At start I’d like to ask you for not judging my English skills. This is not my native language and I’m trying to provide feedback the best way I can. I didn’t mean to make anyone feel bad or anything. Before we get to details I want to say that I appreciate the fact that devs have new idea and that they work on bug fixes. I have some "but"s.
Really guys for all who like terror zones PLEASE go learn about how loot is working in this game. This patch will ruin PvM. They can’t make enemies higher than ilvl89. Why? Certain mods require specific ilvls (item lvls). Like +41-45life on grand charm or +2 to all skills for class. Not to mention that treasure class is also scaling with game creators character level. But let’s go one by one:
Magic items - in order to get desired item level on magic item you need to get it from monster of that level or gamble for it using character at lvl +/-5 off desired lvl (or to be precise item will be in <-4;+5> range from gamblers level). This is why everyone who wanted to spend in game gold on gambling was leveling his/her character to 95. Why is that? At this level you could get any item property that exists in game. Lets say circlet could roll +2 to sorc skills. In 2.5 everything on buffed areas any monster will be dropping such helmets.
What about charms? any grand charm will be good to get +1 to skill and 45life. You might say that it’s a good change. NO it’s not. Until now in order to get nice skiller with high health roll you needed to get grand charm that dropped from Diablo (ilvl94), Nihlathak (ilvl95) or Baal (ilvl99) and use cube recipe (magic item + 3 perfect gems) and “roll” it again. In 2.5 you won’t ever need to do this, every charm will be able to give such result. Just identify every charm you find and you’ll get there.
So we have no reason to gamble or collect gems. That means that new players just lost the easiest source of mid runes. You will have to find another way. But you might say:
“I can get any item now, I will sell unique items and get runes”
Are you? You are competing if 100s of thousands bots running 24/7. No you won’t get wealth trading items. But now you’re saying to yourself - “this guy is a moron, it won’t be like that.” Well ok, I can bet with you that I’m right ^^ we’ve seen it on ladder 1 SC on D2R, in Wow, in Lost Ac aaaand pretty much any other game where Devs didn’t fight botters.
Please blizzard at least try to do ban waves more frequently. It’s better for everyone. This really is the biggest problem in Diablo 2 (both D2R and Legacy)
What about leveling? Anything above 94 is useless for PvM. 99 was meant to be achievement. You should work for that. This game was not meant to be like Diablo 3 where you farm for few hours and you get all of the items for the build ( yes yes I know, you still need upgrades, augments etc - bulshiet, you only increase GR level and get more paragons. Your setup is not changing any name).
But back to patch 2.5:
Currently on PTR you get ~0.4k exp from white monster, around 8k per elite pack on p1 at lvl 98. Which means that on p8 it will be 2k per regular monster and 42k exp per elite pack.
For 98-99 you need 291mil experience so you would need to kill 145.5k regular monsters.
On cow level you have 350-400 enemies, you can clear p8 cows in 3mins so in worest case scenario you get 14mil per hour and best probably 20mil per hour (including elite packs). It would mean that you can get 98-99 in 15-20 hours.
But let’s compare it with current patch:
- general tactics for 98-99 is to join baalruns and do Nihlathak Diablo and Baal. That will give you around 140k exp per game. Assuming that you are insanely lucky and your team is a dream, you do 2min per run and you get 4.2mil exp per hour. In this scenario you would need +/- 2000 games → 4000 minutes = 67 hours. Reality is that runs are not as consistent and take 3 mins per game and you need 120-150 hours to get there. No slaves included
- so called Teo’s strat: you get invited to games where Diablo is already spawned on players 7 difficulty so you only enter chaos sanctuary, kill Diablo and go next game. Every Diablo kill will give you +/- 54k exp. You need approx. 5.4k Diablo kills to get whole 98-99. From what I’ve heared teo did 4 kills per minute by avarage so 216k exp per minute → 13mil/h → 22.4hours for whole level. You only need 5-7 teams of 8 people to pull this off. Total of 40-56 people involved to get one character on leaderboards.
It only requires 39-55 more people than on public strat to get there.
In my opinion if someone can get that many people involved then he will be able to abuse any leveling system until pX scaling her removed. No metter how we call it, which zones are gonna be good or bad, if you can organize something on that scale you will win.
Summary on loot and exp levels?
