Your opinion on cross realm bgs?

I am against them because rageaholic afk anonymous jerks ruined pvp for me, quite literally. At least if he’s on my server I know to ignore/tell people, whatever the in game solution may be. I used to enjoy PvP in BC, I hated it and stopped playing probably after wrath. Never pinpointed it but the constant stream of trashtalk was probably why. Go AFK and complain about me getting owned while I’m trying to gear up resilience, real nice. I think people will be less likely to do this with a reputation on the line, plus you don’t need special protective gear to participate. :wink:

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I feel like most people that want CRBGs are the ones that play on PvE servers. So basically they want the best of both worlds with no negatives. They want to utterly dominate world bosses, where the smaller faction doesn’t stand a chance, want to avoid world pvp, and they also want quick bg queue times for their over populated faction.

CRBGs are bad for vanilla wow. If CRBGs are re-implemented, then the only fair thing would be to LIMIT the server type that you queue with. So PvE servers ONLY queue into a pool of other PvE servers. That way PvP servers don’t get rekted with low quality pvpers and hugely increased queue times. Segregate the pve/pvp servers.

If you’re worried about BG queue times, then roll on a pvp server, don’t play Alliance on a pve server. If you do roll alliance on pve server, then you already know you should expect longer queue times.

CRBGs promote toxicity and destroy the sense of server and community. Who cares you just beat some backwater PvE server premade? Winning BGs against random no-namers isn’t fun.

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I didn’t do that much bonding in BG’s. I reserved that for raids, world and dungeons. I really liked it when CRBGS hit vanilla. I could play BG’s when I wanted to and do other stuff when I wanted to. Didn’t feel like it was taking a lot out of the game at least back then.

Yeah it kind of makes me think grinding marks may not be feasible to some until they cap, kind of a shame because I remember some decent leveling pvp gear in arathi. As someone going to an RP server, I especially don’t want CRBGs though, nothing will take me out of my immersion faster than listening to two anonymous “pros” from a pvp theorycrafting in chat, or far worse, yelling at everyone for no knowing the “easy” strat that maybe non of us RPers ever bothered to look up, and just want to have some fun. It’s not a dealbreaker if they add it but “the community” got less bearable palpably when said community actually disappeared. I remember a cat druid in BC that people were excited to fight alongside. He made a name for himself. Good times.

It isn’t all about ranking up, it is about discouraging toxic behavior that sucks all the fun out of doing BGs.

Let’s say this player knows a little spot where nobody can attack him and just holds the flag there for hours in WSG. No intention of winning or capping, or letting the game end. Trolling his own team the whole time when they repeatedly ask the guy to cap after numerous efforts to kill the enemy flag carrier.

Classic WSG has no time limit. The game doesn’t end until one team caps three flags. Revolving door of players getting frustrated and /afk ensues.

That’s right, we can’t kick him from the game, stop him from playing 12-16 hours a day or clicking a button to solo-queue.

The sweet justice comes when your enemy team also knows and hates this guy with a red hot passion and relentlessly kill and graveyard camp him while nobody on your team helps him. Kill him until he quits, we don’t care.

There are so many advantages to not having CRBG. Mostly though it’s just more fun imo so I’m team #nocrbg

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If the difference between normal and RP realms is that big they shouldn’t be on same CRBG group or on any at all.

Why are you lumping RP with RPPVP. RP is PVE.

To everyone else since Brokenwind wont listen to me:

Here is my take. And this is just my opinion. I hope to not have them for as long as BG ques are reasonable. IE. 30 to even an hour wait as an example.

I do have a couple fond memories of two separate horde toons on my server. One was a female orc warrior who would wave every time she saw me. The other was a jerk Tauren druid. Who would do things like stealth up behind me while I was defending Mine and /laugh. Mind you he was a jerk for other reasons :slight_smile: I do hold those memories of non cross realm (within the same battlegroup) dear.

But I also remember when ques for everything dried up. BG’s became a non thing on SWC for awhile.

On a side note, you can still make these connections in a battlegroup, its just not as usual. But we all remember people from that server that reinforced your opinion that they all act like that :wink:

TLDR: I don’t want cross BG’s. Only turn them on when a) queues get way to long and b) the population dwindles because of our infighting.

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That player who holds the flag in a spot where he can’t be hacked would be exploiting? Sounds like a good way to get banned.

Also I don’t understand your entire argument. Sure it would be bad playing with that person. You sound like you don’t want to play with that person. So Cross-Realms would make it so you don’t play with that person, would it?

Also if you’re in a pre-made, you don’t need to play with that guy either. No one is forcing you to play with him. So…just don’t?

