True we would like to have Wpvp. But we also dont want WPVP where its bad for both sides. Thats how some pvp servers died. They make it almost impossible to farm or get to a raid.
im not asking for a fully 50-50 server. But once it hits 70-30 then it can become a problem and most ppl on the 70% part dont know they can end up with no one to fight if they decide to leave.
or let people transfer to any server they want and not limit them to dead servers. once a server starts getting full, lock the server and move on to the next.
I tried this way way back when and man was it fun being on the smaller side. BUT THERE ARE HUGE CAVEATS TO THAT.
I always had a group to run with/quest with/fight with.
I had reliable players in that group in terms of skill
Luck of the draw on fights not being massively sided in horde favor so we stood 0 chance
And the time of day genuinely mattered. Our lil trio was fun and all and even kinda tough and scary to horde. But thjat didnt matter once prime time came. We just couldnât deal and had to be extra sneaky.
it lead to a very cool feeling of constantly being in enemy territory, as though this was an alternate universe where âHorde won and alliance are just small rebel bands left fighting it outâ.
Hereâs the thing. You can have a billion people to draw from. but if nine hundred and ninety nine million nine hundred and ninety nine thousand nine hundred and ninety nine of those players arenât playing the way you want to then what does it matter?
What really matters is what YOU do bubbleherph. Meaning you curate your own friend group and experience around what you enjoy doing in game. And tha doesnât require a hundred thousand people to pick from at all. That requires YOU doing some work.
I have a guild, but sometimes I play early in the morning and they arenât online. On Bene I can still get a group because the server is popping at all hours.
grob can be excluded then. please advocate to blizzard for the rest of the realms to look into creating a connected overflow realm, only connected to each megaserver so other servers are not impacted, that will allow people to transfer but still play with all the same communities. if grobb doesnât want that (and I can understand why) then it should make blizzardâs job even easier right?
taking the ques away from so many other realms would probably even get some people off grobb and maybe alleviate that issue somewhat passively
This is one change I had hoped theyâd do with Vanilla: list the faction balance as a percentage next to every server name so people could know what they were signing on for.
Its not. raiding materials can become expensive if you side cant farm. I went from one server to another and most items were much much easier to get or buy. Granted we had some good pvp when i was on a 70-30 server but it usually took a raid to do that.
used to be the way it worked with top guilds, Mal ganis would be too laggy so a guild trying to go for a world first or top 10 would go to a smaller pop server to escape the lag - then people would all follow them.
Was more common in vanilla mind you, lot of server hopping with free transfers because of the massive, massive, massive queues
What kind of âPVPerâ only wants to be on a server that is heavily imbalanced in their factionâs favor? Why donât they be honest with themselves and play on a PVE server?
Everything was hard lol. Thats part of what made it rewarding. You either hate it and find it too inconvenient or you enjoy the challenge presented to you. Both are fair because its subjective.
Objectively though? Yeah everything is more inconvenient and difficult to achieve on a one sided server.(on the less populated side)
For every one person that wants a balanced servers, 100 others donât.
We have the data that supports this time and time again for over a decade. Pretending the reason players arenât transferring is because they canât tell if a server is balanced or not is just plain wrong.