Could have been based on stamina which makes sense since leaping like this requires fitness
Then make it based on your character’s stamina
Which would then give skills like “ Increased stamina” a potential use, not to mention the items that could be unravelled by this kind of mechanic
Logic wise the higher your stamina, the higher you jump, the stronger the stomp
Plot twist, it doesn’t cost mana but instead cost a % of your stamina, making you next jump potentially weaker is you don’t regenerate stamina fast enough
I played with maxroll character creation to see how high you can get stamina. Might be able to get bigger but I reached 12000 stamina and lol it gives an eclectic build haha
If it was 1:1 stamina=> damage, it would make up for nice damage considering
Anyway, would have been a nice way to improve leap attack while making stamina and increased stamina relevant and give a meaning to some left field items
Benefits:
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Unique mechanic
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buff to stamina items
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buff to stamina barb skills
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the ability for leap attack to actually deal damage
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based on logic… more athletic means you can jump higher… jump higher means more force when landing… which means more damage