Iām playing a lot of pure melee no elemental traps no death sentry assassin.
To the point where most of the advice I find for the questions Iāve searched for have been my own advice from when I tried the same builds 15 years ago.
1: Let Dragon Flight be usable in line of sight like Leap Attack;
She can teleport in line of sight, itās just annoying that she only can teleport if thereās an enemy there to attack.
Line of sight limitation makes it different than sorceress teleport.
Add a 2 second casting delay, whatever, just giving the assassin a mobility tool would be great. Increase the mana cost too, while weāre at it. I just want to be able to cross the river of flame maze when thereās no enemies on the other side, or flayer jungle.
2: Dragon Claw.
The druid skill fury attacks the primary target once and then ārandomā targets.
The paladin Zeal skill attacks the primary target once and then ārandomā targets.
The amazon Jab skill attacks the primary target once and then ārandomā targets.
The barbarian skill Double Swing attacks the primary target once and than a random target.
ā¦the assassin just has double swing with benefits.
Playing a pure physical melee assassin, the literal one thing that kills me the most is Dragon Clawās inability to focus.
Giving the assassin the ability to hit the same target with all hits from Dragon Claw would improve the skill dramatically, and fit with the theme of Assassin:
She can kill single targets.
Currently, sheās not particularily good at single targets with the claw skills.
And nerf the sound slightly. Perhaps only play the grunts on kills.
Blade Fury: For the love of all that is holy, give it the Inferno / Arctic Blast / Whirlwind treatment: Ignore enemies and just cast the skill for as long as you hold the button.
Itās infuriating to try to use the skill, because you just end up throwing two blades in a crowd, and constantly resetting and taking time to play the starting animation, for every time one single target dies, and you just TRY to find an empty space where you can engage what should already have been a part of the skill: Casting as many blades as you want without stopping every time an enemy dies.
And make the wind-up use attack speed; faster attack speed faster wind-up.
Venom: Donāt cap it to 0.4 seconds. I get the idea, but just cutting poison damage to 0.4 seconds is kind of strange, sheās the literally worst poison damage dealer of all characters with poison skills.
Cloak of Shadows: Make it follow the assassin, like⦠a cloak. Nerf it slightly to compensate, but DO make it a relatively expensive short-lived aura.
Or cap the duration and make it recastable with a casting delay of some few seconds, less than 7.
Iāve literally never played and canāt be bothered to use any traps but Blade Sentinel:
I donāt know how it works, but it appears to attack one enemy once per second. Sometimes, and sometimes not, and sometimes ā it shreds.
Too unreliable to actually use ā and compared to other traps, pretty much a waste, unless youāre using a weapon that one hit kills enemies. In which case itās quite decent.
But if you donāt, itās pretty bad, as youāre going to be 60 skillpoints deep into the blade trap skills if you actually use Blade Sentinel, and even then, itās still likely to be more than spamming Blade Fury. Could be magnetic towards enemies and display hit attempts.
ā¦
Psychic Hammer literally does nothing right now.