Feedback on low level sets

    Since PTR is closing tomorrow until further notice, I am posting this thread here as well.

Classic sets are mostly worthless in LOD with the rare exceptions. Most Low level sets only spawn with 2 affixes which is basically in line with Magic items. Magic items dropped in the game can have two magical attributes, one from a Prefix and another from a Suffix. Rares and Uniques can have up to 6 affixes. Magic and Rare items can also roll staffmods (auto mods) on class specific gear as well as staffs, scepters, and wands whereas Sets and Uniques can’t. Runewords can also roll multiple affixes in addition to providing the full properties of the runes used.

See topic for more details about staffmods:

There is also the issue of requiring multiple set pieces to unlock more properties on individual set pieces in addition to the set bonuses. So, not only are sets in line with what can be bought from a vendor, but they also require multiple pieces to even be relevant vs magic and rare items.

For example, for shields, the “Mechanic’s” prefix (adds 1 to 2 sockets) has only ilvl 10 requirment and the “Deflecting” suffix(20% increased chance of blocking/30% faster blocking) only has an ilvl requirement of 11. Vendors sell items 5 levels above the character level. A Mechanic’s Shield of Deflecting can be purchased at a vendor as early as level 6. Comparing this to a Civerb’s Ward(level 9 req) which only provides +15 Defense and +15% increased block, we can see how these sets fail to live up to their rarity.

These sets also utilized “increase x attribute by y per character level” for quite a few individual item bonuses as you add more set pieces. These bonuses either scale well (AR is the only one that actually scales well. Example: Angelic ring and ammy combo) or very poorly (+max elemental damage,+ Defense, etc.).

Furthermore, quite a few of these sets are impossible to find or wear at their required level. Sigon’s Complete Steel is a great example of this. The full set requires 75 Strength of which only 10 can be gained through the set itself. Which means 65 hard points in Strength are required to equip the set at level 6. A Barbarian starts with 30 points in Strength at level and can get a total of 55 Strength by level 6 if all points are dumped into Strength. You would need to acquire rings + ammy + str charms to equip this set at level 6. This set also has ZERO chance to drop In any zone one might be around level 6. None of the pieces drop in Act 1.

Sets also have variable armor ratings which range dramatically if the armor doesn’t have +Enhanced Defense (which majority of these armor pieces don’t). Every vendor has the capacity to sell socketed superior weapons and armor. This capacity goes away once you hit a specific level. Superior armor always rolls perfect base defense and the enhanced defense attribute is added to said base. Fara can sell you a perfect 2 socket superior base for your Stealth. Sets should roll perfect armor values.

The addition of recipes to upgrade sets has very little utility for these sets. With the exception of Arctic Furs, the attributes of sets don’t scale well (this is also true for Uniques). The upgrade recipe needs to do more than change weapon base damage or the base defense value of armors to be useable beyond just belts to obtain more belt space. One option would be to also upgrade the affixes to higher level affixes. For example, Attack Rating on weapons has specific prefixes available based on the ilvl of the weapon. These are the available AR weapons prefixes for magic and rare weapons (there are magic only ones that exceed these values):

  • Bronze, ilvl 1 = +10-20 AR
  • Iron, ilvl 4 = +21-40 AR
  • Steel, ilvl 8 = +41-60 AR
  • Silver, ilvl12 = +61-80 AR
  • Gold, ilvl 17 = +81-100 AR
  • Platinum, ilvl22 = +101-120 AR
  • Meteoric, ilvl 27 = +121-150 AR
  • Strange, ilvl 32 = +151-300 AR

Based on this value, lets see how Angelic Sickle might benefit from an affix upgrade. The Angelic Sickle has a level 12 requirements and adds +75 to Attack Rating. This is in line with the Silver Affix. The Sabre upgraded to exceptional jumps from qlvl 8 to qlvl 35 with a minimum level requirements of 23. Upgrading the set will add another 5 levels to the minim requirement of the Shamshir. Therefore the final product would require level 28. Based on this, the upgraded piece should roll with Attack Rating somewhere between 121 and 150. Alternatively, we can simply go up 2 tiers. That would put the AR at Platinum level of 101 to 120.

Lastly, every one of these sets needs to have more affixes on them with a minimum of 4 each before staffmods. This will bring them closer to higher level sets and all uniques and actually worth considering over magic items.

Let’s go over the current low level sets and discuss their specific weaknesses that need to be addressed using the above recommendations. These sets should have a clear purpose not random attributes thrown together with set bonuses added on top.

