up to the reader’s instinct and/or blizzard once they implement it