hey i have made 2 topics about it too that might be of help to someone who isnt
familiar with the topic
i could make a final 3rd one that is in relation to Items regarding Player behaviour
in PvM & PvP & on all Realms
[ act now before its too late ]
( Aka there are only 3 Stats of value within the game right now that arent affected in a negativ way when one increases them via items , statpoints , levels
( LIFE / MANA / Resistances )
Regarding the issue - > Faster Hit Recovery / Stun /Diminishing Returns / Immunity Frames / KnockBack / Player Vs Player
Regarding the solution → Diablo 2 Resurrected - Player Vs Player - Model , Concept , Ideas , Design , Suggestion
true
revert changes & bring back the concept of wsg under a new model as a healthy intended feature
= only option
any discussion about nerfing / buffing certain frames is nonsense to begin with anyway
since given frames to a particular mechanic is not based solely on one mechanic alone but of the interaction between every single one
so if they dont wanna code the game from zero its pretty obvious what has to be done
Honestly this patch is a disaster regarding FHR.
It’s so frustrating to make duels now because most pvp mecanics are useless (stun locking like Smite foh, Shockwave + volcano, mindblast obviously etc.) and every offensive moves are not rewarded anymore since opponents escape after first hit.
More than that now if you take risk and become aggresive (by making chainlocks) you will most likely be outanked by your opponent that doesnt suffer from fhr.
The game ends in a defensive fest with random spamming.
Also Trap assasin are completly dead useless because all their gameplay relies on stun.
If this patch was made in order to help PvP and solve stuns problem from mindblast then it’s so wrong because it basicly removed stun from the game.
The real solution to the initial problem (mindblast stun) would have been a solution similar to the old WSG (Weapon Swith) in D2LOD.
Like for example an new hotkey that you have to press multiples time in order to shortly break fhr (1-2sec) and escape stuns.
And not a stun immunity for every single hit in the game.
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