Angelic Raiment

Item Properties Individual Piece Bonuses Complete Set Bonuses
Angelic Mantle Requires 36 Str +150 defense (2 items)
+40% Enhanced Defense Fire Resist +50% (3 Items)
Damage Reduced by 3 +10 Dexterity (2 items)
Angelic Sickle Requires 25 Str/25 Dex +75% Enhanced Damage (2 items) +50 Mana (3 items)
+250% Damage to Undead 30% Increased Attack Speed (3 items) Half Freeze Duration
+75 to Attack Rating All Resistances +25%
Angelic Halo Replenish Life +6 +12 per (144-1188) Character level Attack Rating (2 items) +40% Better chance of Getting Magic Items
+20 to Life +50% Better Chance of Getting Magic Items Regenerate Mana +8%
Angelic Wings 20% Damage Taken Goes to Mana +75 Life (2 items)
+3 to Light Radius +1 to all skills (3 items)

This set is focused on melee with the emphasis on attack rating. The 8% mana regen on the complete set is trivial and useless, change it to mana leech. It maxes fire resistance while leaving you vulnerable to every other damage type. The half freeze duration should be cannot be frozen. No melee class has a large mana pool to spare so 20% damage taken goes to mana should be replaced with damage reduction instead.

The ring and ammy combo is very powerful early game because not only does it give ample life, it provides the best AR bonus in the game starting at level 12. Until chance to hit is fixed for most melee builds, this set becomes a complete necessity to be able to hit anything starting mid NM.

All items need to be reworked to have 4+ attributes each. The Sword’s current individual piece bonuses could be converted to fixed attributes. The armor’s base defense rating should be improved. FHR needs to be added.

Arcanna’s Tricks

Item Properties Individual Piece Bonuses Complete Set Bonuses
Arcanna’s Head Requires 15 Str +3 (45-297) Defense Per Character Level (2 items)
Replienish Life +4 Lightning Resist +15%
Attacker Takes Damage of 2 +50 to Mana (2 items)
Arcanna’s Flesh Requires 41 Str +100 Defense (2 items) +50 to life (3 sets)
2 To Light Radius +10 Energy (3 items) Regenerate Mana +12% (3 items)
Damage Reduced by 3 +1 to All Skills
Arcanna’s Deathwand +1 to Sorcress Skill Levels +50 to Mana (2 items) 20% Faster Cast Rate
+25% Deadly Strike Regenerate Mana +5% (3 items) +5% Mana Stolen Per Hit
+50% Damage to Undead +25 to Mana (75 total)
Arcanna’s Sign Regenerate Mana 20% +50% Better Chance To Find Magic Items (2 items)
+15 to Mana Fire Resist +20% (3 items)
This set is supposed to be a caser set but only has 25% mana regeneration. In addition, the staff is missing staffmods which makes it weaker than any staff you can buy from a vendor with specific +skills. The set provides marginal resistance and faster cast. The set doesn’t even break 16 frames for a lightning Sorceress(fire will go Leaf). Mana leech as a complete set bonus is wasted as no caster wants to be melee at this stage of the game, especially with the amount of mana is added by the set. The Deadly Strike on the staff is also useless to casters as it only doubles physical damage. Remove the +1 skills off staff and add +3 to all fire/cold/lightning skills and allow for staffmods to roll from the skill tree that was granted +3 skills. Also add FCR to staff.

Each item attributes need to be reworked and each item should have a minimum of 4 affixes/modifiers each. Maybe Arcanna should fixate on Lightning builds. The staff providing bonuses to both lightning and Charged Bolt Sentry to also make it viable for Traps lightning builds.

Arctic Gear

Item Properties Individual Piece Bonuses Complete Set Bonuses
Arctic Furs Requires 12 Str +3 (6-297) Defense Per Character Level (2 items)
+275-325% Enhanced Defense Cold Resist +15% (3 items)
All Resistances +10 5 To Strength (2 items)
Arctic Binding Cold Resist +40% +40% Better Chance Of Getting Magic Items (2 items) 50 To Life (3 items)
+30 Defense Cold Resist +10% (3 itmes) 2 (4-198) To Maximum Cold Damage Based on Character Level
Arctic Mitts Requires 45 Str +50 To Attack Rating (2 items) Cannot Be Frozen
+20 To Life +10 To Dexterity (3 items)
10% Increased Attack Speed
Arctic Horn Requires 25 Str/55 Dex +8 (16-792)Attack Rating Based on Character Level ( 2 items)
+50% Enhanced Damage +20-30 Cold Damage (3 items)
+20% Bonus To Attack Rating

This is going to be an ongoing theme: all items need 4+ fixed attributes. This full set is impossible to use at level 2. Consider adding -requirements to both gloves and bow. The maximum cold damage on the set bonus doesn’t scale well and only amounts to +1 cold damage on average by level. This cold damage will also not benefit from +damage weapon modifiers from bow skills. Amazons, Druids, and Necros all lack mobility early in the game compared to the other classes, maybe add +30% faster run/walk as a complete set bonus.