This is one big misconception. Patch like this will ruin whole PvM part of Diablo 2. Free levels, free items will make people quit very soon just because they reached their seasonal goals (in most cases get character to high level and high end gear).
I don’t want to be hater here, I like the idea of rotating buffed zones but please don’t go too far.
Solution?
- cap treasure class scaling (will prevent gg item flood)
- cap ilvl of monsters at 87/89/90 (i think that it should be 86/88/89 but I get it that we want some buffs to MF)
- change experience penalties system so we get 15-18 % exp from enemies +/- 12levels from character level. This way at 97-98 we will benefit from killing elites in regular zones and from killing any monsters in terror zones.
Another solution would be changing flat exp multipliers so we get more exp for kills while keeping boss exp caps at same level. That would also give us option to farm packs/ terror zones instead of grinding 3 mobs.
I’m fine with buffing exp but making it 10 times faster is a bit too much. If you make it 2x faster than what you get on cbaal leveling it will be just fine.
On top of it this patch buffs S tier builds and nerfs all off meta builds. It’s too early for such patch. There are soooo many changes to be made before that high level monsters would be even remotely close to be balanced. Starting with chance to hit calculation that includes defenders and attackers level.
But OK let’s think about what’s gonna happen if this goes live: we all have 99s, leaderboards is the same (people with communities on top - tactical advantage), we all have high-end items. There is no gambling and no trading (explained above) . So I’m asking you guys: What do you do? I personally quit and wait for next ladder. After a month I have nothing to do in my favorite game and I have to wait 3/4/5 months for next ladder. I wish to all of us so this patch doesn’t go live.
Personally I got 5x 99 in d2r and 8x 99 in LoD. This ladder got #2 HC and I did 1-98 mostly solo. Did I farm bosses only? Ofc not. 1-98 is about killing elite packs. You should really think a bit further than “I want”, “streamer privileges”, etc. It’s not that hard…
Start with learning about game mechanics and try to use your brains. It doesn’t hurt. You don’t need 50 slaves working on your 99, you don’t need to use bots maphacks or multi-box, you don’t need to use jsp to get your items. Just read learn and follow the plan. If you’re gonna spend 50% of your uptime staring at NPCs in town then you will never get high level. If you are dying alot then maybe you should think about the reason why it’s happening and find the solution for it.
You people want everything for nothing. Work for it. Make teams and cooperate. I’m reading this forum for a while now and all I see is that people can’t play together. Crying that someone did something better then 5minutes later they act selfish on public games. Those who achieved good ranks on ladder didn’t play solo, they had teams of friends and what is most important they knew what they were doing. They DID work for it for years, people like Llama are here for many years making content for regular gamers like us. We might disagree them or even dislike them but these are facts. Llama is just an example here.
And BTW do you really think that you will play with others now? Really? Did you think about your SPLIT MF games? Everyone will fight for terror crappy zones and y’all will end up on single player online game trying to sell your craps on flooded market. But hey! I have a news for you! Rune drops are not really affected by those changes. All your griffons, shakos are gonna be worth PUL runes. Why? Because you are outnumbered by bots. They will get 94 on day 1-2 and spam items like there was no tomorrow. You already forgot what happened on day 2-3 on softcore ladder. All prices went to the ground because botters started selling.
Surprise surprise, people went back to non ladder because there was no reason to play ladder.
At the very end here are some changes that I would love to see. Not gonna be original with this part.
- option to buy stash tabs and/or character slots
- currency tab
- more synergies between classes (for example concentration buffing necro’s magic dmg?)
- add +1 to masteries for Act3 mercenary
- alow act 5 frenzy mercenary duo wield 2handed swords
- fix fhr for pvp - here I’m not asking for reversing the change. Just find middle ground
- basic loot filter - here I’m talking about filtering potions, gems and gold
- new ladder rune words (as promised)
- Please give some love to Classic (pre -expansion) gamers
- min/max dmg bug (both of these are assigned wrong if not on weapon)
I’m aware that these are small changes that might cause big server problems. I’ve also watched some interviews where You guys (dev team) explained that it would be too hard for servers at least for now and I understand it xD just wanted to mention those.
Inarius
EDITs:
- Corrected small mistake in gambling lvls
- added PvP bugs that need to be fixed
There will be few more updates here. want to showcase some loot chances and put some precise numbers for “Leveling” Part