Cross-Realm BGs bring too much good for lower populated realms. We’re uncertain how many players will be on each realm or how many realms they’ll have.

What I find funny is folks from these large private servers coming in claiming they don’t want cross-realm BGs, while playing on these mega servers with 10,000 players, when 10,000 people is equal to nearly three or four vanilla realms. So in essence…

If you want large servers. It’s same the thing as cross-realms.

Single realm BG’s were also in vanilla. By your logic, they should be in Classic.

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Single realm BGs weren’t in 1.12 though. Which is the patch we’re getting. So unless we suddenly stop having 1.12 talents. What is your argument?

Because ok. Let’s say we have single realm BGs. Ok? What about rogue talents that were reworked in patch 1.12? We going to delete that too? World PVP objectives? Floating combat text?

Why not just make it so our final patch is 1.11? Then 1.12 wouldn’t exist.

This argument of “oh well this existed in vanilla too” falls apart when we have 1.12 talents. We’re starting Classic from the finish line in terms of patches.

You’re not getting early talent builds (as of now). You’re not getting pre-nerf raids or anything of the sort. What has been announced is 1.12. We are getting 1.12, with some things blocked off, but come phase 6 it will be entirely 1.12.

Cross-Realm BGs were in 1.12. Many wish they weren’t. But they were. It doesn’t that matter that single realm BGs existed in some point in Vanilla. Blizzard isn’t making Classic on patch X. It’s patch 1.12.

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If cross rralm BG’s were only in the last four months of vanilla, in the interest of authenticity, could they not add cross realm BG’s for the last 4 months of Classic?

I’d be fine with them adding Cross-Realm BGs at phase 6, which would be patch 1.11 - 1.12 in terms of content.

Again guys… I don’t want Cross-Realm BGs at the start. I’ve stated that. Heck they may not even need them!

I just think it’s dumb for people to say “never add them” because I feel bad for the folks who in two years have rolled on a lower population server.

Community > convenience.

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I get it.

It appears that you are a retailer with a retail mindset with a focus on convenience.

It also appears thst you are grasping at straws and trying to hide behind “authenticity”.

I don’t WANT them in Classic. They may be NEEDED though.

I played on a low pop-server in Vanilla. When Cross-Realm BGs came it was great. I could now queue whenever I wanted instead of being burdened because I went on one of the many servers that was low population.

Who is to say that there won’t be low population servers two years down the line? Huh?

This post summaries my opinion on cross realms. Maybe this is a huge problem only on European Realms but wanted to hear my voice as the decision directly effects thousands of people if not millions.

How about this. You stay same server for up to 10 minutes. At 10 minutes (or something like that) your queue transitions into a cross-realm queue.

They could get a ban, or they might not. I’ve never heard of Blizzard going on a ban wave for wall jumping etc in BGs.

I think CRBG is unnecessary for a while. When it was implemented most of the people serious about ranking had been done for a while. Early in Classic you won’t come across super geared pre-mades. CRBG would probably increase the number of times you play vs a geared pre-made not reduce it.

However there are too many positives from playing with and against people from your own server to mention. It is similar to the benefits of doing dungeon PUGs from your own server.

Generally I’m #teamnochanges and #teamnocrbg but I do think Blizzard should consider using newer versions of the WSG and AB maps as well as putting a time limit on WSG. Reasons already explained.

I’m not a private server player. I played actual Vanilla BGs to exalted and Rank 10 on two characters and that’s what my experience is based on.

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You cannot have a complete authentic representation of Vanilla WoW without 1.1.0-1.11 talents and spell abilities, the blood plague, countless bugs, etc. So right away your statement has no meaning.

As far as 1.12 as the end all be all…that’s simply something you’ve stated yourself. It’s a foundation; nothing more or less. This is WoW Classic, not WoW 1.12. Which means features that exist at any given state or patch are an option. It’s up to the devs to choose which option to go with. On this particular subject they haven’t given a decision. So I hope people continue to debate the merits of cross-realm and non cross-realm bgs.

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The devs stated they’re not trying to mess with the 1.12 data.

Didn’t I link the Blizzcon panel?

The first—and among the most important—decision we had to make was which version of the game to focus on. As many of you have noted, the classic period was two years long and full of changes. Core features like Battlegrounds were introduced in patches after WoW’s original launch, and class design similarly changed over time. After careful consideration, we decided on Patch 1.12: Drums of War as our foundation, because it represents the most complete version of the classic experience.

Here is the DEV water cooler post. They said they’re using patch 1.12. If you start taking things out of a foundation, what happens to the house?

Thankfully Cross-Realm BGs is part of that “complete version” Blizzard talks about. I think we should discuss when to implement them. Not why or why not.