D2R is absolutely DEAD

Then D2R was dead before it even released.

1 Like

Traderie uses forum gold?

Traderie doesn’t use FG, snowflake.

Problem is they’re not meeting their D4 expected targets (based on gaming website news). So updating D2 would be an insane move, if they lost even one-thousand D4 whales to D2 it could spell the end of the entire D4 dev team.

If that’s true, that sounds absolutely hilarious. I’m one of those people that wanted D4 to become a great successor to its predecessor but they completely scrapped the entire systems that worked very well in D2 and literally just copied D3 into D4 with better graphics.

For this, I always talk crap about D4 and always will, the game is terrible in every aspect apart from combat. They have no vision for that game and no clue where it’s going to go, it’s a complete mess. I hope there’s maybe a group of 3-5 dedicated people that would work on D2.

Gotta merge xbox and PlayStation servers or something. Something needs to merge. 0 games on hc ladder on xbox, literally none. Sometimes see 1 at launch but not often.

Just do 1 server. Hardly anyone plays, don’t need Asia, America, Europe. Can go back to makungbreade games instead of looking through 40000 sh ite websites for a trade

1 Like

True.

Lots of people getting chopped soon. Microsoft isn’t messing around.

Moral of the story is, if a team isn’t making Genshin Impact numbers they don’t get the luxury of a big cozy team.

Lots of inbetween people become horrible friction for a company, such people don’t care about making the best.

Which was inevitable since this game was 1. Already old and 2. Not going to get more content.

Hence why also disabling one of the games features for online-play only is ridiculous.

You guys kind of brought this on yourselves.

Whenever people posted here with suggestions on improvements or constructive criticism, a not insignificant number of you bubbled over at the mere suggestion of the game deviating from its origins. That’s not including all the changes in the updates that did make it into the game. The common suggestion was to basically go play diablo3/diablo4/path of exile/enter-whatever-other-game-here instead, and to leave d2r is close to the original as possible.

So that’s what happened. Everyone left to go play other games. And now you’re all here by yourselves complaining that the player numbers are too low. surprisedpikachu?

The only thing that encourages high player numbers is to make it fun for as many play styles as possible. People who wanna pve, people who wanna pvp, people who don’t, people who wanna farm, people who wanna buy gear, people who wanna sell gear, people who wanna craft gear, people who wanna max one character, people who wanna try them all and max none, whatever it is, it needs to be fun for as many different play styles as possible so that a bigger number of players are having fun.

The insistence that the game not stray from its roots means it’s not going to be enjoyable by any significant number of people. It’s only going to appeal to a very narrow playerbase, mostly comprised of people who loved the original.

So that’s what you now have. A game for just your small little circle of people.
That’s exactly what you asked for and that’s exactly what you got.
Enjoy it.

3 Likes

So let’s look at what happened to D2R:

  1. they changed PvP settings → PvP is dead
  2. they introduced nonsense like sunder charms and TZ → people who grind for 99 are done in 2 days and you no longer need more than 1 build to farm the whole game.
  3. they killed chat/lobby with the new options
  4. they failed to contain botting…

sure it’s “our” fault for pointing out that fully changing the game is not what a remaster is about…

1 Like

It was always going to die since no new content was getting added.

Alternatievly, why invite someone who can’t kill stuff because their elemental damage is wrong? And randomly facing an enemy that you can’t do anything against outside of respecing isn’t fun.

Same issue as point 1.

Dealing with bots is a constant arms race. And the smaller the income from this game is, the less incentive there is for blizzard to aggressively combat bots. Best they can do is same as D3, soulbind everything.

True, each individual wants a choice between a variety of play styles, these could all different ladders. It’s not a zero-sum game, if players want the vanilla experience the game should offer it, as you say - everyone deserves to play their way…

The trouble is the devs are scared of D2, they want to pump their cash cow D4 no matter what. The devs want wallets in the game irrelevent how far they stray from the original material, sacrificing lore and gameplay challenge for ‘the modern gamer’. The IP is being eroded for short term gains. Those incharge are stressed and overworked and out of their depth. The producers don’t know how to make a Diablo game, let alone a Diablo game that is supposed to make an insane amount of money.

1 Like

If players leave because of nothing new, that’s fine. If I get bored of a game, I stop playing it and do something else. A lot of the games I played, I’d come back to later and play them again, which I did alot with Diablo 2. Some of the games weren’t very enjoyable IMO for a replay, so I never looked back. I still fire up Zelda: A Link to the Past every great once in a while for a throwback playthrough despite the fact that it hasn’t been changed in 33 years.

