"You want mythic gear for logging in!"

Those are all side things that people can enjoy should they choose to do it.

It’s not the primary game mode

The sooner you realize the primary focus of the game isn’t changing the better off you will be.

I don’t care if you choose not to raid. Once you demand the game cater to you you’re entitlement shows.

They already addressed this…it won’t be happening at least not for a good while as it’s too expensive to implement as it’d require more work than they can do at the moment

Most likely this will become a thing whenever they can implement housing as well…what would you do with furniture you can’t personally use… what you going to break a couch you spent so much time on over someone’s head?

meh I’d like to see old world bosses being truly soloable once you out level their zone, not entirely sure if they are atm as their level always remains the same

Tokens dropping so you can just buy items you need after a lot of work sounds fine to me…the RNG is rather nasty of late.

I would argue that it´s less the Ilvl that is missing, but the path to it.

Right now, the path is either based on forced speed running like Mythic 5 or on forced raiding, if you want to gain upgrades.

However, you have almost no control over the outcome of this, as you must find like minded people to group with and then be lucky with the drops. In theory, you can play with some very hostile people, but you can not go because then you lose your chance on gear.

In an MMO, you should have more control about your rewards, more control about when you want to gather them, without putting your progress on the mercy of others. Because if you don´t have a large group of friends, then you are not able to choose your path, but will follow the path of others that you see once in your life.

Some games have systems in place, where your actual contribution is rewarded, others where crafting plays a major role and again others, provide you with solo content, similar to Thorgast.

If someone gains a little bit of power every time he or she is playing, then it won´t be much of an issue if at the end of the path, the itemlevel is 20 less than of a mythic raider.

However it does become a problem if that end of the path is out of sight for the player or with very negative experience.

It isn’t entitlement for people to ask for design changes that aren’t all about group content.

What you fail to take into consideration is that players who don’t like group content, want something new and cutting edge with updates to play too.

You can either accept that or keep fighting fruitlessly.

People asking for the game to change the way it’s designed to cater to them is the definition of entitlement.

They probably shouldn’t try to find it in a game based and focused on group content. Good thing they are a super minority.

There’s nothing to accept. You’re a giant troll that ignores facts. It’s why your reputation is worse than mine.

Well not everyone can live or die by what a dictionary says.

So basically you just want to play the entire game alone, and never interact with anybody except when you want to sell me your furniture…? Hmm…me thinks there are games that does this already and do it way better than WoW. puts on thinking hat :thinking:

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I don’t live or die by the dictionary. Words have meanings. The fact that you deflected to try and use this as a point shows you don’t have a point and confirmed you’re just a troll.

You’re arguing over definitions like it somehow invalidates others opinions.

These things will be discussed whether you agree with them or not.

Here’s a thought experiment.
Why would other players rather play with an AI powered alt than me?

Answer this question and you have the reasons a lot of player want AI powered alts to run with in group content.

Don’t start on me with the “you just want to play the MMO alone.” non-sense.
I don’t.
I’ve had WoW friends to play with that would do all the above with me. We had great fun. Until the lobby game players ran them all off.

As far as I’m concerned the lobby game can be removed from the MMO tonight and I’d never miss it.

I played from Vanilla through Cata, took a very long break and came back in SL.

One of the things I miss dearly is how cool it was to see characters in, say, Tier 3 Naxos gear because you know they earned it.

Raid progression systems going through each raid to work your way to the hard raid was the way to go, IMO.

Except he earned it, he’s not asking for handouts like you.

You’re not really close to the mark here.

FF14 is very new player friendly, and the LFR system has little to no drama, and people still choose to play with bots even if it takes 2-3x longer.

Sometimes a person just wants to play a single player game.

I have those days also.
We all do.

WoW or any other MMO is the same.

Sometimes one just wants to try something new. Like a new class or spec or encounter solutions and wants to try it in a dungeon without all the stress the lobby gamers bring to the instance with them.

edit: IMHO normal then heroic then an LFR system are good enough for end game. So ya, I like the FF way of doing it.

If that’s all people wanted then they would do it, though.

Also, people who want more solo content do not necessarily only want to only solo ever. A lot of people like to a little bit of both depending on their mood or the time of day…

Lastly, solo content in an MMORPG feels and plays differently than solo content in a single player RPG. It’s just different. Very different. One cannot replace the other.

Have you heard of Final Fantasy XIV? because that is exactly what you are describing.
I played XIV for 9 years and i can tell you one thing, if you want all that stuff, your going to sacrifice other parts of the game for it.

XIV has little to no endgame content other than 4 raid bosses every 8 months and 1 ultimate every 2 years.

It also has sever player retention statistics, people stop playing for 6 months at a time because there is literally nothing to do other than ‘rp (With a big capital E at the front)’.

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actually you are very mistaken.
it’s mostly solo until u level cap, start gearing for dungeons, mythics, raids, etc. then it’s group content mostly.

Yes, I tried FFXIV, quite a few times even but I could never really get into it no matter how badly I wanted to.

I didn’t really like any of the races (I can’t put my finger on why, I just didn’t want to RP as any of them…) and the maps made me irrationally angry… as did the invisiable walls!

I did like a lot of the of the zones, music, professions and story however. I enjoyed bard and white mage too.

In the end I prefer WoW. It flows better, feels smoother, controls are really tight… world is more open and free… and I have years of nostalgia and happy memories and all that good stuff.

I think the lack of good group content in FFXIV is a design choice. I really believe that the WoW team could add a bit more solo, evergreen stuff without sacrificing their amazing raids. I think they could also show pvpers a bit more love too without sacrificing any pve, if they really wanted to.

do you remember the end of mop when timeless isles dropped raiding gear just by going around it killing a few rares, see its happened before it was the only time i took a break from wow. There is still a place for solo players or casuals (whatever you want to call them) I am one and spend min 8 hours per day on game, levelling toons, collecting stuff, doing achieves etc

It’s not.

There is.

It isn’t.

They do.

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