Your opinion on cross realm bgs?

CRBG should not be in the game, at least not at the start and I’ve already explained why. If you are going to reply with “well you can still queue” then there is no discussion to be had here because it has nothing to do with the topic.

Yes that is 100% true, and guess who’s name would not come up? lol

I can still tell you the names of people who completely ruined their reputation on the server in the PVP community. Whether that was exploiting, rage quitting, or just being a total jerk nobody wants to play with.

Three infamously horrible people everyone knew their name. Perhaps not bad at PVP, but you regret not heading the warning. I’d put their name here in this post and any PVPer from Emerald Dream from Vanilla would know exactly who they are. I could do the same for some really great people to play with too. Pre-1.12 Vanilla PVP is a community. Asking for CRBG at the start totally ruins the best part of Vanilla BGs.

#nocrb

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If wait times are over 30 mins then for else against

Time >>> everything

I think too many people here on the forums talk big about this, which is funny.

Solo players can indeed screw with your honor. You don’t invite that druid to your premade. Ok? That druid plays 16-17 hours a day. Will you be able to do that? Will you be able to play 16-17 hours per day, every single day for 12+ weeks it takes to get to rank 14?

Most of the people playing on the North American realms can’t.

So you either play with that player or be forced to play way more than you wanted.

Solo players aren’t going to chain 6 minute wins for their time grinding.

No one past the first 2-3 rank 14s for each faction on my server ever made it anywhere close, solo. You just get crushed on honor /hour metrics.

Hell, even our factions unofficial HWL farm team got absolutely stomped on honor /hour wise when the most progressed AQ40 Horde guild started doing the grind for one of their players… The HWL farm team simply didn’t have an ideal team comp, and no where near the gear to churn out anywhere near as many blowout wins in as short a period of time as the raid guild did. So I’d disagree that solo pvpers where ever any real kind of threat.

The issue arrives from solo players playing 16-17 hours per day.

How many people realistically are going to play that much? The demographics based on various surveys of Classic players puts them over age 20. They’re out of college. They’re working. Some have families.

Realistically you’re going to have 10-20 people per server who can commit to 100+ hours per week playing WoW with PVP in mind.

Solo players are a threat when they play nearly three times as much. They make you play more than you want. What happens then? Do you burn through your vacation days? That won’t stop that solo player who plays 16 hours a day.

People have gotten rank 14 solo before. You just need to no-life it. And fact of the matter is not many people in the US can afford to play 16 hours a day for a month or two to get rank 14.

The premade is quite likely farming honor 3x faster…so the solo player playing more doesn’t necessarily garuntee anything.

Also remember that there are bg holidays that heavily incentivize weekends. You could drop 50 hours of chaining 6 minute - 10 minute wins just between Friday night - - - >Sunday night without impacting your job at all. No lifers can really only do so much by themselves, and at least on my server, the premade brigades didn’t have much of a life either… I played my brains out the vast majority of the time I wasn’t at work (full time out of college when vanilla was out) but I was still topping out around 550-650k per week in the hwl farm team (the unoptimized comp, and many people in pvp blues /no raid gear) …about 750k in the best group (top pvp guild on server at the time till it imploded via poor pve progression in bwl)… I don’t think anyone ever made rank 14 under 850k without a union (and those where incredibly rare as my realm was rather competitive), and the most had three people playing his account and games over 1.5 million a week to get there… Meanwhile, the most I ever did solo was something around like 450k.

The groups are going to no life as hard, if not harder than the solo people, or outright recruit them to help fill their slots.

Definitely not a fan. Just look at modern for all the resounding “whys”.

You are talking about 14 years ago. I’m saying the majority of players nowadays will be casuals with jobs and families. Your experience 14 years ago isn’t going to be the same at Classic, since people will be older.

I definitely think cross realm battlegrounds are NOT needed at first. If they have to be implemented at some point, since I’m sure some servers will be low population, they should enable them at the end of the AQ phase or beginning of Naxxramas.

