Attack SKILL FLAT DAMAGE
Each attack skills that don’t have a flat damage buff now get a flat physical damage bonus for each skill point
Ie: Bash gets (clvl/10)*slvl
So a lvl 90barb that invested in bash up to lvl 30 now sees his bash give +270 damage (90/10*30)
This could also be applied to other attack skills from other classes
Overall, changing masteries like this makes them more interesting and less of 1 skill wonders, they become interesting investments
As for combat skills, it makes them really worth the investment and close part of the gap with spells.
In both situations +skill become interesting and don’t ruin you rare item anymore. It also makes skiller GC interesting for barb
Note: all values in there are for demonstration purpose only they are not meant to be balanced
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While we are at it, buff barb masteries to make them more interesting, unique and worth investing points in them
MASTERIES
I think a better solution would just be weapon masteries that aren’t tied to any weapon type or play style
But rather just be a huge passive stat+ Small drawback
For example:
- crushing mastery: + to crushing blow - to attack speed
- precision mastery: + to deadly strike , - weapon range
- range mastery: +pierce, - to attack rating
- slashing mastery: + chance of open wound, + open wound damage, - hit damage%
This kind of system works for every weapon type and playstyle
Same goes for iron skin and natural resistance but half current value half new. Natural resist still gives resistance and iron skin still gives defence but to a lesser value
Natural resist aims resistance values on gear
Iron skin aims defensive values
So if you have 30pts in iron skin and natural resist and use a coa, it’ll boost its defensive stats by 30% and resist stats by 30% as well. Making it go from 30resist to 39 and 15dr to 18*
Increased stamina now buffs your melee damage based on how much stamina left you have
Formula example: (remaining stamina/clvl)*(slvl/2)
So if you have 1000/1200 stamina with a lvl 90 barb and a lvl 20 skill you have
(1000/90)*10= 110% inc damage
Having this skill prevents stamina potion from working
increase speed now not only increase movement speed but also attack speed