I agree with the post, but we need to focus on the fact that it is not fun opposed to it not being optimal.
People are for whatever reason incapable of understanding why balance is important, they’ll bury their head and say “I’ll pick whats fun! that’s all we need to do!”.
Class balance already guarantees imbalances that keep things different and makes sure not everyone is the best at everything. Not sure why people are so excited about another layer on top of that. Metas aren’t going away. Picking the 1/4 covenant you want someone to have for your group wont be that hard since most will just be picking the best number-wise.
It’s those that are fooled into thinking this is just an RP choice that are gonna suffer. There’s nothing fun about not being able to get into groups to do the content.
Because I like to see another priest that is the same spec but does not play the same? I also like being jealous of what others have but smile as they got a skill and power setup I don’t.
I like being able to build my class up in a new way through story and content and it not be a carbon copy of someone else skills they use. Because with talents people just switch all the time, but I invest my choice and built up on it just like they did.
Nothing can ever be crafted that makes everyone happy. There are always some that will be unhappy regardless.
However, the WoW team has now built up a reputation of failure and betrayal in regards to how they intend systems to be implemented and work. This is why, I believe, there is such a wigging out regarding this system. There is not enough trust left to believe that any choice is not going to be “punished” down the line.
This is not a good place for the team to be, and is nothing like what I believe you are referring to, which is the natural ebb and flow to ones choices in game over time that are out of their control.
That’s why I said I’m not sure why people are so excited about it since it is just another layer for exclusion.
Setting people up to choose the fUn cOvEnAnT is setting them up for a bad time.
Things are still going to play almost identically. If you don’t get excited when a Priest uses a different talent than you, you aren’t gonna get excited when they use a different covenant than you.
I think people are massively overstating the “fun” factor involved with this.
There’s apparently a lot of people on here who’s game would be ruined - ruined! - if Blizzard designed a way for Covenant abilities and the class spells to not be locked down to one Covenant. Meaningful choices aren’t meaningful unless you can’t get stuck with an ability that’s bad for your Resto Shaman offspec, I guess.
I agree, but that is because they have been held back by the community, and what is acceptable. They can’t really branch off.
I mean just look at the state of wow right now. I feel like it is more of a mobile game than a MMO. I log on do a chore list log off. It lacks that rpg element that makes mmo great, and what helped in the past was the social elements, but wow does not have a great backbone when it comes to social elements due to systems in place to speed everything up.
My point is, for wow to be better It is going to have to step on players toes and take bigger risks.
They’re pretty numb to the threats of exclusion already for the past fifteen years. They’re not going suddenly be ‘oh my gosh, this guy wants me to change my Covenant!’ and then turn around to find out that he’s also has the ‘wrong’ Legendaries.
Well, you’ll have plenty to be jealous about since it’s really looking like the best Covenants for Shadow and Discipline will be different ones. So look forward to that!
I would agree with you more if I saw them speaking in terms of investing back into the community. But they are just trying out diversification in the same way they tried out homogenization.
Can someone point me to the legion of players that came to WoW because they heard it had the best game-play out there? I don’t think that exists. I feel the vast majority comes to WoW for the virtual world setting, or their misguided friends decided to play for some un-holy reason, and now they must follow. /lol/
But a virtual world works when there is a community investment in it. Their gaming systems have been breaking that down over time to the point where, around WoD, they didn’t even bother to implement off-sets to their population serving systems. Even now, they just bemoan it. As if there isn’t anything they can do.
Short-sighted, and the neglect is the thorn in the paw. I wish they would do better.
Being hit with a hammer on my kneecap would also be very meaningful, but I still don’t want that to happen. Why is meaningful good in this context where it makes players have to make a choice as to which spec they want to play, because they’re going to be worse at their other ones?
I get that there’s nuance here - choice is good - but I feel like my choices are actually being reduced if I have to choose only part of my class to play at a high level. I’m not a Shaman, I’m an Enhancement Shaman. Etc.