They’ll end up being necessary because players can’t control themselves from rolling on faction-dominant servers.

And i’ve already told you my opinion, the system should try to match same realm first and if that fails to find something quickly jump to cross realm.

This is a system that can be put in from day one without sacrificing same realm matches on healthy realms and also never needs to be looked at again as when realm pops invariably start having issues the solution is already in place.

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I could see the pros and cons of both. I remember being in vanilla and giving up after being in queue for 1 1/2 hours trying to run that one last late night BG. On the other hand I made a bunch of friends in the 40s bracket on my 1st character and I have fond memories of the community and rivalry around it. I remember running into a horde player out in the world that I saw in BGs often. He was lower level than me so I just gave him a /salute and left him alone. I also remember having a player that I considered my nemesis who seemed to always be in the same BGs I was in.

I’d have to say I would realm only BGs. The community around them was just something I think too valuable to sacrifice for shorter queue times. As a compromise between the two they could make make it so that it prefers grouping same realm players, or it could only attempt to find cross realm players in the event of a very long queue.

Didnt cross realm BGs already exist, a lot of servers were part of a battlegroup, and there was several battlegroups, was this not a vanilla thing?

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I’m torn on this issue. I think it would be good for the vanilla experience to see them single realm for a while since that fosters community, but longevity and for the museum aspect I think CRBGs will have to happen to keep pvp playable in te long run.

Also, this is just my selfishness, but I like twinking and I don’t believe the twinking scene will be strong enough for a single realm or it would really suck to not be on the right server with your main when it does arise. 19s will be easy anywhere, but 29 & 49 were my favorite brackets and those struggle a bit as it’s usuallt a much smaller niche.

Bottom line is there are pros and cons for both options, and both were legitimately in vanilla. I’m playing and pvp’ing regardless though.

Disclaimer: I did not read all 195 posts before this…

I’ve often given this a lot of thought. I played on Silvermoon in Vanilla, and I pretty much equate all problems to our personal server issues at the time. (Don’t get me wrong, I loved playing there all the way through WOTLK, but we still had issues)

Alliance on Silvermoon had a significantly higher population than horde. That’s why we had like 6 MAJOR hard core raid guilds on Alliance, over just 2 major ones (if that) horde side. The population was slanted. As a result, pre-crbg, Horde had relatively quick queue times compared to Alliance. Waiting on AV was agonizing!! The Horde side generally only fielded 1-2 AV teams, while alliance had enough queued to make 4-5 teams. As a result, on Alliance the wait was aweful. The fact that matches could last forever didn’t help speed things up.

In hind sight, I think the only fix was crbg, which I wasn’t a fan of. I actually liked seeing the same people in the world as in the BGs. It had that community feel!

The only way to stop imbalance, is before it happens. Perhaps a cap on Alliance vs Horde character creation. Start at around 1k each cap, no more alliance toons till horde fills to cap, then have 1 to 1 creation. This would help create balance in the population. Of course that means that you’d have to restrict PVE realms from dual factioning, but that’s not game breaking since PVP realms already worked that way before.

Is this an ideal way? Probably not. Does it means that BG will balance? Not necessarily, as you may just end up with more pvp interest on one side than the other. It is the easiest way to try and shorten queues though without crbg.

It’s just a thought honestly. I’d rather wait longer than have crbgs and battle groups. I’d rather try population control than have crbg. I won’t refuse to play if crbg is implemented…

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Classic should be representative of vanilla, not only purely vanilla patch 1.12.

You are truly grasping at straws in a curiously heated way in this thread.

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I noticed that as well. Also the same type of argument coming from the pro crbg people and the pro av 1.12 people: all about the convenience rather than the quality.

You are spot on about them waddling in with the #nochanges reee garbage

edit: also noted the usual influx of 1 post alts to bolster their numbers

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They were in vanilla so they should be in classic.

I don’t think I have read anything this disingenuous on the forum before.

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