Berserker’s Arsenal

Item Properties Individual Piece Bonuses Complete Set Bonuses
Berserker’s Headgear Requires 26 Str +8 (24-792)Attack Rating Per Character Level (2 items)
+15 Defense
Fire Resist +25% +50 To Life (2 items)
Berserker’s Hauberk Requires 51 Str +3 (9-297)Defense Per Character Level (2 items) +75 Defense
+1 to Barbarian Skill Levels Poison Length Reduced by 75%
Magic Damage Reduced by 2 Adds 5-9 Poison Damage over 3 Seconds
Berserker’s Hatchet Requires 43 Str 50% Enhanced Damage (2 items)
30% Bonus to Attack Rating
5% Mana Stole Per Hit

Every piece needs 4+ attributes each. Another set that is impossible to wear at its required level. Consider adding sockets to the Hauberk or lowering requirements. The armor can use Enhanced Defense and/or FHR. The weapon has a slow base speed and can use some IAS. The poison damage on the set bonus doesn’t scale. Consider replacing it with Crushing Blow or Deadly Strike.

Cathan’s Traps

Item Properties Individual Piece Bonuses Complete Set Bonuses
Cathan’s Visage Requires 23 Str +2 (22-198) Defense Per Character Level (2 tiems)
Cold Resist +25%
+20 Mana Adds 15-20 Fire Damage (2 items)
Cathan’s Mesh Requires 24 Str Attacker Takes Damage of 5 (2 Items) Regenerage Mana 16% (2 items)
+15 Defense Resist Fire +30% (3 itmes) Lightning Resist +25% (3 Items)
Requirements -60% 10% Faster Cast Rate
Cathan’s Rule +1 to Fire Skills +50 to Mana (2 items) +60 To Attack Rating
+10 Maximum Fire Damage All Resistance +10% (3 items) +20 To Mana
+50% Damage to Undead All Resistance +25%
Cathan’s Sigil Attackers Take Lightning Damage of 5 +50 To Attack Rating (2 items) Magic Damage Reduced by 3
10% Faster Hit Recovery +25% Better Chance of Finding Magic Items (3 items)
Cathan’s Seal 6% Life Stolen Per Hit 10 Strength (2 items)
Damage Reduced by 2

Every piece needs 4+ attributes each. This set attempts to do everything and fails miserably being able to do anything. So much focus on melee damage then no AR to actually hit anything. So much mana but abysmal FCR and + skills. Maybe increase the level of this set to 18 and have the staff provide +3 to Fire skills and +3 Enchant (useable by all classes) that way it can actually be a viable melee set for casters and feral druids. In which case the FCR would need to be replaced with IAS and the mana converted to mana leech. The armor and helm would also require more defense and the set should provide more poison resistance and cannot be frozen as a complete set bonus.

Civerb’s Vestments

Item Properties Individual Piece Bonuses Complete Set Bonuses
Civerb’s Cudgle Requires 37 Str
+1 (9-99)Damage Per Character Level
+17-23 to Max damage Fire Resist +25% (2 items)
+50% Damage To Undead +200% Damage to Undead
+75 To Attack Rating +15 To Strenght
Civerb’s Icon Replenish Life +4 Cold Resist +25% (2 items) Lightening Resist +25%
Regenerate Mana 40% +25 Defense (Full Set) 25% Bonus to Attack Rating
Civerb’s Ward Requires 34 Str +21-22 Mana (with Icon) 4 (36-396) Defense Per Character Level
+15 Defense Poison Resist +25-26% (with Cudgel)
15% Increased Block

Every piece needs 4+ attributes each. This set is the only one of the lower level sets that has individual piece bonuses that have a range. How the range is determined is anyone’s guess. The Grand Scepter should roll staff mods. It should have the capacity to roll any level 1 and 6 pally skills but they should all be set to +2 or +3. Allow the roll to set the number of skills that roll to 2 or 3. Increase the shield +increased block to 20%. The shield also needs to include faster block rate as well.

