Everybody with a functioning frontal lobe understands that The D2/D2R Ladders in their current form are in no way ‘competitive’. Ultimately it boils down to this: the streamer whose viewers are the biggest simps will appear as #1 in the current system, barring that the item shops set their bots to shrine hunt and 5% diablo instead of doing something profitable. All that is fine, let the streamers keep their D2R Standard Ladder, but don’t call it ‘Competitive’, because it’s not - but we can create a new optional ladder mode that is!
Follow these simple steps to create an (actually) competitive ladder.
- Step #1) Rename the current ladder system from ‘Competitive Ladder’ to something more accurate, perhaps ‘Cooperative Ladder’, ‘Team Ladder’, ‘Standard Ladder’, ‘Simp City Ladder’, ‘Gieb Free? Ladder’, ‘Noob Pls Rush Ladder’, or whatever else you can come up with - only the name of the ladder changes.
- Step #2) Create a new ladder system called ‘Competitive Ladder’
- Step #3) Disable all trading in ‘Competitive Ladder’
- Step #4) In ‘Competitive Ladder’ items dropped to the floor cannot be picked up by another player
- Step #5) In ‘Competitive Ladder’, all quest progress is permanently locked in any game that has ever had a character other than the hosting character join.
- Step #6) In ‘Competitive Ladder’, picking up new waypoints is disabled in any game that has ever had a character other than the hosting character join.
- Step #7) In ‘Competitive Ladder’, all experience gains and drops are disabled in every zone that has had another player enter
- Step #8) In ‘Competitive Ladder’, the shared stash is disabled until the next season.
“But most people are only bribed into playing the non-competitive ladder by new RWs, so who is going to play an atually Competitive Ladder when they are much more easily boosted and carried by the Simp City version” you might say. Here’s why.
- Step #9) ‘Cooperative Ladder’ still gets the new rune-words, RMT community and bot users rejoice narcissistically.
- Step #10) ‘Competitive Ladder’ gets an exclusive new R/W OR the value range on the juicy new R/W is increased by a factor of 0.7 to represent the 7 dead weight players that the competitors on this new ladder used to carry on the old ‘Cooperative Ladder’
- Step #11) After season ends, these 0.7 rejoin the standard non-ladder, however they are ACCOUNT BOUND. RMT and bot users prepare to deliver inflammatory troll responses from their bot sock puppet forum accounts.
Everyone wins. Streamers still get to feel like they’re the best and have all their neophytes believing that their favorite content creator who tells them where to find Mephisto is the best player there ever was. The RMT community gets to continue mass botting (on a separate server structure) and running spam in public channels (on a separate server structure). Trades and forum users maintain their elite market where they can play with their wallet or perform farming runs for the people who want to play with their wallets.
"But wont RMT just bot the ‘Competitive Ladder’ with their neo sonics anyway, the scripts that auto-level and auto-gear magic find characters from scratch that have been around in the public for around a decade? Unfortunately these parasites still require a certain concession for humans to have a legitimate ladder so here are the final steps.
- Step #12) CAPTCHA / SMS verification
- Step #13) Active Leaderboard reviews
- Step #14) Weekly ban wave, coinciding with standard maintenance
You’ll notice this setup completely prohibits rushing, area preclearing, quest gating, item selling, service selling, shrine seeking, and any/all forms of simp boosting. It does this while still allowing players to join each others games, show off their characters, duel each other, and ‘socialize’ by farming separate areas together in the same game. Which brings the final and best change:
- Step #15) ‘Competitive Ladder’ allows the usage of the /players command, to justify solo progress confined to the team progress ladder time frame.
Special Bonus: ‘Competitive Ladder’ characters operate on separate game servers from ‘Cooperative Ladder’, so when the mass bots over-migrate to your region you won’t suffer the ping/stability penalty if you chose to participate in ‘Competitive Ladder’. However, you are allowed to migrate to a ‘cooperative ladder’ server game to give rushes, boosts, and drop items to others, so long as all drops, experience, quest progress, and picking up new waypoints remain disabled for the ‘Competitive Ladder’ character.