I have an interesting suggestion, please read it.
Instead of automatically deleting fhr unconditionally, a diminishing effect occurs according to the user’s command input, and as a penalty for that, it can only be used when running, and it is not applied when walking or casting skills. The space bar forced movement key already exists, and it has a diminishing effect while running while trapped in it. As you know, while running, your defense goes to 0. When you walk in the middle or try to cast a skill, the diminishing effect of Fast hit Recovery disappears. Attack and defense, the appearance and diminishing effect of fast hit recovery, while running, the defense becomes 0, making it vulnerable to melee and long-distance attacks, but it can be a win-win for both casting-oriented characters and melee-oriented characters. I think there might be.