Cleglaw’s Brace

Item Properties Individual Piece Bonuses Complete Set Bonuses
Cleglaw’s Tooth Requires 55 Str/39 Dex +1.25 (5-123)To Maximum Damge Per Character Level (2 items)
50% Deadly Strike
30% Bonus to Attack Rating +50 Defense (2 items)
Cleglaw’s Pincers Requires 25 Str +10 (40-990) Attack Rating Per Character Level (2 items) +50 Defense (100 total)
Slow Target by 25% 35% Chance of Crushing Blow
Knockback 6% Mana Stolen per Hit
Cleglaw’s Claw Requres 22 Str All Resistances +15 (2 items) 20% Increased Attack Speed
Poison Length Reduced by 75%
+17 Defense

Every piece needs 4+ attributes each. The swords stats requirements make it impossible to wield at level 4. The gloves are perfect for playing a throw barb or bowzon. Unfortunately, they are paired with a sword. Consider changing the weapon type to a javelin(a Glaive would be perfect)? The shield also needs to include increased block rate.

Death’s Disguise

Item Properties Individual Piece Bonuses Complete Set Bonuses
Death’s Touch Requires 71 Str/45 Dex Adds 25-75 Cold Damage
+25% Enhanced Damage
4% Life Stolen Per Hit +8% Life Steal (2 items)
Death’s Hand Poison Length Reduced by 75% 30% Increased Attack Speed (2 items) 40% Bonus To Attack Rating
Poison Resist 50% All Resistances +25%
Death’s Guard Cannot Be Frozen All Resistances +15 (2 items) +10 To Minimum Damage
+20 Defense

Every piece needs 4+ attributes each. The weapon needs -requirements. This 3 piece set provides 40 resist all(90 poison), 12% LL, Cannot be Frozen, 30 IAS, and massive cold damage. This is as good as it gets for low level sets in its current state. The set bonus should include changing the + minimum damage to a scalable bonus for minimum damage. The weapon physical damage could be improved as the fixed cold damage doesn’t scale.

Hsarus’ Defense

Item Properties Individual Piece Bonuses Complete Set Bonuses
Hsarus’ Iron Fist Requires 12 Str +2.5 (7-247)Defense Per Character Level (2 items)
Damage Reduced by 2
+10 To Strenght Attacker Takes Damage of 5 (2 items)
Hsarus’ Iron Stay Requires 25 Str +2.5 (7-247)Defense Per Character Level (2 items) Cannot Be Frozen
Cold Resist +20% Lightning Resist +25%
+20 To Life +5 to Max Damage
Hsarus’ Iron Heel Requires 30 Str +10 (30-990) Attack Rating Per Character Level (2 items)
20% Faster Run/Walk
Fire Resistance +25%

Every piece needs 4+ attributes each. This is the other useable set. Resistance can be scaled up slightly and +max damage needs to scale with level. The shield also needs increased block/faster block rate and faster hit recovery.

Infernal Tools

Item Properties Individual Piece Bonuses Complete Set Bonuses
Infernal Cranium 20% Damage Taken Goes To Mana +2 (10-198)Defense Per Character Level (2 items)
All Resistances +10 +8 Poison Damage Over 3 Seconds (2 items)
Infernal Sign Requires 45 Str Poison Resist +25% (2 items) +1 To Necromancer Skill Levels
+25 Defense Half Freeze Duration (3 items) 20% Bonus To Attack Rating
+20 To Life 6% Mana Stolen Per Hit
Infernal Torch +1 To Necromance Skill Levels +10 (50-990) Attack Rating Per Character Level (2 items) 20% Chance of Open Wounds
+8 to Min Damage Increase Maximum Mana 20%
150% Damage to Undead Cannot Be Frozen

Every piece needs 4+ attributes each. Another melee focused caster set. The set bonuses all need to be reworked to be relevant to a caster build. The wand should also include FCR instead of +minimum damage. The wand should also roll any level 1 and 6 Necro skills but they should all be set to +2 or +3. Allow the roll to set the number of skills that roll to 2 or 3. Increase the level requirements to level 6.

Iratha’s Finery

Item Properties Individual Piece Bonuses Complete Set Bonuses
Iratha’s Coil Requires 55 Str +2 (30-198)Defense Per Character Level (2 items)
Lightning Resist +30%
Fire Resist +30% +50 Defense (2 items)
Iratha’s Collar Poison Length Reduced by 75% All Resistances +15 (2 items) +20% faster Run/Walk (3 items)
Poison Resist +30% +24% Piercing Attack (3 items)
Iratha’s Cord Requires 45 Str +10 To Dexterity (2 items) +15 To Dexterity
+25 Defense +10% To Maximium Poison Resist
+5 to Minimum Damage +10% To Maximium Cold Resist
Iratha’s Cuff Requires 45 Str 20% Increased Attack Speed (2 items) +10% To Maximium Lightning Resist
Half Freeze Duration +10% To Maximium Fire Resist
Cold Resist +30% All Resistances +20%

Every piece needs 4+ attributes each. This set is stellar for resistance and increased mobility and can easily be used through NM as it doesn’t conflict with any runewords. The helm can use some sockets and the belt can use FHR. The belt, helm, and gloves can all use -requirements to be used by ranged classes when upgraded.