Todays average gamers are too used to games providing a constant stream of change. They’re hooked on that constant change. Your average pay once, play “forever” game like Diablo 2 back in the year 2000 wasn’t like that. And I’ll bet that a large portion of modern pay once, play forever games are the same way. Someone has to make those changes, and they don’t want to do it for free. If you’re getting frequent updates/changes to a game, you are most likely playing a freemium game (Diablo Immortal), a subscription game (WoW), a pay once game that was just released (They typically commit to at least a year of updates to fix problems) or a pay once game that is continuing to sell very well. (Minecraft)

D2:R was advertised as a remaster from the beginning… If players want to quit because their expectations of perpetual change weren’t met, it’s on them for thinking the game was going to get perpetual changes for a one time fee of $40 or less.

2 Likes

Pretty bad example to be honest. A game like Zelda, most might revisit once every couple to a few years (more replays back in the day when you were younger and more tied down to what you owned/rented). This might hold more water for D2 before 1.10, or if Ladder “Seasons” lasted the same duration as the first did (or were just a yearly reset). However, when a game in an online environment is asking you to come back multiple times in a year’s span to replay from scratch, you need something to hook players into that mode of play style that isn’t just an economy reset that it primarily accessed through third party methods nor just locking a substantial portion of the game’s itemization behind it (like the OG).

However, the addition of “seasonal resets” changes from a “forever game” into a seasonal game, especially when you shorten the seasonal duration to multiple times a year. As for the whole buy once free to play thing, Diablo 3 also was a “boxed product” with limited additional purchases (expac and Necro DLC, maybe a cosmetic or two) and still managed to update the game season after season for a decade until recently where they could rotate prior season themes.

The actual themes didn’t start until Sept of 2018 during Season 14, and they were simplistic for the most part anyway. A good example of a simple theme being season 20, “The Forbidden Archives”, where you could use any cubed power in any slot. They simply removed the restriction for each slot… Not that complicated. The biggest one was no doubt the Altar of Rites. Additionally, there were cosmetic rewards like the portraits and pets, which could be whipped up by a seasoned artist in a half an hour, along with mixing up what came in the Haedrig’s Gifts and conquest goals, and of course “balancing” patches… Or should I say, powercreep patches.

https://d3resource.com/seasons/

While the themes are updates, it’s not just the themes. The first seasons added new legendary gems into the seasonal rotation, moving them to non season with new batches in season. New areas were added by patches along with the Kanai’s cube post-RoS launch, new legendary items beyond gems were added during seasons, new difficulties, balancing, etc.

55 patches to D3, with 13 being a lettered revision to a base patch over the course of 14 years.

So the main point, is that there was still something to come back for, season after season, and it was done despite being mostly a “boxed product.” And I’m only just a recent convert to D3 seasons (and now D4 seasons), I only started playing D3 seasons with the aforementioned Altar of Rites intro.

I don’t think the concept of seasonal themes was thought of at the time they were making Diablo 2, and thus it wasn’t coded for it. Maybe season themes were an afterthought of Diablo 2, and maybe resulted in them designing Diablo 3 with season themes in mind.

D3 didn’t even launch with seasons. Those came after the expansion, and were in response to players wanting the reset (probably along with the auction house economy). Just like D2 didn’t launch with Ladder resets, and were added 2 years post expac. D4 was launched specifically with seasonal play in mind, targeting D3 themes as the core inspiration.

But a huge problem with D2R right now in the scope of the big 3 of the franchise (2R, 3, and 4) is that D2R is the least interesting to come back during a reset unless you are either a hardcore 99 leaderboard pusher or a devout economy bro on the third party trading sites. All it would take, are those “simple, uncomplicated” themes and enough of a gap time between other Diablo resets to bring more folks coming back to play Ladder seasons in D2R. Also I’ll mention, I was against themes before launch of D2R. I had my mind changed after playing 3 seasons back to back since launch (pre-season, 1-2) then trying D3.

2 Likes

Don’t forget…

  1. Removed TCP-IP and no don’t give me that bs reason of “security” reasons, I’ll laugh in your face.
  2. Removed full offline play. Yes they did. You are required to log in every damn month just so you can access offline.
2 Likes

What do you expect, Blizz hasnt done ANY updates in over a year. If they allowed modders to be online or actually gave updates the game would be doing great.

2 Likes