Isn’t smiter banned from gm melee duels?
It is currently, it probably doesn’t have to be anymore, specially because Grief is banned in Gm Melee. I am talking about casual PvP public duels, which 4/8 smiters on it, with life tap usually, however you only need 2-3 fury hits to kill them, they need a lot more to kill a shapeshifter
The ‘nullification’ of FHR is far more detrimental to non-melee pvp than you probably appreciate. I don’t quite agree that this change is ‘worth it’ for the purpose of making smite potentially GM in melee duels because it is not viable as a result of this change (which seems to be your point).
On a side note… I thought shape shifter was low tier relative to zeal and conc builds as well. Maybe this is different as you are suggesting due to the change that allows your full melee attack to connect despite being fhr’ed? I am sure there would be a ‘middle ground’ solution that would retain this adjustment which really deals with zeal/fury interruption and still institute a better solution for FHR
You are correct, fury used to be at the bottom in GM melee, it wasn’t only the block and FHR changes that pushed it to the top now. Fury IAS formula was changed as well and it can attack faster now.
I would be happy with a middle ground solution that won’t nullify every melee build against Smite because it can permanently stun a melee character.
Maybe with the IAS changes alone it would do better vs smite instead of dominate it due to FHR nerfs.
Ideally the overall pvp scene should benefit from such FHR mechanic even if it punishes other builds that have historically been punished. Atm it’s in an actual terrible spot.
hey i have made 2 topics about it too that might be of help to someone who isnt
familiar with the topic
i could make a final 3rd one that is in relation to Items regarding Player behaviour
in PvM & PvP & on all Realms
[ act now before its too late ]
( Aka there are only 3 Stats of value within the game right now that arent affected in a negativ way when one increases them via items , statpoints , levels
( LIFE / MANA / Resistances )
-
Regarding the issue - > Faster Hit Recovery / Stun /Diminishing Returns / Immunity Frames / KnockBack / Player Vs Player
-
Regarding the solution → Diablo 2 Resurrected - Player Vs Player - Model , Concept , Ideas , Design , Suggestion
2.4 PVP is in a really bad place. Please Revert the FHR/stun changes to 2.3
I don’t understand how we went from “authentic remake” to changing everything and ruining the game. Devs hate working on projects where they don’t get to add anything new. Too bad! We want to play D2, not your new garbage. Stay true to the vision
Please change back FHR. PVP is dead because of this.
Please Revert the FHR/stun changes to 2.3
Just a week ago, Diablo PvP was a very enjoyable hobby.
But after 2.4, It was the most boring game I’ve ever played.
Many PvP users will be disappointed and leave.
PvP users are also people who enjoy the same game.
I hope blizzard have considered our opinion.
pvpers in D2 used to be respected because they were so adaptable. This is just sad.
Well constructed post with good feedback and suggestions, a nice breath of fresh air from the other whiny “PvP IS DEAD!!! 2.4 SUCKS!” threads.
I hope they revert the FHR and block animation changes and reach out to the PvP community to figure out a better system.
Liked to support. hope this can get fixed for you guys. and maybe blizz can host a D2R pvp tournament some day.
lol go play D2 then. This is D2R
hey
D2 R is supposed to be a remaster
you can look up what a remaster is
They’ve decided to continue development on Diablo 2, via it’s remastered. But they have left 1.14d D2 alone for you people.
There’s no reason that a remaster means that they have to stop development on their game. If you ask me, these changes should be put in regular D2 too, but they are throwing you a bone I guess. Point to me where they said they were ending development and setting 1.14d in stone forever.
The reason they do not keep pvp in mind when making these changes is because there is no actual instanced or rated pvp. Duels were never ment to be SRS and just because some have enjoyed the pvp in this game there was no official competitive mode. Look at WoW they have rated arena and bgs all kinds of skirmishes, battlegrounds, world pvp yada yada and they still wreck pvp with buff/debuffs to builds for pve. They certainly will not care in this game if the one that brings them mass money doesn’t matter.
superficial changes are fine , like design ( better graphics etc ) , tweaking or adjusting skills
when they go beyond that it is and always will be a mess
they would have to start from square one inevitably
Well Diablo 2 used to receive lots of big balance patches. There’s no reason that they should stop forever. Granted, I understand someone being concerned about the current company handling balance in Diablo 2. I’m willing to take the risk though. There will always be private servers for D2 if they screw things up too bad. I just think the industry has advanced so far with tried and true mechanisms that all these developers have to do is copy them and the game will improve.
you mean when they make changes to PvP & only in regards to PvP
[ PvP changes are seperate , they dont affect PvM ]
( which they did )
they make them arbitrary ?