Isenhart’s Armor

Item Properties Individual Piece Bonuses Complete Set Bonuses
Isenhart’s Lightbrand Requires 48 Str +5 (40-495)Attack Rating Per Character Level (2 items)
+10 To Min Damage
20% Increased Attack Speed +10 To Strenght (2 items)
Isenhart’s Horns Requires 41 Str All Resistances +8 (2 items) +10 To Dexterity (3 items)
Damage Reduced By 2 20% Faster Run/Walk
+6 to Dexterity +30% Incresed Chance Of Blocking
Isenhart’s Case Requires 30 Str +2 (16-198)Defense Per Character Level (2 items) 35% Bonus to Attack Rating
Magic Damage Reduced by 2 5% Life Stolen Per Hit
+40 Defense All Resistance +10
Isenhart’s Parry Requires 60 Str All Resistances +8 (2 items)
Attacker Takes Lightning Damage of 4
+40 Defense

Every piece needs 4+ attributes each. Someone please tell me the logic behind requiring the full set before being able to block well on a set that is melee focused? Move the block chance to the shield or make it a 2 items partial set bonus. The sword has the lowest AR boost per level of all the set pieces. Please boost it to be in line with everything else (+8-12 per level).

Milabrega’s Regalia

Item Properties Individual Piece Bonuses Complete Set Bonuses
Milabrega’s Diadem Requries 55 Str Cold Resist +40%
+15 To Life
+15 To Mana +75 To Attack Rating (2 items)
Milabrega’s Robe Requries 100 Str +100% Enhanced Defense (2 items) +2 (34-198) to Maximum Lightning Damage Per Character Level (2 items)
Damage Reduced by 2 Cannot Be Frozen (3 items)
Attacker Takes Damage of 3 +2 To Paladin Skill Levels
Milabrega’s Orb Requries 47 Str +50 Life (2 items) 10% Mana Stolen Per Hit
+25 Defense +50% Enhanced Defense (3 items) 8% Life Stolen Per Hit
+20% Better Chance of Getting Magic Items Poison Resist +15%
Milabrega’s Rod Requries 55 Str +125 To Attack Rating (200 total)
+1 To Paladin Skill Levels
+50% Enhanced Damage
+2 To Light Radius
+50% Damage to Undead

Every piece needs 4+ attributes each. All the attributes seem to indicate that this is a melee focused set. Until you dig deeper and realize that at level 17 you will have to dump all of your points into Strength to equip the and still not have any life or block rate. The set bonus needs + Vitality or + life. The full set, as it stands, adds a whole 65 life. This compounded by the fact that it also has abysmal block rate (holy shield Is 24 and no pally starts by dumping points into Holy Shield. Well except smiters but who plays smiter at low level besides dueling?) The shield needs increased block rate at the very minimum. The set should also boost Strength through partial bonuses or through the helm or shield.

The Scepter should also roll staffmods of any Pally skills up to Level 18 but they should all be set to +2 or +3. Allow the roll to set the number of skills that roll to 2 or 3.

Sigon’s Complete Steel

Item Properties Individual Piece Bonuses Complete Set Bonuses
Sigon’s Visor Requires 63 Str +8 (48-792) To Attack Rating Per Character Level (2 items)
+25 Defense
+30 Mana +10% Life Stolen Per Hit (2 items)
Sigon’s Shelter Requires 70 Str Attacker Takes Damage of 20 (2 items) +100 Defense (3 items)
+25% Enhanced Defense +20 To Mana
Lightning Resist +30% Fire Resist +12%
Sigon’s Sabot Requires 70 Str +50 To Attack Rating (2 items) +24 to Max Fire Damage
20% Faster Run/Walk +50% Better Chance to Find Magic Items Attacker Takes Damage of 12
Cold Resist +40% Damage Reduced by 7
Sigon’s Guard Requires 75 Str
+1 To All Skills
+20% Increased Chance To Block
Sigon’s Wrap Requires 60 Str +2 (12-198)Defense Per Character Level (2 items)
Fire Resit +20%
+20 To Life
Sigon’s Gage Requires 60 Str 30% Increased Attack Speed (2 items)
+20 To Attack Rating
+10 To Strength

Every piece needs 4+ attributes each. This is the only low level set that has 6 pieces yet it has probably one of the weakest complete set bonuses. If you can manage to equip it at level 6, you will have enough defense to avoid virtually all physical attacks through Act 2. The “Attacker Takes Damage” aspect of this set at returning 32 damage is too strong for early game and weak later game. The set provides only 40 cold resist, 32 fire resist, and 30 lightning resistance. Sigon’s Guard needs faster block rate and 1 to 2 sockets to be viable past normal. The complete set bonuses need to be completely redesigned.

