I like when he just gets upset that your pet exists even with growl off and kills the thing for no reason.
Yeah, I feel this. When I hit 80, my pet would sometimes pull aggro in KC and just die. Made BM really slow in delves for a while.
Itâs because KC generates threat for your pet. Donât go gung ho on pull, save your major CDs and KCs for eggs early til youâve built a good amount of threat on the main boss. You should also keep spamming shots into him during his channel at 60% so you stay ahead of your pet. At this point you can start being more liberal with your KC and CD usage as long as the eggs are still dying in time.
Brannâs level is irrelevant. The main thing to know is if he is DPS he interrupts vs dispels as a healer. He does more damage as a DPS but since you canât force him to funnel on the egg itâs kind of moot. Brannâs healing is very valuable up until P2 but kinda pointless after since nearly everything kills you outright and you get free deathstrikes on a fairly consistent basis from the eggs.
During P2 everything becomes hectic. Zekky gains ground spikes that 1 shot and kinda hard to see orbs when he does his fear that also nuke you (on top of the other stuff). Brann also, for whatever reason, seems to be dealt full damage from anything and dies frequently thus you losing the interrupt or dispel. Also Brann doesnât interrupt the heal ever so you NEVER can let that go.
610 ilvl seems to be around the general level people start having success with Zekky. Obviously more gear helps. I think DK too is one of the âworstâ specs since weâre so slow and also have no consistent way to handle spittle except having AMS up before it is cast. Even if we canât be slowed beyond a point, the damage it deals is still significant and the slow does mean you need to be fast to get out of slams or you are toastâŚunlike say a pally who just freedoms it off as well as has bubble for a get out of jail free card.
Bloodâs pathetic single target damage is quite a hinderance and itâs significant self healing isnât even a thing because Zekky just smacks tanks harder. If I was even halfway decent at playing DPS specs Iâd 100% do it that way. Even my very left of bell curve ways of unholy still had me easily handling eggs where it took farming my hero track hookshot trinket and saving every DRW and reaper mark + trinket use for eggs and even then I was still at the mercy of decent spawns and never screwed up smash baits. Blood just sucks because it is all about the egg bursts (also didnât help when I was doing it as the pinnacle of the very undeserved blood nerfs). Nothing blood brings to the table can be considered an advantage or âcheesesâ the fight.
Honestly I do hope they keep the overall difficulty of whatever S2 delve boss is. I do think Blizzard should remove crits from the dedicated fight (it can stay in delves) and Iâd make sure everything resets between attempts (purgatory wonât for instance). People whine but I think itâs fine that the hard mode disables Brann periodically. Iâd rather see it be a consistent mechanic and not just from random damage he suddenly just starts taking a bajillion percent of but meh. I just knew when he was down I had to be on my A++ game because the spittle interrupt or dispel I knew he had available wasnât coming and I had to handle things myself.
Agree with all of this, but I do think without the âannoyanceâ factors they could have left him in his pre nerf state too, just rebalanced a bit for tanks and healers. Itâs kinda comical how little gear you need to kill him right now as a DPS, and itâd make sense for the delve end boss to be something delvers actually need the gear they get from delves in order to work towards.
Nope,
you see,I do not have data how many people got Z??,
if percent is small, it must be nerfed.
Nah
No way.
Zekâvir kicked my A$$ for 6 weeks straight when I found out about it. Itâs been the most frustrating, most challenging, rage inducing thing Iâve done in WoW in a long time.
But I loved it. It felt like a privilege to finally squish that bug last week. A 2v2 buddy death match. I had the dps for weeks but it was literally a system that stretched my ADHD to its limits.
That was what was so rewarding about it, to conquer the bug lord I had to conquer myself first.
You should be over the moon that your now only less than <5% of the total player base and you did it all on your own.
Be proud, not salty. Congratulations !
Thank you, but you see, it should be 50% of playerbase, then I would be happy.
I am talking about it happening randomly not right away. Like, when he is at 65% and he pops an egg down he will just walk over and pop off my pet. I also never start with the pet out because even without KC he likes to pop him off.
Havoc has it pretty easy in there and the most forgiving.
Sister, I agree but I also donât agree. Itâs completely optional content, a novel skill check. And much like PvP itâs helped make me a more situationally aware and better player.
Like, literally most of Zekâvirs abilities are already performed again and again in all of the nerubian delves, dungeons and raid.
Ground spikes cone, cc critters, venoms, webs etc.
Call it basic observation or intuition but itâs like blizzard were either pre-season training us for him or foreshadowing his abilities.
I just really canât see why they should nerf a very reasonable (cognitive load) skill check.
it should be 50% of playerbase, then I would be happy.
No, it has to do with target completion rates (if such exist.)
And it most definitely is not set at 50% if it did.
you see, it should be 50% of playerbase
Then it fails to be a challenge.
Defeats the purpose of being an end game pillar boss for an entire season when its defeated on day 3 of the season
It be nice if there were 3 levels of it instead of 2. Normal, Heroic, and Mythic.
Outside of the time commitment needed to enter torghast (some runs could be an hour long) ⌠yes definitely agree more fun and engaging than delves. The fun of building on anima powers was fun too.
Demon hunters have a slightly easier time because they do have a ton of leach which means that other than ret paladins, no melee class is more durable.
Demon hunters also have half of their kit bound up in unskippable, uninterruptable animations which frequently means that youâre leaving things up to chance. A lot of runs will be ended because you cast something like fel rush, Zekvir casts AOE fear and you have no time to get out.
Also, youâre heavily penalized for trying to run a moment / inertia build and you canât use vengeful retreat because itâs your only way of breaking spittle if Bran refuses to cleanse it.
I made a few attempts the other day and could already see that it was just an RNG nightmare that revolves more around luck than skill, so I gave up on the cosmetic from it. Iâm not going to put hours upon hours into hoping for a run that doesnât screw me with overlapping mechanics.
Luck can compensate for player mistakes, but if you properly execute mechanics and position the boss well it becomes very consistent.
As someone that spent way too much time to complete this, I can completely understand. You should not do things you donât enjoy.
However, I felt that way at first and then realized there is an absolute rhythm to the fight but it took quite a while to figure it out.
There is definitely some RNG too, but not as much as you think at first. Hereâs hoping you change your mind and I wish you luck if you do.