Improvements to FHR

To Developers

How about this as a condition to roll back FHR?

In the legacy, there was a bug that exploited the patch decrement as the intended action to delete the patch with the SWG. In D2R, that point was removed. After all, the bug that caused the character position lag in the game was correct. Stupid developers who pulled out all of their teeth because they were rotten. I’d rather put the SWG in. Only people who need it can use it as a forced movement key. You idiots tell me to add a drop-off effect when moving. Defense becomes 0 when moving and running, so it seems like a win-win for each other in pvp?

Instead of automatically deleting fhr unconditionally, a diminishing effect occurs according to the user’s command input, and as a penalty for that, it can only be used when running, and it is not applied when walking or casting skills. The space bar forced movement key already exists, and it has a diminishing effect while running while trapped in it. As you know, while running, your defense goes to 0. When you walk in the middle or try to cast a skill, the diminishing effect of Fast hit Recovery disappears. Attack and defense, the appearance and diminishing effect of fast hit recovery, while running, the defense becomes 0, making it vulnerable to melee and long-distance attacks, but it can be a win-win for both casting-oriented characters and melee-oriented characters. I think there might be. :grin:

The space bar is a forced movement key. When that button is pressed and the character runs by pressing the forced movement key continuously and repeatedly, the diminishing effect occurs. This is not to be used in pvp (duel), but to require freedom and control from game users in a one-sided pk situation. Of course, this applies only to running.

From
An old man from Northeast Asia who is a longtime fan of over 20 years

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That actually sounds like a pretty reasonable compromise. Rather than it being an automatic process, the player will have to react to remove the stun.

Maybe it could be the run/walk toggle to avoid abuse of auto hot key?

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Only when running, the FHR reduction effect is briefly activated only when the space bar is pressed. Instead, it has 0 armor and does not work while walking or casting skills. The current space bar is a function that forces movement, but it is a way to add the FHR reduction effect as above.

It is an opinion to give the FHR decrement effect to the already implemented space bar running forced movement key. The subject of the game is the user, not the developer or the game company. The way to love the game, improve it, and maintain it for a long time requires active requests from users with a sense of ownership.

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Very interesting idea !

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