Tancred’s Battlegear

Item Properties Individual Piece Bonuses Complete Set Bonuses
Tancred’s Skull Requres Str All Resistances +10 (2 items)
+10% Enhanced Damge
+40 To Attack Rating +15 Lightning Damage (2 items)
Tancred’s Spine Requres 80 Str 2 (20-198)Defense Per Character Level (2 items) +5% Life Stolen Per Hit (3 items)
+40 To Life Slows Targets by 35%
+15 To Strength 5% Mana Stolen Per Hit
Tancred’s Hobnails Heal Stamina Plus 25% 30% Faster Run/Walk (2 items) All Resistances +10
+10 To Dexterity +10 To Strength (3 items) 75% Extra Gold From Monsters
Tancred’s Crowbill Requres 49 Str/33 Dex +20 To Mana (2 items)
+80% Enhanced Damage 20% Increased Attack Speed (3 items)
+75 Attack Rating
Tancred’s Weird Damage Reduced By 2 +78% Better Chance Of Getting Magic Items (2 items)
Magic Damage Redued By 1 +60 To Attack Rating

Every piece needs 4+ attributes each. The lightning damage set bonus doesn’t scale. This set is built around melee and should have either minimum damage +% Enhanced damage as a set bonus. The set lacks defense, resistance, and attack rating.

Vidala’s Rig

Item Properties Individual Piece Bonuses Complete Set Bonuses
Vidala’s Barb Requires Str +8 (112-797) To Attack Rating Per Character Level (2 items)
Adds 1-20 Lightning Damage
Vidala’s Ambush Requires Str Fire Resist +24% ( 2 items) +75 To Attack Rating (2 items)
+50 Defense +2.5 (35-247)Defense Per Character Level (3 items) 7% Mana Stolen Per Hit (2 items)
+11 to Dexterity +15 To Dexterity (3 items)
Vidala’s Fetlock Requires Str All Resistance +8 (2 items) +50% Piercing Attack
30% Faster Run/Walk +1.5 (21-148) to Maximum Cold Damage Per Character Level
+150 To Maximum Stamina Freezes Target
Vidala’s Snare Cold Resist 20% +50% Better Chance Of Getting Magic Items (2 items) +10 To Strength
+15 To Life

Every piece needs 4+ attributes each. The 2.4 update added mana stolen per hit and changed 15 to 20 cold damage to be 1.5 maximum cold damage per level. The set has a lvl 14 requirements and the cold damage change is actually a nerf until level 24 at which level the set becomes obsolete. The set bonuses now favor cold builds but also end up being redundant with cold skills. Both Ice Arrow and Freezing Arrow freezes targets.

Example of Potential Set changes for Sigon’s Complete Steel:

