How to buff Melee

Melee buff passes through 4 aspects:

1) rebalance the ratio of importance between skill vs Gear

Meaning that if you give more power coming from skills, it’ll open up more item options to build

That’s why I think melee skills should have flat damage added to them which increases with levels, making stuff like +skill somewhat desired on melee build. Ie: barb combat gc

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2) increase melee ability to reach many targets in a shorter time

  • splash(ie: Knockback hits generate a conical areas of damage)
  • multiple sources of hits (ie: blood crescent reworked upgrade grants it copies of its weapon as flying scimitars on kill)
  • buff to movement and attack speed (ie: stamina shrine reworked as Velocity shrine and now grants attack and movement speed)

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3) improve the sources of damage modifiers

  • poison damage added to attacks is now set at a fix duration of 5 seconds. It’s damage is also greatly buffed. That way a melee poison build can play tag

  • stamina being a vector of “enhanced damage” based on how much you have left.

  • add damage modifiers to open wounds

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4) Improve it’s itemization

  • indestructible can spawn eth

  • crafting rework

  • item quality is expanded to blue/rare/Unique/set allowing them to spawn with cracked/lower quality/superior/pristine(set/unique exclusive). Which gives them the same perk as runewords. (Ie: Botd can be made in a superior weapon, Gf can spawn superior(15%) or even pristine(25%))

  • 2handed weapons are allowed to have more sockets (ie: larzuk GF is 1-2 sockets

  • 2handed weapons have improved affix table with values 25% increased from the regular one