You will get declined for being the wrong covenant

They sure as heck are. This is going to be the big deal of this expansion.

Dream on, keep trying to mislead casuals into thinking it doesn’t matter. Luckily you will have zero impact, as hardly anyone is reading those words you think are so convincing.

How many people have left since wod? How many accounts have there been that are no longer played since vanilla?

When casuals find out how the decision they were forced to make is going to impact every facet of their gameplay, they aren’t going to be listening to you. They’ll leave when they realize that they’re not having fun. That’s all it takes. And your telling people they’re having fun is going to sound hilariously tone deaf.

Why does this community also have reading problems.

Just going off your own words, not mine. :man_shrugging:

You are on a mission from god, but other people’s opinions are comprehension problems. Right. Good job making yourself sound obsessed but clueless.

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She said reversing damage is an interrupt. Clueless is pretty spot on.

I said it is like one. Not that it is one. It prevents a spell from doing damage or healing. That is it.

but this is the last time Im going to bring it up. Not my job to teach.

Didn’t Ion call reincarnation a defensive at one point?

This guy gets it.

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You said it does the same job. Which, by that logic, a standard heal does the exact same thing.

You aren’t teaching anything. All you’re doing is showing how clueless you are.

I guess me doing more damage than a healing spell can heal is also like an interrupt since it prevents/reverses the heal.

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Noone is going to leave this game over changes. Wow is a addiction and subs will come and go. But people will stay, and wow will always change.

It is a empty threat and always will be. When people don’t get what they want with wow. They always say Death of wow, people will quit for good blah blah.

Always the same thing every expansion.

And the “Patience of the Saints Award” goes to /opens envelope/ Tjphess!

However, I would add that the issue is one I run up against myself. Where in game language does not match up to how out of game language is casually used. I understand what she is saying, but I also understand what you are saying.

Gaming-wise, you are 100% correct; but I do see how, to the untrained eye, the “spell” is interrupted - or to be more specific (and this is where the issue lies) the spell-effect is interrupted, through mutation/conversion, and therefore does not practically occur to all intents and purposes.

Having struggled with this: “no, that’s a stun Moss” / “But it stopped the cast” / “yes, but it’s not an interrupt”… etc, ad nauseum, I can sympathize with poor Khaelyn.

Gaming has its own specificity, and syntax; if you grew up gaming, it’s easily seen. If you didn’t… well. >.> I’m certainly grateful my friends are patient. :smiley:

I think you should go play other mmos, wow clearly has hurt your thinking skills.

I think you should stop playing other MMOs. They clearly blind you to the obvious. I can do this too. :slight_smile:

it is not really a lack of understanding the tool tip. It comes from playing other mmos.

Changing a spell to do something else is preventing it from going off as intended. That also takes the part of a interrupt. For example, if my husband was going to interrupt a spell, but I wanted it to go off to do a heal. I would say. I will deal with this spell. I’m fulfilling the ROLE of a interrupt by reversing it.

It is not that damn hard, it is not a tool tip problem. It is just people wanting to play dumb.

Except that then (to continue my example), as you encounter more mobs in WoW, my stun - that I wanted to think as an interrupt - does not work because a stun is not an interrupt and some mobs are immune to stuns, but not interrupts.

Hence why the specifics matter in WoW. Can’t speak to your other games.

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but it is not dealing with a certain spell that is the key part of it. If your stun said, can only stun while the person cast a certain spell. Than yes your stun would be in the same ball part.

OMG I can’t breathe!

The game is a small fraction of what it was before devs set out to permanently remove flight. Maybe if you keep repeating that lie you might start to sound like you believe it yourself.

The idea that every time someone says, “I’m bored, I’ll let my sub run out and find another game” is THREATENING is totally paranoid. But I know it’s one of the talking points on your list of Talking Points™.

Talking points:

  1. Nobody has ever left the game over some change they disliked. Nobody ever will.

LOL. Many millions of people have left in recent expansions.

  1. Wow is an addiction. Everybody here is addicted and no one will ever leave.

LOL. You and the devs have been working hard at curing people’s addiction since 2014, eh?

People do see the game spiraling into a place where even an army of trolls chirping that we should not look at the man behind the curtain sound clueless.

It’s always the same with every change they make that people say in advance they will quit over, that lots of people do quit.

The idea that you need to pretend that this isn’t reality is perhaps a sign of your own need to justify your addiction.

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This game is a small faction because people grow out of it. It is a old game, people move on, and some better mmos out with a better community. Aka Realm Reborn who is doing very well.

BFA was legion light. It took no good chances, and showed that End game mythic dungeons, and good raids does not make a good mmo. That is it. Now with Shadowlands they adding more to do outside of end game, and shacking the game up with rpg elements of making hard choices for your class. They made the stance clear.They are going to design the game for bottom where most of the players play, and most people don’t care to do mythics or raiding.

In fact, I would say for the failures that wow has. It still has a strong numbers to show no big wow messes up. They still keep a good player base.

In other words, no matter how much wow changes that you don’t like. It will still have enough players to profit off of, and that is what Blizzard cares about the most. So not getting your way won’t do a thing to this game.

Snare and Root are Soft CC. Stun and Fear are Hard CCs.

Soft CC means you still have control, although its impaired.
Hard CC means you have zero control.

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Will they? 4m subs in WOD, 1.7 in BFA.

Obviously they will not stay.

If you think BFA lost players because of End Game Dungeons and Raids, well then you are beyond clueless.

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