Item Normal Properties Exeptional Properties Elite Properties Individual Piece Bonuses Complete Set Bonuses
Sigon’s Visor Requires 63 Str Requires 115 Str Requires 192 Str
Great Helm Cold Resist + 20% Cold Resist +30% Cold Resist +40% Poison Resist 40% (4 items)
40% Enhanced Defense 80% Enhanced Defense 150% Enhanced Defense 5 To All Attributes (2 pieces)
2 sockets 2 sockets 2 sockets 15 to Dexterity (3 pieces)
25% Magic Find 25% Magic Find 25% Magic Find Cannot Be Frozen
Sigon’s Shelter Requires 42 Str Requires 75 Str Requires 125 Str All Resistance +35
Gothic Plate 50% Enhanced Defense 100% Enhanced Defense 200% Enhanced Defense 100 To Life (4 items) 2 To All skills
Reqirements -40% Reqirements -40% Reqirements -40% 50% Magic Find
0.5 (3-49) Strength Per Character Level 0.5 (3-49) Strength Per Character Level 0.5 (3-49) Strength Per Character Level Level 9 Vigor Aura When euipped
1 to All Skills 1 to All Skills 2 to All Skills
Sigon’s Sabot Requires 70 Str Requires 125 Str Requires 208 Str
Greaves Fire Resist + 20% Fire Resist +30% Fire Resist +40% 50% Magic Find (4 items)
Lightning Resist +20% Lightning Resist +30% Lightning Resist 40%
20% Faster Run/Walk 20% Faster Run/Walk 20% Faster Run/Walk
Magic Damage Reduced by 5 Magic Damage Reduced by 5 Magic Damage Reduced by 8
Sigon’s Guard Requires 75 Str Requires 133 Str Requires 219 Str
Tower Shield 1 To All Skills 1 to All Skills 2 to All Skills All Resistance +10 (4 items)
30% Increased Chance of Blocking 30% Increased Chance of Blocking 30% Increased Chance of Blocking
30% Faster Block Rate 30% Faster Block Rate 30% Faster Block Rate
Damage Reduced by 2 Damage Reduced by 3 Damage Reduced by 7
50% Enhanced Defense 100% Enhanced Defense 200% Enhanced Defense
Sigon’s Wrap Requires 60 Str Requires 110 Str Requires 185 Str
Plated Belt 20 To Life 35 To Life 60 To Life 3 (18-297) Defense per character level (4 items)
17% Faster Hit Recovery 24% Faster Hit Recovery 24% Faster Hit Recovery
Poison Length Reduced by 50% Poison Length reduced by 75% Poison Length reduced by 75%
Cold Absorbe 10% Cold Absorbe 10% Cold Absorbe 10%
Damage Reduced by 10% Damage Reduced by 10% Damage Reduced by 10%
Sigon’s Gage Requires 60 Str Requires 110 Str Requires 185 Str
Gauntlets 20% Crushing Blow 20% Crushing Blow 20% Crushing Blow 12 (72-1188) to Attack Rating per character level (4 items)
30% Increased Attack Speed 30% Increased Attack Speed 30% increased Attack Speed
45% Enhanced Defense 80% Enhanced Defense 150% Enhanced Defense
10 To Strength 15 to Strength 25 to Strength
4 Likes

I can’t possibly comment on each of that individually but I do commend you for your dedication.

The low level sets do indeed mostly stink, and in order to have any value whatsoever in upgrading the weapons need serious reworks (at least for non caster sets).

Mid level sets and even some high level sets need reworks too.

2 Likes

For me, if you can’t bring a little touch of endgame ability to most low level unique/sets, you fail your itemization

It doesn’t need to be high dps, just a special ability that’s unique and can be handy in endgame

Ie: cathan full set now adds “60% chance to cast level 30 corpse explosion on kill”

1 Like

Look over my suggestions for Sigons at the bottom of this post…

Well, they’re good leveling in any case. If I played a melee character, and I had the runes, I would give angelic sabre the first upgrade at 25 and probably use it through most of NM.

Besides angelic ring and Ammy, none of these sets can hold a candle to any uniques, rares, or runewords…

The 2.4 changes did virtually nothing to improve classic sets.

It won’t even get you through normal, and then even upgraded it’s terrible. Use something like a Bloodletter or any other of far more suitable weapons.

Great write up and feedback just one thing I don’t think Sigons was ever designed to be used by a “first character” it’s designed to be the ultimate Twink set for leveling, and it serves that purpose near perfectly.

Something to keep in mind, that these “Classic” sets are indeed part of “Classic Non-Expansion.” If you buff them too much, they will be like D3 sets in non-expansion. I’m sure a Classic buff like Geezer or Kiernan might be able to say whether the meta in Classic uses these, as I’m unsure.

Some sets however, fell through the cracks with 2.4, such as Berserker’s Set. I think for the most part, the sets are fine, outside of the insane requirements for their levels. Whoever balanced those level requirements, was not in a proper state of mind. With that said, being able to upgrade these sets as well as the new bonuses will lead to some interesting leveling builds. Cathan’s set, even for two piece, with the 16% mana regen on two piece bonus will be a good low level mana source, combined with Leaf’s Fire Skills (Warmth) Bonus.

Combine full Vidala’s set and two piece Death’s Set (gloves + upped belt): CNF, 8% life steal, 30% IAS, Full Belt Slots, +50 psn resist, +23 all resist, +20 cold resist, +24 fire resist, +50 mf, lots of dex and atk rating boost, some life, 30% frw, +150 stamina, upped bow would be 10-42 dmg at level 30 with +45 cold dmg (at level 30), then add 7% mana steal for new bonus. Up the armor pieces to exceptional at proper level for more defense (doesn’t cost that much), and you have a pretty interesting combination. Sure it wouldn’t beat a couple of the exceptional unique bows, and other unique gear, but gives some neat new options.

If I find better weapon. Sets drop more than uniques and 75%ed on an exceptional base is about as good as I expect to find at that stage.

I strongly disagree.

Seriously?

Yes, sets drop more than unique. The are also rarer than rares.

Also, do you not know about Honor, Black, Kings Grace, or Passion runewords?

The Sabre has pitiful base damage. Even Steel in a better base far surpasses Angelic Sickle.

You have to be trolling at this point :rofl:

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As a classic as well as LOD player I would LOVE to see the noobie sets buffed… As i was unable to cast my mana shield I was damaged by your text wall level 20 however and couldnt read the full detail.

TLDR: give sets at least 4 attributes each to bring them in line with rares and uniques which both can roll up to 6. Make upgrading uniques and sets more than just a base damage or armor upgrade, also boost their affixes to higher tier.

At 23 you’ll be able to cheaply make it a shamshir. When I said exceptional I mean as the word in used in the context of diablo. Honestly, of all the set weapons, angelic is one of the best because it actually gets %ed

You also don’t know how cube upgrades work. It takes the base level requirements and adds 5 for exceptional and adds 7 for Elite. The upgrade will require level 28 not 23.

The Angelic Sickle is the worst set weapon despite it having ED… :rofl:
Here is proof:

  • Base Weapon Speed is -10
  • Base Damage is 3-8 (5.5 Average)
  • with 2 pieces of set it goes to 5-14 damage(9.5 Average)

Lets compare to Cleglaw’s Tooth which has the same base weapon speed:

  • Base Weapon Speed is -10
  • Base Damage is 3-19 (11 Average)
  • 2 piece adds 1.25 max damage per level. At level 12 it would add 15 max damage bringing the weapon damage to 3-34 (18.5 Average)

As you can clearly see, a white Long Sword is already superior to an Angelic Sickle with 2 set piece bonus.

Please stop fixating on just ED. There are other things to consider as well when considering weapons. High ED means nothing when the base damage is crap. A white Long Sword already has a 100% higher base damage than the Sabre. Even as Exceptional, a Shamshir has 10-24 (17 Average) base damage compared to the Rune Sword with 10-42 (26 average) base damage. The average base damage of the Rune Sword is already 52.9% higher than the Shamshir.

Again, Steel in a 2 socket weapon is far superior at level 13 than Angelic Sickle with 2 piece bonus.

Lastly, what’s cheap about this recipe at level 28?
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set Weapon = Exceptional Version of Set Weapon

You can use those runes for sometimes much better.

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Great post so far but I wanted to touch on this.

Damage taken goes to mana means that is you take 20 damage, the 20 is removed fun you hp pool, but (in this case) 20% is added to your mana, so on this case you’d get 4 mana back. This can be handy to melee characters with a low mana pool. This doesn’t remove mana instead of hp like energy shield, which is a common misconception based on the poor wording.

I’ll edit more as I finish this beast of a post but in general it seems well thought out and I agree with the premise.

I have personally used cathans, Sigons Isenhart and Berserker as low level twink.

The stat requirements vs lvl requirements you bring up are a valid concern.

They are pretty OP in act 1 and 2 though. For cathans you usually transition out pretty quickly. Sigons is viable deep into nightmare for and pieces if you don’t find better, partially because the total set bonuses are meh but the individual bonuses are pretty nice.

I’m leveling a DS/Frenzy barb right now. He has Sigons gloves, belt and boots with Berserker Helm and Armor after (quickly) outgrowing the axe. Might be time to swap the armor and helm for Sigs also :thinking: but it’s going pretty well. I think the concerns you bring up are valid.

The main issue for them really is that in order to be usable you typically need the full set or at least most of the full set, which you would never find in a okay through, so it ends up being twink only gear.

The low level uniques suffer from this as well. By the time you find them you likely would not use them. Tbh normal difficulty is so easy though that it might be on purpose, if you happen to find a unique while leveling it is a nice bonus. Sets are similar but the stat issues you highlight mean you need 2 or 3 pieces of the same set to even think about it, which is much less likely.

Yes, you are right. Thank you for correcting me! I honestly can’t recall what I was thinking when I wrote this.

Either way, Angelic provides little utility here through this mechanism over mana leech or flat damage reduction as defense is high (Mantle provides 218 Defense with 2 piece) in this set and damage reduction on armor mitigates incoming damage even further.

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Did the addition of a couple set bonuses and the ability to statically upgrade the armors and weapons actually make low level sets more viable?

In a single play through, it’s virtually impossible to find a full low level set when it actually has utility. The set pieces, individually, are basically magic items that always roll 2 fixed attributes.

Low level uniques are much more useful than low level sets when individual pieces are found in a playthrough.

One thing for sure is that low tier sets should get stat re roll upon upgrade. Right now only the base is upgraded but it isnt always worth it i.e. Gris armor, the only thing you gain is a higher str requirement! On the other hand, Hsarus Belt upgrade is so nice!